Fade Rift Mods (
faderifting) wrote in
faderiftooc2021-05-01 08:52 pm
Entry tags:
MOD UPDATES ↠ May 2021
MOD ANNOUNCEMENTS: MAY
OOC & ADMIN UPDATES
Notable Dates
- Applications: Open indefinitely
- Leadership Applications: Due May 31
- Test Drive Meme: Previously! Tracking the post for new top-level comments strongly encouraged.
- CR Meme: Someday, maybe
New Rewards
We're going to get around to refreshing the AC Rewards list at some point soon, but first we have a bigger change: we're expanding our IC rewards system to include Riftwatch Improvements. These rewards are improvements to the fortress, supplies, etc., that will become available to the entire organization when the reward is purchased. These improvements will become feasible as a result of Riftwatch's reputation and access to resources improving through its work.
The main currency used to buy these rewards is plot reports. When you post a report, whether from a war table mission, mod plot, or player plot, you can also submit it to count toward a particular Improvement goal. Some Improvements will also have unique requirements, such as reports for plots based in particular locations or incorporating particular topics, to help explain how Riftwatch is coming by the connections and resources that will make these Improvements possible, and which we hope may provide inspiration to explore other parts of the world. And for those of you sitting on piles of AC points you don't know what to do with, we will also be accepting points toward Riftwatch Improvements, at a rate of 100 points = 1 plot report. Yes, that is a lot. Some of you are point dragons.
Once enough plot reports (or bundles of 100 AC points) have been submitted for a given goal, the Improvement will be announced and implemented.
The preliminary list of Riftwatch Improvements is now available here on the AC Rewards page, and we'll begin accepting plots and points toward goals immediately. Plot points are retroactive to the beginning of the year. If you've posted a report for a plot run in 2021, you can put it toward an Improvement. For the sake of sanity, we're not going back earlier than that.
Leadership Requirements
We're now starting the second quarter of 2021 for leadership requirements, which will run May/June/July. If you play a Division Head, Project Leader, or other IC leadership role please make sure to complete the appropriate requirements, and ideally start planning to do so as soon as possible so that things don't get jammed up at the end of the month.
IC & PLOT UPDATES
The Orzammar mod plot is a little later than we'd hoped, but will be posted this week. In addition to the usual open log post with some prompts focused on exploring the setting and its current atmosphere, we also have a few opportunities for more focused plot engagement.
Closed Plots: First, we have sign-ups for a handful of plots focused on tugging various dangling plot threads. Blurbs describing each of them are below, and sign ups can be submitted here. Please make sure to get your sign-ups in by end of day (EST) on Tuesday, May 4.
- An Offer They Can Refuse: This team will be tasked with forging connections with Carta contacts and securing their information and assistance with some Riftwatch business both here in Orzammar and in hopes of building a working relationship going forward. Despite it being, you know, the Carta, this will emphasize negotiation and diplomacy more than combat/spying.
- Better Dead Than Red: This team will be assigned to work with a team of dwarven scholars and scientists to investigate the extent of the red lyrium infiltration into the lyrium mines and assist them in installing a series of cleansing runes to try to prevent its spread. Nerdy researchers and people capable of fending off the usual Deep Roads hazards will both be useful.
- Precious Cargo: This team will be given the opportunity to learn more about working with golems in combat, and in the process will find themselves in a position to make a big decision. The team will need nerds, but especially nerds who know and care about military tactics and can weigh the pros and cons of a particular fighting force.
- The Fall of the House of Dace: This team will be investigating House Dace, whose symbol was on the dwarven chest found in the Temple of Dumat, to try to identify any potential ties to the Venatori and learn what connection dwarves have to the Gates. A mixture of glad-handing and subterfuge will probably be useful.
Chosen Speakers: Second, we're trying something new this modplot. Riftwatch has been invited to speak at the Assembly and answer questions regarding red lyrium and Corypheus's connection to darkspawn. Obviously the entire organization can't appear and each say their piece. So we're going to allow the Diplomacy and Research division heads to ICly choose who will represent Riftwatch to the Assembly. They can each choose three people (and are allowed to choose themselves, if that'd be IC). These will be purely IC decisions, so there are no sign ups. Characters may be ordered to participate and will need to work out whether to accept or how to get out of it ICly, but OOCly, you're welcome to make up a reason for your character to be unavailable if you'd prefer.
Players of characters who are tapped to speak won't need to prepare speeches or anything like that—the actual appearance at the Assembly isn't going to be played out. But we may ask players to provide us with some info on the general gist of their character's statement and how they'd respond to a few scenarios, so we can incorporate that into the outcome of the votes on Bhelen's proposals for flavor purposes. We may provide a bit more info about their interactions with the locals to complicate things and add some color to RP.
We're trying this out as a way to be a little more realistic about the control DHs would have over subordinates' involvement—for better or for worse, with personal biases and grudges or without them—as a way to allow for conflict/CR growth opportunities and let them have a bit more control over the character and direction of their division's work. But our primary mod plots will always be randomly selected so everyone has an equal chance to participate, no matter who they've pissed off, so don't worry about this becoming the standard for everything.
Random Roommates: Finally, characters who go to Orzammar will be put up in shared quarters, so we're going to randomize room assignments for anybody who wants them. (Division Heads and Project Leaders excepted, as they'll be housed separately.) Sign-ups for that are below as well.
Late May/Early June: Surprise
We're still intending to run back-to-back mod plots, but since this one is running a little late, it's possible that we may shift the next one back slightly also into early June, particularly given that we're both traveling during the Memorial Day holiday at the end of the month. This is just a heads up about that for scheduling purposes.
This next installment of the mod plot will remain a secret until it's posted because it isn't something characters will have any IC warning about. As we said previously, while Orzammar is focused on digging deeper into some of the weird magic and mysteries Riftwatch has been encountering along with the dwarven politics of the Assembly, the next mod plot will focus more on the armed conflict side of things. So if the Orzammar mod plot appears a bit heavy on research and diplomacy vibes, with very little punching and sneaking involved, know that balance will be restored with the next plot.
IC Leader Updates
No new appointments this month, but there are still a number of other leadership roles currently available. If you're interested, you can apply here. Applications are evaluated at the end of each month.

QUESTIONS
SIGN UP: CLOSED PLOTS
no subject
CHARACTER: Adrasteia
PLOT(S): Better Dead than Red, The Fall of the House of Dace
NOTES: as a Warden, she's definitely Going to Orzammar one way or another
CHARACTER: Erik
PLOT(S): Precious Cargo
NOTES: n/a
no subject
CHARACTER: Ellie
PLOT(S): Better Dead Than Red
NOTES: n/a
no subject
CHARACTER: Gabranth
PLOT(S): Better Dead than Red, Precious Cargo, not as suited to An Offer They Can Refuse and The Fall of the House of Dace (in that order), but he's capable of putting on a veneer of affability if more are needed for the other plots instead.
Know that he'll suffer, but he'll eat this for you, etcNOTES: As always, willing to play whatever, pls don't feel beholden to keeping to preferences so much as filling out plot spaces.
He's put himself in self-imposed timeout recently for his own temper, anyway, so all work is good work iho.
no subject
CHARACTER: Wysteria
PLOT(S): Better Red Than Dead, An Offer They Can Refuse
NOTES: Wysteria (and Tony and Ellis) has had some previous contact/negotiations with the Carta per their earlier Orzammar adventures (which I would link but I think Eppy is the person who made that plot request and we're still slowly backtagging that plot so weighing hand gesture) if that would make any different to An Offer They Can Refuse. Let me know if you need additional details.
PLAYER: Abby
CHARACTER: Miriam Smythe
PLOT(S): Precious Cargo, Better Red Than Dead
NOTES: n/a
PLAYER: still Abby
CHARACTER: Cassius Black
PLOT(S): The Fall of the House of Dace, Better Red Than Dead
NOTES: n/a
no subject
CHARACTER: Brother Gideon
PLOT(S): An Offer, House of Dace
NOTES:
CHARACTER: Benedict
PLOT(S): House of Dace, Better Dead
NOTES: Tevinter connections etc could be useful
no subject
CHARACTER: Vanya
PLOT(S): Better Dead Than Red
NOTES: He's a side guy, so last priority if it fills up
no subject
CHARACTER: Edgard
PLOT(S): Better Dead than Red, Precious Cargo
NOTES: hooray
no subject
CHARACTER: Bastien
PLOT(S): Offer They Can't Refuse, House of Dace
CHARACTER: Kostos
PLOT(S): Precious Cargo
Re: SIGN UP: CLOSED PLOTS
CHARACTER: Dick
PLOT(S): Red Dead, Precious Cargo
NOTES: potentially speaking on red lyrium and will be needing to cram as much knowledge about it as possible as quickly as he can
no subject
CHARACTER: Sister Sara Sawbones
PLOT(S): An Offer They Can Refuse
NOTES: sidey so low priority but also sawbones having carta ties hasn't been used yet.
no subject
CHARACTER: Yevdokiya
PLOT(S): Precious Cargo, An Offer They Can Refuse
CHARACTER: Val
PLOT(S): Better Dead than Red
CHARACTER: Matthias
PLOT(S): The Fall of the House of Dace
Re: SIGN UP: CLOSED PLOTS
CHARACTER: Ellis
PLOT(S): The Fall of the House of Dace
NOTES: n/a
CHARACTER: Nikolai
PLOT(S): Precious Cargo, Better Dead Than Red
NOTES: n/a
no subject
CHARACTER: Thranduil
PLOT(S): Better Dead than Red
NOTES:
SIGN-UPS: RANDOM ROOMMATES
alternatively if there are no bad times to be had, a good time. I'm easy.
CHARACTER: Adrasteia
CHECK ONE:
[ ] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
CHARACTER: Erik
CHECK ONE:
[ ] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
no subject
CHARACTER: Ellie
CHECK ONE:
[x] I would like this character to have a nice time.
[ ] I would like this character to have a bad time.
also 100% fine with good time roommates, insert burning elmo emote here
CHARACTER: Gabranth
CHECK ONE:
[ ] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
no subject
CHARACTER: Miriam Smythe
CHECK ONE:
[x] I would like this character to have a nice time.
[ ] I would like this character to have a bad time.
PLAYER: Abby
CHARACTER: Cassius Black
CHECK ONE:
[x] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
NOTES: I'm not actually particular in terms of times so stick him wherever; I feel like he's probably the 'gonna have a bad time' scenario for most anyone even if he personally might be thriving.
no subject
CHARACTER: Cosima Niehaus
CHECK ONE:
[X] I would like this character to have a nice time.
[ ] I would like this character to have a bad time.
PLAYER: Ammmy
CHARACTER: Vanya Orlov
CHECK ONE:
[ ] I would like this character to have a nice time.
[X] I would like this character to have a bad time.
NOTE: I'm truly open to either, 50-50, I just picked one in case you needed me to.
(Julius will also be going, but as noted above, Project Leaders have separate arrangements.)
no subject
CHARACTER: Edgard
CHECK ONE:
[ ] I would like this character to have a nice time.
[X] I would like this character to have a bad time.
but not picky!
no subject
CHARACTER: Kostos
CHECK ONE:
[ X ] I would like this character to have a nice time.
[ X ] I would like this character to have a bad time.
NOTE: He will find a way to have a bad time no matter what, so.
no subject
CHARACTER: Benedict
CHECK ONE:
[X] I would like this character to have a nice time.
[X] I would like this character to have a bad time.
(either one's fine, also Gideon lucked out ig)
no subject
CHARACTER: dick
CHECK ONE:
[ ] I would like this character to have a nice time.
[always] I would like this character to have a bad time.
no subject
CHARACTER: Sister Sara Sawbones
CHECK ONE:
[ ] I would like this character to have a nice time.[X] I would like this character to have a bad time.
it don't matter who because this is Orzammar and Sawbones is Distressed
CHARACTER: Diana
CHECK ONE:
[x] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
i'm easy on who she's with
no subject
CHARACTER: Thais
CHECK ONE:
[x] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
CHARACTER: Isaac
CHECK ONE:
[x] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
Either's good. Prio to Thais if there aren't enough roomies for both.
no subject
CHARACTER: Yevdokiya
CHECK ONE:
[x] I would like this character to have a nice time. (She always has a nice time.)
[ ] I would like this character to have a bad time.
CHARACTER: Val
CHECK ONE:
[x] I would like this character to have a nice time. (He also always has a nice time.)
[ ] I would like this character to have a bad time.
CHARACTER: Matthias
CHECK ONE:
[ ] I would like this character to have a nice time.
[x] I would like this character to have a bad time.
CHARACTER: Tiffany
CHECK ONE:
[x] I would like this character to have a nice time.
[x] I would like this character to have a bad time. (She's always determined to have a nice time but she could have a bad time. Also, WHATEVER you have space for is fine with me)
no subject
CHARACTER: Thranduil
CHECK ONE:
[ ] I would like this character to have a nice time.
[ x ] I would like this character to have a bad time.