Kostos Averesch (
exequy) wrote in
faderiftooc2018-02-20 03:26 pm
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Entry tags:
Player Plot: The Days That Bind Us (Continued)

There will be three parts to the log:
- INFILTRATION TEAM: Whoever is doing this has at least one mage working with them to cast spells on our mages via phylactery, so handling that will be a top priority. A team of up to five people (including Nell and Kostos because it’s our plot) will sneak in ahead of everyone else to take care of them. Priority will be given to Templars, non-mages, and mages who either don't have phylacteries or know for certain theirs were destroyed, in that order.
- COMBAT TEAM: Once the enemy mage or mages have (hopefully, depending on RP) been taken care of, a signal will go out to everyone else that the Inquisition's mages are no longer compromised, and a larger group can openly attack the stronghold. It will be a make-your-own-action-scene free-for-all, so we aren't limiting the number of people who participate in this section, but you do need to sign up so we know how many people are going and can scale the opposition they'll face accordingly.
- WRAP-UP: Once the dust settles, there will be time for poking around the stronghold, searching for specific phylacteries, having feelings, etc. Characters will be able to get away with smashing or pocketing their own phylacteries if you want them to. Alternatively, if you want your character to have to do some more work and have a separate plot of their own to get theirs back, it can be missing/taken by enemies who run away/whatever else you want—just let us know. Surviving phylacteries will be taken to the Inquisition, and what happens to them will be up to the Inquisition's leadership but definitely something that your characters can ICly follow up on to advocate to the Division Heads for whatever they think should be done.
The log will go up February 23, so we need to you to sign up by February 22.
For everyone with affected mage characters who doesn't want to participate in this, you can safely assume your character's phylactery will be found and safely returned to Kirkwall (unless you want it destroyed or lost and give us other instructions), and they can resume normal business without any weirdness after Guardian 23.
QUESTIONS
INFILTRATION TEAM
no subject
Why they would be good: Stealth and infiltration are his forte, I mean the only reason he got caught at Vigil's Keep was because he decided to Have Feelings about a particular room and he's gotten way more professional since then.
no subject
Why they would be good: P good at sneaky shit, Seeker to turn down for what
I KNOW I'M TOO LATE AA I WAS DEAD
Why they would be good: sneaky, inscrutable, will kill Everyone without their realizing
screams about being equally late
Why they would be good: infiltration and general breaking and entering goodness, picks locks, has dealt with traps and knows how to move silently + that sweet pakour.
COMBAT TEAM
no subject
Class/Skills/Whatever: Mage/Spirit Healer/Knight-Enchanter
no subject
Class/Skills/Whatever: Mage/Spirit Healer/Shapeshifter
no subject
Class/Skills/Whatever: Mage/Rift Mage/Necromancer/ice and entropy-leaning, mabari-wrangler
no subject
Class/Skills/Whatever: Spirit Healer, could blow his way into a place if they want a distraction on the side and would actually be willing to do so, can also pick locks. Good with fire.
no subject
Class/Skills/Whatever: Fighty swordy type
no subject
Class/Skills/Whatever: Warrior/Reaver
PHYLACTERIES
no subject
no subject
no subject
Re: PHYLACTERIES
no subject
no subject