faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderiftooc2018-10-06 03:50 pm
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OCTOBER PLOT DISCUSSION

OCTOBER PLOT DISCUSSION

Because we have a lot of assignments and player plots about to start rolling, this post is here for any miscellaneous plot discussion that needs to take place on the OOC comm. You're still welcome to corral everyone to discuss things on Plurk, Discord, or whatever else! But since not all of our players are available on all of those services, and some conversations are better held in a more organized way, you can also post your own-top level comment for a given assignment/plot here and use that for organization and discussion.

If you post a top-level comment, make sure you indicate in the subject line whether the discussion is CLOSED (e.g., for an assignment with a chosen team) or OPEN (e.g., brainstorming for something new that anyone is welcome to jump in on).
exequy: (Default)

[personal profile] exequy 2018-10-07 02:25 am (UTC)(link)
STEEPLES FINGERS.

Thematically (and with the foreknowledge that the battle is going to be dire enough that some hard choices might need to be made on the spot for the sake of saving lives) I think I like #2 better, if only because I do really want there to be an undead army and sometimes the result of asking for permission rather than forgiveness is that you're told not to do it and then are in extra trouble if you go ahead and do it anyway.

On the other hand, that's potentially a lot of blowback for people who don't love blowback as much as I do to deal with IC afterwards.

So, I'm down for anything! And combining them might be possible—they could float the possibility and try to get a feel for how it would go over with everyone or make some plans that they hope they won't actually have to use, and potentially be told they aren't allowed to do it, but then raise the issue again when the fight is in progress and it looks necessary, and maybe in that case get permission. Or get told no but adjust their plans to use the enemy instead of allies and hope that that goes over better.

—and to add my character's actual input/usefulness, he's absolutely down, he will think anyone who is not down is being foolish. He did some similar stuff (on a much smaller scale) during the Mage/Templar War and he's not sorry. fight him. etc.
Edited 2018-10-07 02:29 (UTC)
libratus: (Default)

[personal profile] libratus 2018-10-07 04:52 am (UTC)(link)
Thanks for being a bro, Kostos.

ANYWAY THESE ARE GOOD POINTS. especially re: the amount of blowback. I too love IC consequences but yeah not everyone loves them equally and we want to make sure nobody's stuck with more IC consequences than they want! Making this an in-battle decision actually seems like it might create the most options for people on that front, i.e. it's fairly easy to say "my character would do something other than summon an undead army in that moment," and the only unavoidable consequences would be to necromancy's reputation, instead of everyone's characters being directly involved in having planned this thing that went awry.

Personally, I'm not actually very interested in anyone succeeding in getting permission to raise an undead army, so much as RPing about the fact that issues of consent exist — and maybe that doesn't actually require asking permission.

That said, I am kiiind of still leaning toward doing some sort of IC network discussion, if only because 1) it creates an opportunity for characters who wouldn't do this thing to be more involved, 2) it adds another layer to the eventual difficult decision, and 3) it's easier to RP out.

SO yes maybe combine these things. Maybe one solution is to have a more general IC discussion beforehand, but not actually pull the trigger on anything in #1 unless that is someone's heart's desire? Ilias isn't eager to ask permission if he doesn't think he can get it, but he's also not intimately familiar with non-Nevarrans' weird hang-ups about necromancy, so he could reach out to the other necromancers beforehand just to test the waters and ask about everyone's capabilities etc.

And then we could save the hard questions for after the hard decisions have been made.

Y/N/counterpoints.