Derrica and Cosima, along with a work crew of NPCs (largely consisting of hands from a certain pirate crew but feel free to throw in some Kirkwall carpenters or whatever if you feel compelled to flesh out your sidekicks), have been are tasked with transporting timber and various repair supplies to where the Dreadnought has been secreted in a hidden inlet along the coast and affecting repairs. Don't worry, you can take a boat to get there instead of lugging everything overland through the Planasene Forest.
Once they arrive, Derrica has been ordered to oversee coordinating the work crews and establishing a perimeter of the nearby locale to be certain that no one stumbles upon their work. With increased Venatori presence in the Marches and the Waking Sea, it wouldn't be unreasonable to find themselves facing off with enemy forces. If that's so, secrecy is more important than mercy. Please make sure no one escapes.
Cosima (with a ship's carpenter for a consultant) has been tasked with figuring out the best way to make the repairs on the battered old ship. The good news: She doesn't need to see the ship repaired enough to last forever. This is explicitly a short term patch job. In fact, if she can figure out a way to rig the dreadnought to quickly sink in case of an emergency, then more power to her. The bad news: an entire flock of seagulls has taken up residence in the battered Qunari vessel and will not take kindly to being dislodged.
The repair work itself will take a number of weeks, but once they get the working crew going they may be [recalled by other things you two want to do with your characters this month]. Feel free to make this adventure perilous (Venatori agents! Terribly weather threatens the repairs!) or as mundane (Chasing seagulls! Telling stories during extremely boring watch rotations!) as you like; just make sure to file the report by October 9th (although I wouldn't cry if you filed it earlier; thank you again for being willing to jump on this despite me falling down on getting y'all the details. :')).
#rememberwhen
Once they arrive, Derrica has been ordered to oversee coordinating the work crews and establishing a perimeter of the nearby locale to be certain that no one stumbles upon their work. With increased Venatori presence in the Marches and the Waking Sea, it wouldn't be unreasonable to find themselves facing off with enemy forces. If that's so, secrecy is more important than mercy. Please make sure no one escapes.
Cosima (with a ship's carpenter for a consultant) has been tasked with figuring out the best way to make the repairs on the battered old ship. The good news: She doesn't need to see the ship repaired enough to last forever. This is explicitly a short term patch job. In fact, if she can figure out a way to rig the dreadnought to quickly sink in case of an emergency, then more power to her. The bad news: an entire flock of seagulls has taken up residence in the battered Qunari vessel and will not take kindly to being dislodged.
The repair work itself will take a number of weeks, but once they get the working crew going they may be [recalled by other things you two want to do with your characters this month]. Feel free to make this adventure perilous (Venatori agents! Terribly weather threatens the repairs!) or as mundane (Chasing seagulls! Telling stories during extremely boring watch rotations!) as you like; just make sure to file the report by October 9th (although I wouldn't cry if you filed it earlier; thank you again for being willing to jump on this despite me falling down on getting y'all the details. :')).