faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderiftooc 2017-09-20 12:55 am (UTC)

QUNARI NEGOTIATION PLOT

The Qunari on the island are all members of the Beresaad and have the titles Ashaad, Karashok, and Karasaad, with one Karasten in command. Only the two Ashaad and the Karasten will speak common, but the others will understand simple common phrases and speak Qunlat in answer. If someone speaks Qunlat but has a bad accent or is less than fluent, they will all pretend not to be able to understand. The Qunari have their own ship anchored on the other side of the island, where the red lyrium monsters are not paying any attention, and they could reasonably reboard and leave the Inquisition to its own rescue. They also will assert that they have the capability to take the monsters on directly and can provide a distraction to allow the Inquisition to return to open water and escape them. In exchange, they will want to share in the Inquisition's discoveries on the island—to be told why Corypheus' people were interested in the island, to know what has caused the sea monsters, to have any other discoveries shared, etc.

Your character will be tasked with coming to an agreement with the Qunari, though we recommend that he talk to the Other Powers project leader about strategy unless he would ICly go rogue and do it on his own. In addition to ever-present concerns about sharing information with a potentially hostile foreign power, the knowledge the Inquisition has of the potential future means it's also concerned about not giving the Qunari the impression that things are so bad an invasion is warranted. Whether to give the Qunari information—and how much to give them, and how accurate it is—will be up to you.

You can play this in an open log for anyone who wants to tag into, you can do it with just your CR, you can ask for volunteers on the OOC comm, or whatever else you'd like to do, as long as it is RPed in some form. You can make things more or less complicated as you see fit, create problems within the scope of the plot that need to be addressed, etc., similar to a player plot, but please make sure to clear anything that has implications for the Qunari's motivation or political goals with us in advance. You can focus on RPing the discussion with other PCs about what to tell them rather than on the actual negotiations with them if you'd prefer. This can be an ongoing project over the course of the plot, but Cyril would need to reach an agreement with the Qunari by Harvestmere 1. (Or if you decide that you'd like to have the negotiations collapse/outright refuse to meet the Qunari's demands, causing them to leave the Inquisition to find its own way off the island, please let us know by Friday, September 22 so we can account for that in the log post for the second half of this modplot.) You should file a report to the appropriate project leader as soon as possible but no later than October 20.

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