Fade Rift Mods (
faderifting) wrote in
faderiftooc2018-05-14 11:57 pm
MOD PLOT: NOT ALONE DO WE STAND
MOD PLOT: NOT ALONE DO WE STAND
With the Grand Tourney coming up at the end of the month, it's time to sign your characters up to compete! Below you'll find information about the events we'll be running, some quick basics about how they'll work, and a sign-up form to fill out.
THE EVENTS
The Grand Tourney features a variety of different competitive events, and this time the Inquisition has been invited to submit competitors from those at its Kirkwall outpost. OOCly, we'll be focusing on the few events that are either most prestigious, or that we think will be of most interest to our PCs. They are:
Martial
The Joust: along with the grand melee, the joust is the highlight of the Tourney and the most prestigious (and therefore most lucrative) to win. It is open only to knights or those of similar status (Templars count and acknowledged nobles can likely slide in as well. If you're unsure, ask us!)
The Grand Melee: this year it has been announced that the melee will be conducted as a team event rather than a free-for-all. The Inquisition will field at least one team, depending on interest.
Armed Combat: individual fighters face off against vicious creatures from across Thedas. This event is open to all.
Unarmed Combat: a 1v1 wrestling competition that is very popular among the common folk because it's the event one of their own is most likely to win. This event is open to all.
Archery: the greatest marksmen in the world will face off over several rounds to determine who has bragging rights for the next few years. This event is open to all.
Magical
Historically, mages and magic of any kind (including enchanted weapons, runes, magic accessories or armor, etc.) have all been strictly forbidden at the Tourney. However, after some bold statements by Tevinter at the last Tourney to the effect that they could wipe the floor with any other nation if they were allowed to enlist their mages, this year several controversial new events have been added to the slate. While they are officially put on by the Tourney organizers, they are considered 'exhibition' events only, to be held a safe distance from the main event, with minimal prizes and no effect on the determination of the overall Champion.
Magical Melee: a smaller version of the Grand Melee, this will also be a team event, in which groups of 3-4 (with a max 2 mages per group) facing off.
Magical Combat: like the Armed Combat competition, mages will have the chance to test their mettle against vicious creatures from across Thedas, including some Fade-Touched and Tevinter-bred creatures brought in specifically for this competition.
Non-Combat
In addition to the martial competitions, the Tourney is also a hotbed of political activity. The Inquisition won't be immune to that! We'll have options for PCs to take on handling particular political overtures or problems, and the stat sheet we've designed reflects that. Players who would like to get their characters involved in some diplomacy or espionage work should also fill out the sign-up form and indicate that interest. They'll be assigned tasks or opportunities, and we'll role for their success, similar to how we role for combat outcomes.
THE MECHANICS
The way this will work OOC is that along with your sign-ups, we're going to ask you to fill out a brief little stat sheet that we've designed just for this plot (though if we like it a lot, it or something similar may pop up again in the future). More info on that is provided below. Once we have a list of all the PCs signed up for each event, we're going to create brackets and fill them in with NPC (or creature) opponents.
The events will be "held" in Discord, where we'll publicly roll the outcome of each match-up, and then afterwards post the results. That way everyone can RP about their characters' progress through the competitions, and about the fortunes or misfortunes of others in the lists, without having to thread out a whole bunch of battle scenes against NPCs. (You are of course welcome to have a friend NPC for you if you'd like to play yours out, as long as you stick to the final outcome the dice decide.)
There are prizes for the official competitions, so if PCs win they may get a bag of money or a fancy new weapon or similar, and their success will reflect well on the Inquisition. Even if they don't win, if PCs put on a good show and do well enough on the Inquisition's behalf, it may have an impact on the opinions of the many rich and powerful natives gathered to watch.
The deadline to sign up is 11:59 PM (Eastern) on May 18. If you don't sign up, your character can still attend, but they won't participate in the Tourney events or be assigned any diplomatic or espionage missions.
Signing Up
You may sign up as many of your characters as you like, and they may compete in as many events as you like. Side characters are also welcome as long as they are Inquisition members or allies.
As noted above, the Joust only allows knights or similar, but otherwise the events are open to anyone. Only the two mage-specific events allow the use of magic and magical items. Inquisition mages will be allowed to choose whether to participate in mage events or in normal events. They can't do both, and if they choose to participate in the normal events they will need to be very careful throughout the Tourney to pretend that they are not mages, to avoid even the perception of possible cheating. Rifters will also be able to make the same choice. The Inquisition will strenuously (very very strenuously) advise that any accusation of cheating at the Tourney, even if untrue, could be a terrible blow to its reputation in the Free Marches. If you do intend for your character to use magic in a non-mage event, please inform us so we can prepare their dungeon cell in advance.
Stats
We're going to use a very streamlined little stat sheet for this event, focused on the skills that will be relevant to the specific things we're running as part of this plot. They are:
- Armed Combat
- Horsemanship
- Marksmanship
- Unarmed Combat
- Combat Magic
- Support Magic
- Healing (magical or otherwise)
- Diplomacy
- Stealth
- Wealth (Your character's access to cash they can easily dispense to influence people. A standard Inquisition salary is level 1.)
- Connections (Your character's ability to call on people they know outside the Inquisition for information and assistance. Higher levels of this would represent ties to powerful people and the ability to influence those people's opinions or actions.)
- 10-12: Extraordinary. People among the best in Thedas, with decades of experience and exceptional natural ability.
- 7-9: Elite. People who have devoted their lives to developing this skill, with decades of training and experience, and substantial natural ability.
- 4-6: Professional. People who have had regular training, and possess either some experience or significant natural ability. Good enough to get a job utilizing this skill.
- 1-3: Apprentice/Amateur. People with no experience but either some training or decent natural ability.
- 0: Unskilled. People with no knowledge or ability whatsoever.
For example, Alistair begins with 25 points. He is 34 years old. 34-20=14; 14/2=7, so Alistair gets 7 bonus points. 25+7=32, so Alistair gets 32 points. Silas Caron is 'somewhere in his 40s' and acts old so we're going to say he's 48. He starts with 25 points, and 48-20=28/2=14, so he gets 14 bonus points. 25+14=39, but the cut-off is 35 total, so Silas is Too Old for his additional experience to outweigh his increasingly decrepit body and plateau in mental acuity, and he only gets 35 points.
If you're afraid of numbers, you can use this calculator.
You are not required to use all of your available points in these skills, especially if it just isn't realistic or IC for your character. And as a reward for restraint, players may also choose to devote some portion of their points to other possibilities.
Goals & Prizes
One thing that people can put points toward is supporting a goal. The points contributed toward these goals represent characters at the Tourney working to further those goals in small and passive ways, like existing peacefully where people can see them, or being overheard in conversation about the topic in a tavern, chatting with a stranger in line, etc. The points will go into a pool where they are combined with the results of the diplomacy plots that will be available during the Tourney and counted toward changing hearts and minds. How many points each goal receives will have an impact on the game going forward and may "unlock" new missions in the future.
You can put points toward more than one goal, but cannot spend more than half your total allotted points on goals.
- Improved Perceptions of Rifters
- Improved Perceptions of Mages
- Improved Perceptions of Templars
- Improved Perceptions of Elves
- Improved Perceptions of Qunari/Vashoth
- Improved Perceptions of Dwarves
- Improved Perceptions of the Inquisition
- Increased Chantry Support
- Social/Economic Stability
- Social/Economic Revolution
STAT CLARIFICATION: These points will not be used for anything other than the events described. We aren’t going to spring an attack on you guys and make you roll with these numbers to decide if your characters live or anything like that! To that end, they can reflect effort as well as ability. If your character could be good at something but isn’t going to attempt that here at all—for example, they’re good archers, but aren’t competing in any events—it’s fine to adjust their numbers to reflect that. Just keep in mind:
1. The group events will take multiple things into account. Just because your character isn’t participating specifically in archery or armed combat doesn’t mean points in those areas can’t help their team in the melee events.
2. Larger point gains for the listed Goals will be available via diplomacy and espionage plots that utilize the wealth/connections/diplomacy/stealth stats, so deliberately lowballing your character there to put points into Goals instead may be counterproductive. But on the other hand, it is less risky, since you might fail at diplo/espionage plots.
3. The described levels and what they represent should still function as skill ceilings. A character who could be a professional archer but isn’t trying/is deliberately throwing or who is not participating in the events at all can put a lower number than 4. But a character who does not have the requisite decades of experience/training can’t put a 10-12 just because they try hard.

QUESTIONS
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Specifically: Spirit blade use, though also any other associated martial training about being in melee combat.
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Re: QUESTIONS
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SIGN UP
Player:
Character:
Age:
Total Points Available: 25, plus 0.5 for each year of age over 20, up to 35 maximum.
Stats: Enter the points you're using for skills below. Stats + Goals should equal your total amount of points (or fewer).
[ 0 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 0 ] Diplomacy
[ 0 ] Stealth
[ 0 ] Wealth
[ 0 ] Connections
Goals: If you want to spend any of your character's points on supporting any of the goals listed in the post, or in trying to win a prize, indicate which one(s) here and how many points you're putting toward each. Stats + Goals should equal your total amount of points (or fewer).
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events: Please indicate whether you are signing your character up for the Martial, Magical, or Non-Combat (Diplomatic/Espionage) events. Note that your character cannot participate as a mage in the magical melee or magical combat events and participate in the other martial events.
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee*
[ ] Magical Combat
[ ] Diplomacy
[ ] Espionage
* Non-mage characters can (and should!) participate in this event—again, each team of 3-4 characters can have no more than two mages, as a demonstration of mages' ability to work alongside others in combat.
Team Preferences: If you are participating in the Grand Melee or Magical Melee and have a specific team planned, let us know who your teammates are. Teams can consist of 3-4 members, with no more than two mages for the Magical Melee option. You do not have to have the same teammates for both the Grand Melee and Magical Melee if you do both, obviously, as mages are only permitted to participate in one of those. If you don't care who your character is grouped with, that's fine too! We'll put together teams from who we have available.
ALISTAIR. (FIRST!!!!)
Character: Alistair
Age: 34
Total Points Available: 32
Stats:
[ 1 ] Horsemanship
[ 3 ] Marksmanship
[ 6 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 2 ] Diplomacy
[ 5 ] Stealth
[ 0 ] Wealth
[ 3 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 1 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 2 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ✓ ] Unarmed Combat
[ ] Archery
[ ✓ ] Magical Melee
[ ] Magical Combat
[ ✓ ] Diplomacy
[ ] Espionage
Team Preferences: Randomize me! It's also fine if he doesn't do the MM—I just figured I'd throw him out as a potential random teammate, since he would avoid things with actual prizes or significance but would be down to help mages show off in something less official.
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Character: Adalia
Age: 19
Total Points Available: 25
Stats:
[ 0 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 6 ] Combat Magic
[ 2 ] Support Magic
[ 0 ] Diplomacy
[ 0 ] Stealth
[ 0 ] Wealth
[ 0 ] Connections
Goals:
[ 1 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 4 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 2 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ✓ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ] Espionage
Team Preferences: N/A, randomize her!
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Character: Luwenna Coupe
Age: 46
Total Points Available: 35
Stats:
[ 3 ] Horsemanship
[ 2 ] Marksmanship
[ 5 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 4 ] Diplomacy
[ 2 ] Stealth
[ 1 ] Wealth
[ 3 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 2 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 2 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ] The Joust
[ ✓ ] The Grand Melee
[ ✓ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ✓ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ] Espionage
Team Preferences: Randomize me for the ones that aren't the Magical Melee, where I've been told we're doing Kostos & Nell.
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Character: Melys
Age: ~32
Total Points Available: 31
Stats:
[ 6 ] Horsemanship
[ 0 ] Marksmanship
[ 4 ] Unarmed Combat (isn't that all combat ba dum ts)
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 0 ] Diplomacy
[ 6 ] Stealth
[ 1 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 2 ] Improved Perceptions of Dwarves
[ 2 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 2 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ] The Joust
[ ] The Grand Melee
[ ✓ ] Armed Combat
[ ✓ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ] Espionage
Team Preferences: n/a
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Character: Finch Wicker
Age: 18
Total Points Available: 25
Stats:
[ 3 ] Horsemanship
[ 0 ] Marksmanship
[ 1 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 0 ] Diplomacy
[ 1 ] Stealth
[ 1 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 8 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 2 ] Social/Economic Revolution
[ 6 ] Winning a Prize
Events:
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ✓ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ] Espionage
Team Preferences: n/a
PRIZES!!!
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Character: Isaac
Age: ~40
Total Points Available: 35
Stats:
[ 0 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 2 ] Combat Magic
[ 5 ] Support Magic
[ 5 ] Diplomacy
[ 1 ] Stealth
[ 1 ] Wealth
[ 0 ] Connections
Goals:
[ 13 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ✓ ] Diplomacy
[ ] Espionage
Team Preferences: Random like early 2000's chat boards.
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Character: Petrana de Cedoux
Age: 29
Total Points Available: 30
Stats:
[ 8 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 10 ] Diplomacy
[ 0 ] Stealth
[ 2 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 2 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ✓ ] Diplomacy
[ ] Espionage
Team Preferences: ¯\_(ツ)_/¯
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Character: Casimir Lyov
Age: 34
Total Points Available: 32
Stats:
[ 0 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 0 ] Diplomacy
[ 0 ] Stealth
[ 1 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 31 ] Winning a Prize
Events:
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ] Espionage
Team Preferences: n/a
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Character: Herian Amsel
Age: 29
Total Points Available: 30
Stats:
[ 0 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 10 ]Combat Magic
[ 0 ] Support Magic
[ 5 ] Diplomacy
[ 0 ] Stealth
[ 0 ] Wealth
[ 1 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 4 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[✓] Magical Melee
[✓] Magical Combat
[✓] Diplomacy
[ ] Espionage
Team Preferences: Randomise me!
(watch me have a spiralling crisis about these stats for days)
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PRIZES!!!
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PRIZES!!!
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Prompto Argentum
PRIZES!!
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Re: PRIZES!!
Carver Hawke
KARA LINE
PRIZES!!!
Re: PRIZES!!!
Re: PRIZES!!!
Kain
PRIZES!!!
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Korrin Ataash
Skadi Iceblade
PRIZES!!!
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Inessa Serra
Fenris
PRIZES!!!
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HANZO
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PRIZES!!!
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Sarah Manning
PRIZES!!!
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SIX
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Val de Foncé
PRIZES!!
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Nikos Averesch
Jester Lavore
PRIZES~~~!
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Chloe Price
PRIZES!!!
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Cyril
Ignis
Anders
Thor
PRIZES!!!
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Minka
PRIZES!!!
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Christine
PRIZES!!!
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Tina Goldstein
Kostos Averesch
Iorveth
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Luca
Julian
Tessa
PRIZES!!!
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Jehan Mercier
Silas Caron
Tomek Varten
Daniel Jackson
PRIZES!!!
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Judas Iscariot
PRIZES!!
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Pietro Maximoff
Cade
Teren
Benedict
MYR
THRANDUIL
Marcoulf
PRIZES!!!
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PRIZES!!
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PRIZES!!!
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PRIZES!!!
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Alacruun
Loki
PRIZES!!!
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Galadriel
PRIZES!!!
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Dolores Abernathy
WHOOPS. Magical Melee?
PRIZES!!!
Re: PRIZES!!!
Re: PRIZES!!!
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Nell Voss
PRIZES!!!
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Freddie
Max von Ottonheim
PRIZES!!!
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Poe
PRIZES!!!
Prizes!!
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Rey
PRIZES!!!
Re: PRIZES!!!
Re: PRIZES!!!
Dame Geneviève De La Fontaine
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Audra Hawthorne
PRIZES!!!
Re: PRIZES!!!
Re: PRIZES!!!
TWISTED FATE | hello did you miss me
PRIZES!!!
Re: PRIZES!!!
Re: PRIZES!!!
Fingon
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Just for Grand Melee
Nahariel
Character: Nahariel
Age: 29
Total Points Available: 30
Stats:
[ 0 ] Horsemanship
[ 2 ] Marksmanship
[ 2 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 0 ] Diplomacy
[ 9 ] Stealth
[ 0 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 4 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ✓ ] Being An Enthusiastic Nerd
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ✓ ] Espionage
Team Preferences: Team playing skeeball but saving all little trinkets in a bag to bring back for the kids in Kirkwall.
Alexandrie
Character: Alexandrie De La Fontaine
Age: 26
Total Points Available: 28
Stats:
[ 4 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 7 ] Diplomacy
[ 0 ] Stealth
[ 8 ] Wealth
[ 7 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 2 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 0 ] Winning a Prize
Events:
[ ✓ ] Being Beautiful
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ✓ ] Diplomacy
[ ] Espionage
Team Preferences: Batting for either side. (◔◡◔✿)
Barnabas Vilm
Character:Barnabas Vilm
Age:40
Total Points Available:35
Stats:
[ 0 ] Horsemanship
[ 0 ] Marksmanship
[ 0 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 9 ] Diplomacy
[ 0 ] Stealth
[ 6 ] Wealth
[ 8 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 1 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 0 ] Social/Economic Revolution
[ 11 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ✓ ] Diplomacy
[ ] Espionage
Team Preferences:
PRIZES!!!
At this time, you can only take one unique item (i.e., the quantity says 1), and you can't take more than half of any item that has a limited quantity. If you want to save some points for later to try to get a second unique item or more than half of a limited quantity item, once I've made a pass through the whole list, I can come back to you.
I'm going in order, so let me know as quickly as you can! If I haven't heard anything within 24 hours, I'll go ahead and move on down the list.
Re: PRIZES!!!
Jang "Jane" Zhensen
Character:Jang "Jane" Zhensen
Age:28
Total Points Available:28
Stats:
[ 0 ] Horsemanship
[ 6 ] Marksmanship
[ 0 ] Unarmed Combat
[ 8 ] Combat Magic
[ 1 ] Support Magic
[ 0 ] Diplomacy
[ 0 ] Stealth
[ 0 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 0 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 0 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 5 ] Social/Economic Revolution
[ 2 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ] The Joust
[ ] The Grand Melee
[ ] Armed Combat
[ ] Unarmed Combat
[ ✓ ] Archery (If she can use her rifle)
[ ✓ ] Magical Melee
[ ] Magical Combat
[ ] Diplomacy
[ ✓ ] Espionage
Team Preferences:
Dolores
no subject
By our count, you're also one point over. Please let us know what you'd like to subtract 1 from and we'll make the change in our master spreadsheet. Thanks!
(no subject)
PRIZES!!!
Re: PRIZES!!!
Simon
Character: Simon Ashlock
Age: 31
Total Points Available: 31
Stats:
[ 3 ] Horsemanship
[ 0 ] Marksmanship
[ 3 ] Unarmed Combat
[ 0 ] Combat Magic
[ 0 ] Support Magic
[ 0 ] Diplomacy
[ 0 ] Stealth
[ 1 ] Wealth
[ 0 ] Connections
Goals:
[ 0 ] Improved Perceptions of Mages
[ 3 ] Improved Perceptions of Templars
[ 0 ] Improved Perceptions of Elves
[ 0 ] Improved Perceptions of Qunari/Vashoth
[ 0 ] Improved Perceptions of Dwarves
[ 4 ] Increased Chantry Support
[ 0 ] Social/Economic Stability
[ 2 ] Social/Economic Revolution
[ 2 ] Winning a Prize
Events:
[ ✓ ] Being Awesome
[ ✓ ] The Joust
[ ✓ ] The Grand Melee
[ ✓ ] Armed Combat
[ ] Unarmed Combat
[ ] Archery
[ ] Magical Melee
[ ] Magical Combat
[ ✓ ] Diplomacy
[ ] Espionage
Team Preferences: Cade for the Grand Melee
PRIZES!!!
At this time, you can only take one unique item (i.e., the quantity says 1), and you can't take more than half of any item that has a limited quantity. If you want to save some points for later to try to get a second unique item or more than half of a limited quantity item, once I've made a pass through the whole list, I can come back to you.
I'm going in order, so let me know as quickly as you can! If I haven't heard anything within 24 hours, I'll go ahead and move on down the list.
Re: PRIZES!!!