red — sɐɔnן ʎqnɹ — once υpon a тιмe (
eviscerates) wrote in
faderiftooc2016-08-30 12:21 pm
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(OOC PLOTTING) the stars go waltzing
Teams have been selected for the missing shardbearers player plot!
I'd also like to thank everyone who signed up; the enthusiastic response has made me super keen to try and do more plots with these themes in the future, so I'll keep you posted! I'm so sorry I couldn't figure out a way to involve everyone ;;;;
I'd also like to thank everyone who signed up; the enthusiastic response has made me super keen to try and do more plots with these themes in the future, so I'll keep you posted! I'm so sorry I couldn't figure out a way to involve everyone ;;;;
TEAM | ONE | TEAM | TWO |
Araceli | Ruby | Adelaide | Merrill |
Martel | Avery | Bruce | Korrin |
Cosima | Daenerys | Bellamy | Ciri |
Jamie | Lexa | Sabine | Teren |
![]() • Team One arrives in a village in Orlais; whether they came from Skyhold, from anther mission, from Halamshiral, etc. is flexible. • Successfully close rift one, but during their effort to close rift two they are attacked by a Fuckload of Venatori. • Team One taken to an old Tevinter fortress, and experimented one for Some Days. • After/during the abduction and imprisonment: Skyhold receives word from the village that the second rift is still a problem, and deploy Team Two to close it and find out what happened. • Team Two close the rift, investigate, find Avery and some clues, and then track the Venatori to their fortress. • Clearing/investigating the fortress, a lot of creepy stuff to be found, npc fights and traps. And then, into the dungeon! Basically: fight bad guys, save rifters. • BOSS FIGHT. • Journey back to Skyhold. • ??? • FOR EVERYONE: my original proposed post date for this was the 10th; for the sake of doing some threading of team one and team two's travel before we get into the heavier plot stuff, would you like me to post it a couple of days sooner? my reasoning for this is it would give people a chill extra couple of days so we aren't diving into everything all at once, but it's just an idea and I am 100% happy to go with the original post date, as well. • FOR TEAM ONE: handwave closing the first rift, y/n? • • • FOR TEAM TWO: • FOR TEAM TWO: • FOR TEAM TWO: — charge in and take the fortress by force? — watch and assess and take it with stealth and cunning? WE'RE DOING BOTH AWWW YISS • • FOR EVERYONE: do you have anything you'd really like your character to get to do this plot in terms of random heroics or... anything, really? It'd be cool if we can accomodate random scenarios you'd like to play or character development stuff, although obviously it all depends on what works with the plot, etc. • FOR EVERYONE: I'd like to keep elements of the bossfight to being a bit of a surprise before it happens. Are folks okay with that? If I just post an injury/permissions thing for the plot generally (see below) are you happy with me using that for npcing the boss fight as well even if you don't know much about it? • are there any questions I have neglected horribly oh my god I am bad at these posts I've made up a post with the threads I'm currently planning to write up and what format they'd take (party style, one thread, etc) which is HERE. If you could take a peek at that and answer these questions, that would be great. — is this too many threads? is it overwhelming? if yes, what should we look at cutting? — alternatively: are there any other threads you'd like to do that I've not provided a space for? — action or prose are always fine, I figure just go with whatever you're most comfortable with and helps you tag fastest. Some of my GMing things will be really simply laid out action responses, just to make what is happening really easy to understand (and avoid my tendency to excessive rambling sentences lbr.) As I have mentioned a few times (I'm so sorry) I'm going to be NPCing bad guys, traps and so on. Please fill in this form to make this easier and include it in your comment with your response for discussion stuff! I've added a few extra questions on top of what's usually in here :]b To be clear, although I will set up injuries, you get the final say on just how bad they are, etc. If your opt for your character to only get minor burns I might say they are in the range of a flame trap, and you can decide how that goes. If you opt for your character to get grievous burns I might say they are in the middle of the flame trap, but you still get to decide if they dodge somehow, just how bad it is, etc. |
FOR TEAM TWO
They break into two teams - I am putting two separate threads in the ENTER THE FORTRESS section of the log.
The teams are (drumroll please)
STEALTH: BELLAMY, BRUCE, CIRI, SABINE
ATTACK & DISTRACT: ADELAIDE, AVERY, KORRIN, MERRILL, TEREN.
I thought I would also have the STEALTH team pick up some clues as they run through and go to let the others in. The others will be drawing the focus of guards and also cutting down their numbers.
My rough idea for stealth team involved getting in with grappling hooks, lock picking, grabbing any intel they can and then opening the entrance for the other team.
ATTACK & DISTRACT team will be simultaneously trying to make a lot of noise and cause as much carnage as possible, and then will be reunited with the other team and all charge into the dungeons together. A&D teams can also get some clues and stuff, by checking the bodies of the Venatori they cut down.
(I thought this might be a bit easier than trying to do a few investigating threads in the fortress and mean we can get into the dungeons and on the way to the shard bearers faster.)
um um discuss plotty ideas based on this if you like or cr plans or whatever :]b
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Like she fakes being all alone and injured and lost, stumbles past some trees or something into the area around the fortress, looks surprised at seeing them there, then turns to run and leads however many of them follow right to the rest of the team. And then after those guys get absolutely exploded by all the mages waiting for them, the big charge begins!
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sabine is more accustomed to breaking and entering into people's houses than she is fortresses but how hard can it be. she's fairly classic rogue in terms of skills, with the climbing and lockpicking and sneaking and occasional cloak and dagger shanking.
we could also have a run in with an npc and try to knock some answers out of him/her re dungeon location/what's happened to their bros before bellamy probably is forced to murder due to not having a lot of time.
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Bellamy is not good at the subtle things like lockpicking, he'd rather just brute force the locks open. why is he on your team? because he's capable of sneaking; he impersonated Bad Guys before to infiltrate (with fair to middling success but shhh) and in his heart he wants to be a stealth guy. and also if Team Stealth meets any Venatori you are going to need his Templar help ok
all this is to say my heart is set on roughing up an NPC for intel and being there for everyone. and then opening doors for Team Attack.
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c'monnnnn
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8(
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somehow
brute force will still come into play
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B)
good.
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I realize that Bruce is the only mage here but he will not be using magic unless circumstances really need him to or the others ask for it, since magic is super loud and flashy and he knows better than to attract attention with that 8|
Annnnd given his history of ~running around~ Bruce is pretty decent at being stealthy. He might forego having a staff and just have a dagger or some sort of simpler weapon on him since staffs are again very obvious things and the rest of the team can probably handle the people they come across. And if necessary, he can always loot one from an unconscious Venatori. :|b