Kostos Averesch (
exequy) wrote in
faderiftooc2019-05-05 05:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
i love dying and being dead

Hello! I'm putting together a plot almost entirely for the sake telenovela-level drama, for everybody. The basic summary of the plot is: a team of people sent on official business will be abducted and taken beyond enemy lines. They'll be able to escape, but they'll be deep in enemy territory, without sending crystals or supplies, and they'll have to make their way back to friendly territory alone.
In the meantime, their captors will be terrified of losing their jobs/heads and will use their belongings and uniforms plus some spare dead bodies to convince their bosses—and a mole who's secretly reporting to the Inquisition—that they killed them all rather than losing them. This news will be sent back to the Gallows, giving everyone there good cause to believe their friends are truly and completely dead.
The escapees will then get to crash their own memorial. It'll be great.
There are two things you can potentially sign up for.
1. CAPTIVE: Characters who will be captured and believed dead. A few notes:
WHO: Anyone. The intended mission, before they're betrayed and abducted, will be one that requires diplomats, researchers, guards/combatants, people to do menial labor, etc., so pretty much anyone can have an excuse to be sent there. Except people who haven't actually officially joined up and thus are never sent anywhere. (P.S., they should join.) Also: no mages who have intact and identifiable phylacteries that would confirm they were still alive, no people with powers or abilities you’re going to tell me would make them impossible to capture, and no people who could circumvent the long walk back or otherwise ruin everything for everyone else.
WHEN: Those who are captured will be gone from May/Bloomingtide 18-28, or thereabouts, and they won't be able to participate in anything else during that time. No crystal posts, no plots, no nothin'. Unless it's backdated! Then whatever.
WHAT: I'll provide a log that includes a basic outline of the journey back, but it won't be GMed, and everyone can make their own mini-adventures along the way. They'll be covering a lot of ground, camping, lying their way through civilized areas, maybe going underground and having to eat nug, all of that, so hopefully there will be plenty of room for you to come up with some fun stuff to do during the week and a half you aren't allowed to do anything else.
AND ABOUT THEIR STUFF: The captives will lose basically all of their belongings. Clothes, weapons, valuables, sending crystals, etc. All gone. So if you don't want something to be gone forever—or at least until you come up with your own separate epic quest to have your character recover their ancestral sword from the Venatori who took it, or whatever—have them leave their important things at home for some reason. Maybe the sword needed repairs.
The only exceptions to this are small items, like rings or necklaces. Two or three of those items can be delivered back to the Gallows as proof that everyone has died, and others can be dropped, lost, or discarded during the abduction, as long as they're things that are small enough the captors wouldn't notice them or think they were worth picking up, and later found during the rescue attempt.
Obviously they'll get new crystals when they get back.
2. RESCUE ATTEMPT: Since the people back home wouldn't just give up, a team of people will try to track the captives and bring them back. They'll be able to make some progress tracking everyone and getting past enemy lines, but they'll be contacted and then met midway by the mole, who will tell them they're FAILURES and provide them some physical evidence that their friends are super dead.
At that point, they're required to go home. If your character would refuse to believe anyone is dead and insist on pressing forward to look for them, then they need to not go on this mission, because that would ruin everything.
And, 3. MEMORIAL: You don't have to sign up for this. It will be OTA.
QUESTIONS
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
SIGN UP: CAPTIVES
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
signs up for my own plot
(no subject)
(no subject)
(no subject)
Re: SIGN UP: CAPTIVES
(no subject)
(no subject)
SIGN UP: RESCUE
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: SIGN UP: RESCUE
(no subject)
(no subject)
(no subject)
(no subject)
signs up for my own plot TWICE
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: SIGN UP: RESCUE
Extra OOC Info: Dead Characters
BELONGINGS: Dead characters will be escaping with literally nothing except basic clothing—they won't necessarily be down to their underwear, but they would have had any armor, outerwear, heavy boots, etc. taken away by their captors and will be left with essentially only the sort of clothing that someone would wear to lounge around the house or something.
During their escape, they'll have the opportunity to take swords and clothing from some of their captors, which they'll then have to share amongst themselves. (They won't be able to take the carts, as the horses will get spooked and run away during their escape.) From there, everyone is welcome to acquire supplies/clothing/weapons on their journey home, through whatever means—finding things on corpses in the desert, making weapons out of sticks, breaking into homes or pick-pocketing villagers, whatever.
The point of all this isn't to make anyone suffer OOC, just to make characters suffer IC and provide opportunities to RP them figuring out how to solve problems in unusual ways. So you don't need to, like, ask my permission to say that your character stole a sword or anything, if them having a sword is more fun for you. But try to avoid fully decking out your character in ways that violate the Survival RP spirit of the plot. The goal is for them to arrive back in Kirkwall hungry, filthy, and possibly injured—don't be the guy standing in the middle of that smelling like roses and eating a sandwich.
MAGIC: The manacles everyone is wearing are designed to dampen magic. They don't completely prevent it, but they do limit how much mana can be used, so that someone can e.g. start a small fire, but not create a massive fireball explosion. During or after escaping, characters are free to unlock the manacles or to not be able to do so and have to settle for breaking the chain between them, for the time being, depending on whether or not your want your character to be able to do magic. If your character would be able to do so much cool magic that they would easily solve all of the survival-RP problems everyone else is writing about/break the timeline/etc., please just leave them on.
TIMELINE: Chronology is only mostly fake. Here's a timeline. Geography is also only mostly fake; I made a map.
QUESTIONS: If you have any questions specific to this log/dead characters, ask them here!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Extra OOC Info: Rescue Team
BARON DESHAIES: It’s perfectly fine for the rescue team to suspect that something is fishy about the kidnapping story and that Baron Deshaies might have been involved or might be lying about how it happened. They just can’t do anything about it at the moment—what to do about the Baron will be decided after the return/memorial, when the captors will be able to confirm that he was complicit. If you need someone to stop your character from murdering the Baron, let me know, but keep in mind that Kostos will totally tattle about the fact that someone had to be stopped from murdering a noble on mere suspicion.
LIVIA AND THE STORY: It's also perfectly fine for the rescue team to suspect Livia is lying, but she's a trusted informant with a history of providing good information and will genuinely believe what she's telling them, so there won't be any actual evidence she's lying to them. The information that she'll relay to them is that:
Her information beyond that will be fairly limited, but if you need additional details for a thread or because someone else is asking your character about something specific, feel free to ask me!
ORDERS: We’re handwaving it, but before officially giving up the search, the rescue team will have informed the Division Heads and gotten their sanction to turn back. So if anyone asks if they had permission to give up, they do. But that doesn’t mean they're ~to blame~ for the decision! The Division Heads will have just agreed that they should come back after the team advised the DHs that it was hopeless, not come to the conclusion it was hopeless themselves and ordered them back against their wills, so if other people are angry that they’re giving up, don’t tell them the DHs said they had to or whatever. Unless it's IC for your character to lie. If you need someone to blame for personally making your character give up and go home before they would want to, let me know—you can almost definitely blame Kostos, I just want to talk about it first.
BELONGINGS: All of the belongings the captors listed in their sign-up forms can be discovered by your character, either at the camp in Orlais or when Livia delivers the remains to the team in Tevinter.
By the time they announce things, all of those belongings will have been recovered, so if someone asks about any of those items specifically, they should be accounted for. They might be dirty, damaged, a little melted in a way that can be fixed later, etc., but avoid saying anything is completely irreparably destroyed please! Unless you have the owner’s permission.
You’re also welcome to RP delivering them back to specific characters in person on returning to the Gallows, or whatever, if you want to do that.
TIMELINE: For reference,
Extra OOC Info: Everyone Else
BELONGINGS: All of the belongings listed by the "dead" characters can/will be brought back to the Gallows prior to the memorial, so if you want your character to cry over someone's necklace and so on, they'll be able to do that once the attempted rescue team returns with it.
REVENGE: If your character wants to go a-killin' or anything like that... my general advice is to refrain. Maybe they can be making plans for a revenge killing spree but not actually have time to enact them before everyone gets back. But if they just can't be stopped because it would be so incredibly out of character for them to not immediately go find random Tevinters to murder within a week of finding out their people have died, make sure you submit separate plot requests for that, because it isn't within the scope of what I already got approved and consequences etc. would need to be handled separately.
REVENGE SPECIFICALLY ON THE BARON: Once the attempted rescue team reports back, it's perfectly acceptable for them and for anyone they talk to to think that the Orlesian Baron is hiding something and may have been involved, but there won't be solid proof of that until the dead people return and confirm it. At that point, everyone can figure out what to do about him. Nobody is allowed to ride off and kill him alone.
ADDITIONAL RESCUE EFFORTS: Don't? I mean, if your character wants to hare off into the desert alone to keep looking for them, that's fine, but they'll miss the memorial log and dramatic telenovela return from the dead. Which could be pretty funny! I guess! If they aren't there and just get an awkward crystal call about it. So if you really want people to go keep trying to find the dead, that's fine. But I'm not going to provide extra info or do any plotting for independent rescue efforts, so they won't be able to find anything useful, and they might get in trouble for running off alone into enemy territory, so maybe also consider making them start planning a private rescue expedition but not having time to actually leave before everyone turns up alive.
TIMELINE: Here is the timeline, again! Some stuff is going to be forward-dated, but for people waiting at home, the important dates are 5.19 (silence from the missing people), 5.20 (confirmation they've disappeared), 5.24 (confirmation that everyone is totally dead), and 5.27 (memorius interruptus).