faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderiftooc2019-08-27 09:12 pm
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MOD POST ↠ SEPTEMBER ASSIGNMENTS

SEPTEMBER ASSIGNMENTS

Assignment teams and details will be posted and linked as they're determined.

Follow That Baron - Overture: Athessa, Isaac, Leander, Mhav, Romain
21 Jump Street: Kaz, Derrica, Laura, Tavin
Tis I, a Humble Capitalist: Ilias, Darras, Mhavos, Silver
Burning Bridges: Lino, Yngvi, Kostos, Nell
Amaranthine Jones & the 100 Pillars: Eshal, Freddie, Wysteria
Lend Me Some Sugar: Athessa, Bastien, Coupe, Fitcher
Not in My Crossroads: Barrow, Anders, Matthias, Derrica
There's Something About Larry: Alistair, Flint, Yseult, Lino
Dragon Rage Origins: Aziraphale, Julius, Val, Mhavos
Test Flight: Teren, Nikos, Marcoulf

If you didn't sign up for assignments and wish you had, we'll have more next round (or sooner)! And if you did sign up for assignments and wish you hadn't, hahaha sucker.

Jk, just let us and your teammates know if you need to back out for any reason.

RULES

OOC, the only two rules regarding these assignments are: (1) they must be RPed in some way, not entirely handwaved, and (2) you have to file a report by the deadline. Otherwise, you can handle them basically however you want. For example,

Format: You can write a log addressing the main action/meat of the assignment, handwave that and do a log or crystal post that’s instead focused on deciding what to do about the problem or discussing how it went after the fact, or whatever else, as long as you RP about the assignment’s substance in some way.

Personnel: You can limit the assignment to only the assigned team, if you prefer, or you can take other people along, whether that means involving just one other specific character to go for some specific reason or turning the assignment into an open log/discussion that the whole game can participate in. Just make sure everyone on the team is on board with whatever you decide, and check with the relevant project leaders or division heads if you want to include someone whose suitability for something is in question, since they might not be willing to OK their inclusion.

Content: If you want to add obstacles, problems, pit stops, etc. to your assignment, you can, as long as they’re reasonable given the scope and spirit of the assignment. For example, if your characters are tasked with finding a lost child in the woods, it’s fine for them to accidentally wander into a bear’s den or to get caught in a storm that causes a flash flood in a ravine, because those are hazards that make sense given the assignment and its setting, whereas finding a zany artifact that causes bodyswaps or assassinating Corypheus would be outside the scope.
coquettish_trees: (letters 3)

FOLLOW THAT BARON

[personal profile] coquettish_trees 2019-08-28 04:31 am (UTC)(link)
TEAM: Athessa, Isaac, Leander, Mhav, Romain
DEADLINE: October 31

MISSION: The infamous Baron Deshaies. Go and find out if he's a Venatori loyalist who did it For The Cause, if he got blackmailed into it, or if he's just a traitorous opportunist (chase that paper).

BRIEFING:
I trust none of you have forgotten the illustrious Baron Deshaies. What exceptionally terrible security he had in his home that the Venatori were able to simply waltz in and make off with his honored guests! Let us help him address that.

We yet neither know how he became involved nor who involved him. That is to be your task. We have let some time pass such that he will likely have relaxed his guard somewhat, allowing for closer surveillance. Go and see who it is he keeps company with, his movements, whatever will allow you to find out if he was a willing accomplice or had his hand forced. If this was a singular event, or if he continues to keep such bedfellows. How it is they initially got in contact and how it is they remain, if they do.

To those of you directly impacted by his betrayal, I urge you to remember: whatever else he is, Deshaies is still a Baron of Orlais. Step carefully, find proof, and give Her Radiance no cause to be wroth with us.

DETAILS: Making your way (or returning) to the Baron's property won't be too much of a problem. What does pose a problem is how to go about accessing it. You might...

  • sashay in the front door and attempt to speak directly with the man himself
  • have a stakeout and observe the comings and goings of the estate
  • go in stealth and rifle through all his things
  • combine these!
  • something completely different!

    What all you'll find out depends on how you decide to approach the situation, so discuss amongst yourselves and let me know what you're doing and I'll tell you what falls out when you shake the tree.

    Alternately, if you'd prefer to know all available information up front and make your decision that way, you can let me know that too, and I'll just info-dump you and you can sort it out from there!
  • saam: ) (ZIdr)

    BURNING BRIDGES.

    [personal profile] saam 2019-09-10 02:52 am (UTC)(link)
    TEAM: Lino, Yngvi, Kostos, Nell
    DEADLINE: October 31, 2019

    ASSIGNMENT: Riftwatch's plan to waylay a vital transport of food and equipment into occupied Orlais by destroying a key bridge connecting Val Chevin to the Imperial Highway is complicated upon the receipt of a desperate letter from Mistress Genoveva Almonta, the wealthy wife of a notable Antivan banker. It seems that their second son, who should have been safely committed to his studies in Val Royeaux and therefore comfortably removed from the war front, took a poorly timed holiday with his school friends to an estate just outside of Val Chevin immediately prior to the battle at Ghislain and hasn't been heard from since the invasion. Riftwatch agents will be tasked with recovering the misplaced would-be scholar, then racing back to sabotage the bridge in time to stop the shipment. This mission is expected to favor combatants, action nerds, and those with building/engineering expertise.

    DETAILS: It's a matter of logistics. Get over the bridge to save the scholar before the shipment goes through so the bridge can be dismantled. Hopefully with no one on the bridge! If that's a thing you, uh, care about...

    As for the rescue: The wayward scholar is, lucky for you, among the refugees clustered outside the city. Asking around will eventually get you a story about Velasco Almonta and his solemn vow… to woo a Chantry sister away from the Maker so they can be wed. Search the several makeshift chantries outside the city walls, and you'll eventually find Sister Cateline and her helper Velasco. Velasco won't leave his lady love, and the good Sister will not leave until all the refugees under her care are safe and away from the fighting. A feat which, you know, requires an intact bridge.

    As for the bridge: We suggest explosions or seriously disruptive magic aimed at the major weight-bearing points of the bridge. Only two or three need to be taken out, but it must be done quickly, lest the party doing the damage is found, identified, or worse.

    You can prioritize the bridge, or the rescue, or something in between. How you convince or cajole or downright kidnap the kid is up to you, along with how quickly the shipment is coming, and how much time you have. Or we can dice roll it, if you'd prefer. The world is your oyster… bridge.

    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.
    byblow: (1)

    THERE'S SOMETHING ABOUT LARRY.

    [personal profile] byblow 2019-09-10 02:58 am (UTC)(link)
    TEAM: Alistair, Flint, Yseult, Lino
    DEADLINE: October 31, 2019

    ASSIGNMENT: The precise circumstances of Former Warden-Commander Larius’ apparent involvement with Corypheus and subsequent disappearance remain unclear, but intercepted correspondence and thorough digging have unearthed the name of an early Venatori adherent who may be the bridge between the two. Those same sources indicate he’s fallen out of favor lately. A team will be sent behind enemy lines to take advantage of an opportunity to nab him and see what, if anything, they can persuade him to give up.

    DETAILS: The Venatori, named Appius Arvina, can be acquired en route to his summer home near Marothius. He'll be escorted by guards who seem to be answering to him, but watching long enough will reveal signs that the dynamic isn't quite that clean and it's more that everyone involved is just politely pretending he's in charge and going to his summer home of his own free will. The team can kill and incapacitate the guards to take Arvina, or they can wait until he steps off to piss or something and take him quietly, or anything else they decide seems like a good idea.

    Arvina, once acquired, will be difficult primarily because he's a difficult person. He's ancient and in poor health, naturally fussy and temperamental but now outright cranky due to his various aches and pains and the lack of respect he's being shown by everyone all the time, and an imperfect witness due to a potent combination of genuine forgetfulness, self-aggrandizing embellishment, and glimmers of canny duplicity that show how he might have once been a formidable politician in the Magisterium. How cooperative he is will primarily depend on how good everyone is at appealing to his ego.

    Assuming he isn't insulted so much he refuses to cooperate, however, he will eventually confirm that he first met Corypheus while the Elder One was wearing the guise of a ratty old Warden (with a lot of emphasis on how weak he was and what a large and important role Arvina played in keeping him alive during those days) but, once he'd regained his strength, shed that form and became the enormous big-headed monster he is today. He'll know little else of use, having been relegated to the sidelines shortly afterwards, except what's already publicly known about Corypheus' promises to restore Tevinter to glory and so on, which Arvina will still believe in—he's just offended at how small his role in that has been.

    Depending on the manner of his acquisition, Arvina can potentially be turned loose to return to his guards (who he will immediately tell he was kidnapped by ten thugs), killed, or kept, either to hand over to the Inquisition or to keep in the Gallows. If kept and transported back south, he'll make several escape attempts, not all of them completely inept—he is a powerful old mage—so we'll make you role for whether or not he gets away.

    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.
    katabasis: (whatever this is that I am)

    TIS I, A HUMBLE CAPITALIST

    [personal profile] katabasis 2019-09-10 03:11 am (UTC)(link)
    TEAM: Ilias, Darras, Mhavos, Silver
    DEADLINE: October 10, 2019

    ASSIGNMENT: As the shadow of civil war becomes more well defined, it becomes imperative to know how well the Van Markhams and Penteghasts are supplied and who exactly stands to make money from one or the other taking the throne. To that end, a Riftwatch asset has identified a number of shipments destined for Aurelia Penteghast's key supporters which all trace back to the same warehouse on the banks of the Minanter. The suspicious part? All the crates in question bear the distinct trade stamp of Leona Marcellus, a prominent merchant in Nevarra City who doesn't seem to have any connection to the warehouse in question. Riftwatch agents are to gain access to the warehouse so they might assess the nature of the goods being shipped, discover who's behind the counterfeit shipments, and potentially destroy the goods should they or their proprietor prove to be a threat.

    DETAILS: Gaining access to the warehouses can be done a number of different ways - by force, under cover of darkness; slipping or talking past the posted sentries; by posing as investors or parties interested in adding their stock to the supply trains making their way from the warehouse, etc. One the team has gained access to the warehouses, they may discover both the legitimate stock on the main floor and the secret subfloor at water level where the crates stamped with Marcellus' mark are kept. Strangely, neither the legitimate or marked shipments seem to differ much. They comprise of coffees and teas, rich spices and lovely cottons, fine Antivan wines and dyes. There are shirts and boots and leathers; grains and flour and fruit. There are no suspiciously magical artifacts and no secret papers hidden between one fine Orlesian porcelain plate and another.

    The warehouse's office keeps two sets of ledgers (the latter of which lives in a separate drawer but isn't hard to find once the lock is jimmied). The second ledger will reveal that the Marcellus stock seems be carrying an 70-30 profit split and regular payments have been dispersed to Nevarra City to Lady Marcellus. It looks for all the world like a perfectly legitimate business partnership.

    Lycasta Papadakis, the owner of the warehouse and a woman clearly flush with recent wealth, will at some point interrupt the unsanctioned audit of her property. If the team had to knock some heads together to get where they are, she'll be flanked by two impressive guards. If they managed to get through without violence, she'll be accompanied only by her adorable preteen son.

    The team may use whatever methods they see fit to get information out of Lycasta. She will reveal that a few years ago, when tensions between the Pentaghasts and Van Markhams began to rise, she spied an opportunity and proposed a partnership to Lady Marcellus. Marcellus would use her social currency in Nevarra City to gentle Aurelia's supporters from entering into an immediate conflict with Van Markham's backers. Meanwhile, Lycasta would oversee shipments to both. Between Lycasta's confession and ledgers, it seems both women have turned a tidy profit by supplying both sides of a would-be war burgeoning at a snail's pace.

    Which leaves the team with a choice: do nothing and allow what is at the end of the day a perfectly legitimate business to continue, or sabotage and/or destroy the goods (in which case, are they messing up everything or only shipments destined for a particular set of supporters?).


    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.
    writteninblood: (Default)

    NOT IN MY CROSSROADS

    [personal profile] writteninblood 2019-09-10 04:04 am (UTC)(link)
    TEAM: Barrow, Anders, Matthias, Derrica
    DEADLINE: October 31, 2019

    ASSIGNMENT: A team of Venatori were discovered in the Crossroads prior to the attack on the Temple in the Arbor Wilds, and the prospect of the enemy gaining greater access to the eluvian network opens up a host of dangerous possibilities. A Riftwatch team will be sent back into the Crossroads to try to discover where that group of Venatori entered from and prevent future use of that entrance. It will be best suited to characters skilled in tracking, and combatants.

    DETAILS:
    Potential hazards encountered in the Crossroads include:
    1. Several Eluvians have shattered, littering the ground for a wide swathe with sharp shards of glass that reflect things that should not be, places that cannot be, key moments from character’s pasts, and moving mouths.
    2. Beautifully flowered bushes with berries that are edible, delicious, and temptingly fragrant. But they give you the worst cramps imaginable a few hours after eating them, should you do so.
    3. A fresh corpse arranged at the base of an eluvian as if someone had gotten halfway through it and then the mirror had deactivated, severing their upper and lower halves. It is a well-dressed young man in velvet with an orlesian-style mask, all of an extremely old-fashioned style not seen in use for decades. Evidence suggests he may have lived for some minutes after receiving his mortal wound.


    The Venatori’s eluvian point-of-origin will be discernible by the new growth of grass around it, well-trodden by foot-travel, and the cold but recently-used fire-pit placed just inside the mirror. The mirror itself will be easily activated if touched, but will appear inert otherwise.

    The other side will find the eluvian placed in an underground elven ruin, with a limestone cavern apparent beyond the much-damaged walls, and the thin filter of sunlight from the distant cave-entrance. It is embedded in the wall it was originally mounted on, now sealed there forever by overlapping drips of sedimentary limestone deposits, as is everything else in the house. Furniture, decorations, former inhabitants, and even the textures of the floors are preserved in limestone, where they haven’t been destroyed by the Venatori’s attempts to make the interior liveable, or to extract long-decayed artifacts.

    The exit to the cavern is well within Tevinter’s borders, in a natural cave of no particular provenance or notable use on its own, situated within a heavily-forested area. The entrance is extremely narrow, and can only be made with a difficult, single-file climb, though there is a logging camp situated nearby to the cavern entrance, indicating a possible intention to dig out and rebuild the entrance to make it more suitable for military use.

    As the Venatori clearly already know the eluvian is there and there's no convenient way to move it, the only course of action will be to destroy it in the Crossroads—which can be done with enough physical force or other means that would destroy a big sturdy mirror.

    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.
    libratus: (88)

    AMARANTHINE JONES & THE 100 PILLARS

    [personal profile] libratus 2019-09-10 05:43 am (UTC)(link)
    TEAM: Eshal, Freddie, Wysteria
    DEADLINE: October 31, 2019

    ASSIGNMENT: Some ten years ago, a small group of Chantry scholars traveled to The Hundred Pillars and were never heard from again. Recently re-discovered Chantry records suggest that these scholars may have been searching for the final resting place of an artifact related to Archon Hessarian—and they might have been on the right track. Given Hessarian's symbolic importance to both Tevinter and the Templar Order, the Chantry would like that artifact found and returned ASAP. Ideally, the team will be balanced between researchers and combatants (in case whatever killed the first team was more than an early blizzard).

    DETAILS: After an arduous and frankly weird climb over what seems like far more than a hundred mortar-like pillars, the team will discover a cave marked with a very old, very worn carving of a flaming sword along the wall. Inside starts out like a natural cave — caverns of various sizes connected by awkwardly small passageways and surprise drops one might have to throw a rope to swing across — but once the team gets further in than a casual weekend spelunker might, they'll find it's chock full of man-made traps.

    Which traps exactly are up to the players involved, and the traps can easily force characters to separate into smaller groups or pairs if that sounds more fun to thread. Most of the traps will involve fire, swords, blinding light, and more Andrastian symbolism than you can shake a stick at. Such as:
    • Hallways rigged with swinging blades
    • Hidden pit traps with swords or flames at the bottom
    • A room full of living embodiments of Tevene heraldry (snakes, it has to be snakes)
    • Floor tile puzzles that require you to follow a path of flame illustrations, and trigger real flame if you misstep
    • A crawlspace-sized tunnel that shrinks the further you progress through it

    In the final chamber, a high skylight shines down upon a huge mosaic, a cloudscape painted gold and studded with shards of glass to give it a luminously reflective surface. The altar in front of this mural hosts an intricately carved box in the shape of a city, a hundred spiraling towers similarly studded with pieces of mirror—a clue! If the team approaches the altar, pillars of fire will block their path. However, if they instead face away from the gleaming mural long enough to let their eyes to adjust, they will see another option: a grate in the floor that lifts on a hinge. Following that path will lead to a modest chamber occupied by the trap-maker.

    Sister Maria will initially attack the party, but at 76 and armed with a plaster knife, she is not necessarily in the best fighting shape. If she is subdued rather than killed, and/or if her rambling diary is examined, the team can learn she was part of the original group of Chantry scholars tasked with finding the artifact. A surprise blizzard did indeed kill most of the party, but she and Sister Zenata (whose charred bones and ashes sit in a makeshift urn — AKA: a bucket — on the second bed) made it to the cave and found the artifact: a piece of Hessarian's sword, which is supposed to have been used to pierce Andraste's heart and end her suffering on the pyre, later becoming the symbol of mercy-killing used in Templar insignia. After Sister Zenata succumbed to her injuries, Sister Maria made it her mission to keep the artifact Extremely Safe. She would like it to remain that way, and will become increasingly distressed by any attempts to remove it from her care.

    The team will have to decide what to do with Sister Maria and the artifact in question: leave both well enough alone, or try to retrieve or destroy the artifact at the risk of having to kill Sister Maria as well. Let us know which choice they would make and how they would approach Sister Maria about it, and we'll let you know how she'll respond!

    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.
    overharrowed: (you savour your dying breath)

    DRAGON RAGE: ORIGINS

    [personal profile] overharrowed 2019-09-10 04:15 pm (UTC)(link)
    TEAM: Aziraphale, Julius, Val, Mhavos
    DEADLINE: October 31, 2019

    ASSIGNMENT: Corypheus’ red lyrium dragon remains a threat and a bit of a mystery—is it an archdemon? Did he graft red lyrium onto it somehow? Where did he acquire it, and when? A team will be tasked with piecing together known information about Corypheus’ early whereabouts and the dragon’s possible origins to figure out exactly what they’re dealing with and, especially, whether he could potentially make more of it. This will involve both book research and a dragon field trip.

    DETAILS: The book research will point the team in the direction of the theory that Corypheus’ dragon may have been a natural high dragon at one point before it came under Corypheus’ sway. Following up on said research will turn up reports of a high dragon that previously had been harassing the northern Fereldan coast (west of the Storm Coast, equally rainy and difficult to traverse) before stopping about six months before the explosion at the Conclave. After traveling there, the team can get information from a variety of individuals, potentially including:

  • Laurel Whitby, a very enthusiastic researcher who has been trying to piece together a similar mystery from the other direction. As a naturalist, she is offended by the fact a high dragon was reported in the area and abruptly disappeared without helpfully leaving behind any remains to study. She’s politically neutral, but can rather easily be drawn if you’re able to demonstrate genuine (or genuine-seeming) interest in the dragon for its own sake.
  • Ser Alec Beshlin, a man who had a reputation as something of an adventurer or something of a teller of tall tales (depending on whom the team asks), is very willing to brag about being a dragon slayer. Plying him with flattery, alcohol or both will lead to a colorful tale, but little else of use. He can confirm that a high dragon was terrorizing the area and abruptly stopped (in his telling, because he stopped it).
  • Orla, a merchant who plies her trade in the area. While at first reluctant to talk, convincing her that you are in earnest and have concerns about the implications of a disappearing dragon will yield the information that Beshlin for sure did not kill that dragon, and that he’s likely never killed anything more than a wyvern at most. She can also help you pin down more precisely when sightings of the high dragon and reports of its behavior stopped.

    In addition to conversations with one or more of these people, the team could also potentially find remains of a high dragon lair in the area, though long abandoned and without evidence that the dragon died of natural causes. (If you're interested in dealing with some danger, they may also encounter or have to go out of their way to evade a lingering drake that's still defending a handful of dragonlings.) Overall, if successful, the team should be able to put together with reasonable certainty that Corypheus’ dragon started out an actual dragon, rather than an archdemon. The question of how the red lyrium grafting was accomplished remains.

    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.
  • coquettish_trees: (letters 3)

    [personal profile] coquettish_trees 2019-09-12 03:49 am (UTC)(link)
    TEAM: Athessa, Bastien, Coupe, Fitcher
    DEADLINE: October 31, 2019

    ASSIGNMENT: A team is being sent to take possession of a hunting lodge in the Hunterhorns that the Inquisition was gifted use of during the Grand Tourney. Ostensibly, they are there to take inventory of the fortress, scout the surrounding lands, and return with a report upon its importance as a support to the front lines. But they will also be tasked with discreetly surveilling a neighboring estate, which is suspected of being a base for Orlesian collaborators. This mission will be best suited to those skilled in stealthy surveillance and reconnaissance, traveling through wilderness areas without detection, and handling the logistical needs of setting up a forward operating base. Whether there is some combat may be up to the PCs.

    DETAILS:
    Following the War of the Lions, during which his only heir was killed, Duke Armel de Ezoire retired from court to his ancestral castle in the Hunterhorn Mountains, citing grief. He began to send correspondence to his estate in Val Royeaux with new instructions as to its running, but has never returned. Illness, is what is said, although many believe it is fear of reprisal: it is widely rumored his son died under the flag of Gaspard de Chalons.

    I have reason to believe it is neither illness nor shame, and that His Grace has been supplanted, or is dead. That his son is, in fact, not dead, and continues to plot against Her Radiance with the support of the Venatori.

    As luck would have it, we were granted last year the use of the nearby fortress of one Guieffroy Loupe. We have not yet taken full advantage of the hospitality dear Guieffroy offered us; perhaps that ought to change.

    Ostensibly, you shall be there to take inventory of the fortress, scout the surrounding lands, and return with a report upon its importance as a support to the front lines.

    Truly, you are there to learn as much as you might about the status of Duke Armel and his household without attracting attention to yourselves, and without approaching the castle itself. It is of paramount importance that you go unmarked by whosoever sits in the high seat at Falaise.

  • The fortress itself is well kept—not falling down at all, no leaks, nicely, if simply, furnished, in a decent defensive position on the land—but if Riftwatch actually wanted to use it as a support base, it would need some significant rearranging to hold a garrison.

  • There is a minimal staff: a groundskeeper, a chatelaine, a huntmaster, and a few general servants who help them out.
    • The groundskeeper knows the locals because he hires from the surrounding farms and villages when he needs help and will be able to point you to A Good Pub and tell you who the biggest mouths in the area are. He'll talk about the property and the fortress itself and its history but is notably less concerned with affairs off the immediate grounds.
    • The chatelaine is a frustrated gossip; she will happily tell you—in the utmost confidence of course—some extravagant tales about exciting and dramatic things that go on around here that you can be reasonably sure she’s embroidered. (You may of course realize very quickly that she’s also like to start spreading exciting rumors about you all if she’s not fed something better to tell.)
    • The huntmaster will tell you about the trails on the larger property, some tidbits about the mountains themselves, about the animals. He’s old and crabby, but can be befriended (either by another old sword or someone particularly good at making friends), and if he is he’ll spill that he’s irritated about some poaching that’s been going on, and by the travelling of the trails, he thinks it’s coming from Ezoire’s lands. He used to be able to visit with Duke Armel’s huntsman and work together with him, one time they even spoke with the Duke, but his equivalent at Falaise died in a rockfall a few years back and no-one will see him there now. He won’t say anything outright, but it’s fairly obvious he thinks the Duke’s not taking care of business like he used to.

  • A Good Pub: Everyone here knows each other, if you engage with them you’re absolutely going to stand out and get talked about later, better decide what it is you want to be going around. Lots of good information here though.

  • That Castle Though: The first rule of Castle Falaise is Alexandrie specifically told you not to go to Castle Falaise. But she’s not your mom so you can let me know if you want to be direct and go anyway!

    There will be a roll to find out whether or not you hear this noise with some modifiers based on which riskier sources of information you decide you want to plumb (Chatelaine/Pub/Castle) and how you’re planning on mitigating the spread of info about your good selves. I’ll throw the info you learn back at you when you let me know which avenues you’re pursuing!

    QUESTIONS? If you have questions specific to your assignment, reply to this and we'll answer them. If you have general questions applicable to every assignment instead of just yours, ask here.