tony stark. (
propulsion) wrote in
faderiftooc2021-05-18 03:08 pm
Entry tags:
research plot: Automatic Rift/Rifter Indicator Via Early Detection system.

WHAT: On the revelation that Solas is the antagonist, or at least one of them, in popular video game Dragon Age: Inquisition, Riftwatch is in the process of forming up its own ability to locate rifters swiftly, and bring them to safety and not left to capture by the Venatori or being eaten by bears.
After many months of monitoring, research, data collection, and development, the nerds have fabricated a device called the Veil attenuation network echo (or, a VANE, or just a vane, don't shout) that can monitor wide geographic areas and measure the levels of Veil-thinness in that area. Once Fadeiation levels have reached a certain critical point, the vane will send a signal back to a sending crystal switchboard housed in the Gallows that will prompt a rescue team to travel out and intercept the coming rift, narrowing it down using thaumoscoping devices.
This plot will pick up when the instalment of the Automatic Rift/Rifter Indicator Via Early Detection (ARRIVED) system is in the process of deployment, a network of vanes across, initially, the Free Marches, branching out further. Now that they can confirm that rifters seem to emerge where large deposits of lyrium exist, they can begin to build up the network itself.
HOW: This is kind of a sprawling project that can't be represented in a single log, and so there isn't going to be one. Instead, if you volunteer to assist in this project, you will be given a task IC to carry out. It is up to you to complete this task sometime in the next two months, however you see fit. You are encouraged to integrate it into your normal day to day role play, maybe use it as an excuse for a CR-building road trip, or just chat about it in inboxes, really any way you like. By the end of the quarter, I'll ask the task-leads to come together to form up a report that represents how their individual tasks progressed the instalment of the ARRIVED system.
Tasks will be tailored by me to the people involved, and can involve anything from convincing a local landowner access to their territories so Riftwatch can build there through to scouring an area for evidence of rumoured lyrium deposits. I will provide details, hooks, prompts that you can do what you will with. You are welcome to RP with each other, but I would anticipate you to RP about it with whoever you like. Only task-leads will collect AC rewards for their involvement, but if you partner up with someone else and they're heavily involved, let me know and I can check about it.
WHO: You! Hopefully. This is a very Research heavy operation so preference will be given to Research division members. Fill in the form below in the comments. I'll be in contact with tasks in the next week.

QUESTIONS
SIGN UPS
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Character: Erik Stevens
Division: Diplomacy
Rank the following in order of IC preferred to least preferred: Action, diplomacy, construction, research, exploration, tourism.
Skills: The boy is an engineer. Put him to work, Tony.
Bad time: like an 8 on the bad time scale? something goes awry but he gets the intel they need.
Rift closure: Erik has an anchor shard but has never tried closing a Rift with it
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The vane is located at the Wounded Coast, a stone's throw outside of Kirkwall. Several pieces have been removed, mainly from the internal panel that deals in sending signals back to the Gallows. A core component of enchanted crystal has been removed, and will need to be replaced. Checking the machinery itself will show that attempts had been made to remove some gears but had mostly damaged these elements instead.
At the site of the investigation, however, Erik and friends will be at the centre of a bandit ambush, ten men strong. Their weaponry is a couple of crossbows, bows and arrows, and some swords. They are there to take everything you have, and don't mind a little murder if a fight is put up. How Erik wishes to engage with this situation is up to you: negotiation, hostility in return, defensive retreat, etc.
Let me know how Erik and friends may wish to approach this, and I can supply more information as to his success.
Refer to this note for additional guidance.
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Character: Amos Burtonelli
Division: Research
Rank the following in order of IC preferred to least preferred: Construction, exploration, research, action, tourism, diplomacy.
Skills: Amos is a spaceship mechanic, generally strong engineering knowledge tho fitting that into Thedas level tech is a Process, he's learning quick. In general, he's very solution oriented and likes any busywork with his hands that can keep him, well, busy.
Bad time: 7.
Rift closure: Yes. He keeps it in his elbow.
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Amos will be asked to find investigate the area and find a solution. Wholesale slaughter of starving criminals isn't it, obviously, and unfortunately, asking them nicely isn't either. The vane ands its tower will have to be made less penetrable, hidden, or otherwise defended. It is already pretty robust by necessity in that it needs to withstand the open elementsβthe tower of the base design is sturdy, and the outwards gears and dials on the vane itself are formed of a metal that stands up against weathering, but it's still susceptible to human tampering. Amos is invited to come up with mechanical/practical solutions, or consult with magic people over how to fortify this vane, whatever you like.
Note: as this follows on from Erik's task, and I don't want to put time pressure on anyway, feel free to communicate with Era on continuity or working together, or work independently based off of whatever info might be available from Erik's end.
Danger levels fluctuate. Depending on Amos' approach, you will be advised of the risks involved. Let me know how Amos and friends may wish to approach this, and I can supply more information as to his success.
Refer to this note for additional guidance.
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Character: Wysteria
Division: Research
Rank the following in order of IC preferred to least preferred: Research, exploration, tourism, action, construction, diplomacy.
Skills: Knows a thing or two about rifts; good at math and engineering (designing) if not the actual building. Has a fully upgraded anchor shard and some can detect magical/enchanted fields. I've been looking for an excuse for Wysteria to use her spell breaking abilities to punch holes into some magical barriers etc, so if that potentially comes up then rad but I'm not actually that demanding.
Bad time: 5, but I'm flexible.
Rift closure: Yup.
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The village itself is long abandoned once they're there, but Wysteria will find some deep mushroom growths in and around the trails leading to and from, confirming a nearby lyrium deposit. This is enough to justify building up here, but it would, of course, be good to see if there really is a lyrium mine for reasons of observation.
Some exploration will lead to a cave entrance, but they will be stopped at the entrance by a wall of ice-based barricading magic. Wysteria will have to figure out how to get past itβbased on your approximation of her skills, this may be an arduous task, or a simple one. There will be further such barriers inside, magical traps, and so on, and evidence of an old encampment.
Let me know how Wysteria and friends may wish to approach this, and I can supply more information as to her success.
Refer to this note for additional guidance.
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- any evidence of actual lyrium veins
- any signs re: who the encampment belonged to or who may have warded the caves so thoroughly and (pipedream) why
- Thank god Holden's there or Wysteria might try to touch some raw lyrium for fun
Let me know if you need anything else from me/us! Thanks for pulling this together.
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They can deduce, too, that evacuation was done in a hurry. Enough searching around to discover the purpose of this place will take them to one of the upright tents, where half of the inhabitant's belongings are missing, but there is a heavy coat thrown into the corner. It's dwarf-sized, and searching it will uncover a letter, paper old and delicate. It is written in a rudimentary code which will probably require someone who is any good at code-breaking to break. (If you feel Wysteria or Holden are equipped for this or really want to sit down and try their hand at it, let me know! Otherwise, it might be worth asking an expert.)
Some of the tunnels further in are lit with processed lyrium enchantments for illumination, and there seem to be some tracks laid into the rock to help along carts, some of which they will find, long abandoned, rusted, covered in loose dusty earth built up over however long. At certain twists and turns and forked points, they will encounter those same wards, some of which Wysteria may be able to tell, if she takes a moment, are additionally charged with an enchantment that deals explosive elemental damage when the barrier is dispelled. Up to you how thorough she's being! What she will also be able to note, with study, is that the these wards were likely erected at around the same time. Depending on her skills and abilities, she may be able to work out that they were erected in order of deepest to shallowest, i.e., the deeper they go, the slightly older each ward is, as if whoever put them up was doing so as they exited.
There are also demons lurking in these depths, who will kind of be idle and dormant, trapped as they must be, but will charge and attack once spotted. The source of these demons is, finally, a rift, overhanging a deep interior lake, unstable and spitting Fadeiation. There are demons in the water, some shades that try and fail to claw up to where they'll be standing. Wysteria will be able to detect the remnants of further warding, but long broken, all surrounding the rift in this cavern.
There is also evidence of lyrium veins on the walls of this cavern, and evidence of ramshackle mining operations in the form of half-collapsed platforms.
Let me know if this info is workable, and if there are any aspects you wish to investigate closer! Have fun, kids, don't lick anything. Or write it down if you do. Love, Tony.
Re: SIGN UPS
Character: Nikolai Lantsov
Division: Research
Rank the following in order of IC preferred to least preferred: Diplomacy, research, exploration, action, construction, tourism
Skills: High charisma, high intellect, quick decision making, opportunities to utilize any of these things would be appreciated.
Bad time: 5/6 ish. A moderately bad time.
Rift closure: Yes
Character: Ellis
Division: Forces
Rank the following in order of IC preferred to least preferred: Construction, exploration, action, diplomacy, research, tourism
Skills: High strength, good with a mace, useful for heavy lifting.
Bad time: Anywhere from 7-9, if it's on the cards.
Rift closure: No.
NIKOLAI
Nikolai will be sent out with whoever he feels he requires to meet with the Arlβit will be recommended he takes another shard-bearer and someone who can watch their backs on the road. Upon arrival, he will discover that the Arl is a chatty and self-indulgent individual, intent on hosting Nikolai and the other Riftwatch agents present with a grand show of free flowing ale, good food, and merriment. Conversation will press towards wishing to know all about these other worlds and how anchor-shards work, and eventually presses towards wanting to see a demonstration of such feats.
Let me know how Nikolai and friends may wish to approach this, and I can supply more information as to his success.
Refer to this note for additional guidance.
ELLIS
We're considering building out north of the Minanter River, where the Free Marches begin to share a boundary with the Tevinter Imperium. Is it worth it? Debatable, but we should take a look. Ellie, with the support of Ellis and Hugo as muscle, will be tasked with doing so, surveying the area for enemy presence. The Imperium and Coypheus' forces are most certainly concentrated elsewhere, but this won't be forever, or even currently the case that these borders go unpatrolled. If it's feasible, having a vane out in these territories would diminish the chances of Tevinter getting a hold of any wayward rifters.
Ellie will be supplied with a map of prospective places for build sites and the instruction to carefully check them out. She will be provided with, at minimum, Hugo and Ellis, but she is free to recruit whoever else she likes, including more folks from Scouting. While Research's priority amounts to 'is it too dangerous to build out here, and are there places we could hide a build site if so', Riftwatch could probably use a report on current enemy presence in this area.
Danger levels fluctuate, depending on approach. Let me know how Ellie and friends may wish to handle this, and I can supply more information as to her success. (I will let Ellis and Hugo players know of their involvement, but consider this task as being led by Ellie, as a Scouting representative.)
Refer to this note for additional guidance.
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Character: holden
Division: research
Rank the following in order of IC preferred to least preferred: Exploration, action, research, construction, tourism, diplomacy.
Skills: he can be great at talking to and building bridges with people, big on trying even if the situation seems ???, a tried and true history of touching artifacts/weird shit he probably shouldn't.
Bad time: also open to the 7-9 range
Rift closure: yes
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The village is actually part of an independent rural community called Brunswick-on-Planes over which Starkhaven has no official authority, but it was the high offices of Starkhaven that contacted Riftwatch on its behalf due to its involvement. The Magistrate of this community had requested assistance from the crown rather than speak to Riftwatch, but that is who Holden will have to make contact with to gather more information about the demons.
He will be taking Margaery Tyrell with him from Diplomacy to help smooth over any wrinkles.
Outreach to the village and the Magistrate are important but tertiary to the task of closing the nearby rifts, and mapping their locations. Be on the lookout for signs of deep mushroom growth to determine whether this area could use a vane for a more permanent look out. There will still be some demons roaming around, so exercise caution.
Let me know how Holden and friends may wish to approach this, and I can supply more information as to his success.
Refer to this note for additional guidance.
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something jim and gabranth are going to be doing is spending some time mapping where they find rifts, run into demons, etc in order to scope out kind of central areas from which activity might be emanating and/or obvious hotspots. additionally, he and gabranth will be scoping out the damaged water mill mentioned in your reply to cookie.
lmk if you need any more level of detail or info to determine what they might find!
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Holden and Gabranth will be equipped with a thaumoscope that's been set to seek out rifts at a long range. Just point and follow the clicking, is roughly what Tony said. It will probably take the best part of a day, maybe two, to properly explore the area and cross reference their findings with a roughly sketched map. The rifts they encounter will not be aberrant to what Holden expects to see, spitting out the usual suspects: depression demons freezing ponds, fear demons roaming through cornfields, et cetera. They will also be able to find Veil-thin spots that visually have a soft green glow hanging in the air, and they will need to re-open/close these spots with their anchors. Just don't let anyone see you.
The central point, as far as they can tell, is an innocuous looking patch of open undeveloped meadow. Some searching through the grass will turn up what Holden has been told to look for: glowing fingers of deep mushroom that show up pale under the sun, but would be aglow with natural bioluminescence in their more natural underground habitat, indicating a hidden lyrium deposit deep under the earth.
If they speak to members of the community, they'll hear of the watermill immediately, or can otherwise find it as they track down rifts. It is a large structure that crosses through a river, and despite its currently ruined state, it was clearly of proud heritage and solid engineering. No demons are currently present, but they'll be able to track the signs of burning and demonic ichor back towards a pulsing rift being orbited by two rage demons, who will attack them on sight.
Let me know if you need anything further! Happy to also generate some specific scenarios if the above is too broad, or if you just want some prompts to play with.
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Character: Cosima
Division: Research
Rank the following in order of IC preferred to least preferred: research, exploration, tourism, diplomacy, construction, action
Skills: Scientific observation, background research on/familiarity with lyrium, general PhD in evolutionary biology skillset
Bad time: ~ 3? Some minor challenge is good but I'm not gearing up for her to have a real bad time yet. (Open to discussion tho)
Rift closure: Y
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This is a shorter/vaguer set of instructions to encourage initial independent work and some freedom in how to go about collecting this information. Come back to me here or elsewhere about Cosima's preferred approach (i.e., methods, location(s), people she might want with her, info she might request to help inform her approach, and so on) and I will supply further information as to her success and what observational evidence might be found. If you need help brainstorming, though, we can chat it out.
Refer to this note for additional guidance.
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Given her experience with fieldwork, she'd probably prefer to go out with at least one person capable of defending them if unexpected combat comes up, and/or another sharbearer for rift-closing purposes if they encounter one. I don't have particular people in mind offhand, though I can beat the bushes for interest if necessary. Or if you know that someone's looking to team up, hit me and I can adjust. Cosima's laid back enough she'll easily work with almost anyone.
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Character: Maud
Division: Diplomacy
Rank the following in order of IC preferred to least preferred: Diplomacy, tourism, research, exploration, construction, action.
Skills: Good at relating to/potentially familiar with minor nobles of the inner Marches, general problem-solving and academic stuff, but nothing in particular I'm desperate to show off here.
Bad time: 3-6 (but flexible)
Rift closure: No, which is a secret. But she'd privately admit her anchor's fake to Tony rather than let a team get out to a rift expecting her to be able to close it for them.
Character: Hugo
Division: None but I may finally sign him up if it matters. Probably Forces.
Rank the following in order of IC preferred to least preferred: Tourism, diplomacy, exploration, construction, action, research.
Skills: His IC preferences aside, I'd be happy to see him have to do some manual labor or provide combat-y assistance. Very good at animal wrangling. Medium good at noble-wrangling.
Bad time: 4-6 (but also flexible, really open to whatever)
Rift closure: Yes
MAUD
Maud will need to do her homework with regards to the operations of the vane, the research we have available on rifts that Riftwatch is comfortable with releasing to a room of minor nobles/elevated commoners, and any diplomatic information about this crowd that might be of benefit to her, such as anticipating the kinds of questions she (and whatever other experts she might recruit to assist in this) may be asked. Maud is also free to ditch the idea of a group meeting if she feels it wise, but this is how these communities tend to make their decisions.
Let me know how Maud and friends may wish to approach this, and I can supply more information as to her success.
Refer to this note for additional guidance.
HUGO
We're considering building out north of the Minanter River, where the Free Marches begin to share a boundary with the Tevinter Imperium. Is it worth it? Debatable, but we should take a look. Ellie, with the support of Ellis and Hugo as muscle, will be tasked with doing so, surveying the area for enemy presence. The Imperium and Coypheus' forces are most certainly concentrated elsewhere, but this won't be forever, or even currently the case that these borders go unpatrolled. If it's feasible, having a vane out in these territories would diminish the chances of Tevinter getting a hold of any wayward rifters.
Ellie will be supplied with a map of prospective places for build sites and the instruction to carefully check them out. She will be provided with, at minimum, Hugo and Ellis, but she is free to recruit whoever else she likes, including more folks from Scouting. While Research's priority amounts to 'is it too dangerous to build out here, and are there places we could hide a build site if so', Riftwatch could probably use a report on current enemy presence in this area.
Danger levels fluctuate, depending on approach. Let me know how Ellie and friends may wish to handle this, and I can supply more information as to her success. (I will let Ellis and Hugo players know of their involvement, but consider this task as being led by Ellie, as a Scouting representative.)
Refer to this note for additional guidance.
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Character: dick
Division: research
Rank the following in order of IC preferred to least preferred: research, exploration (might refuse outright to push beyond sight of an eluvian especially into a jungle biome), tourism, action, diplomacy, construction
Skills: Observation, documentation, sneaking, healing, problem-solving curiosity, his friends call him whiskers
Bad time: 5-9
Rift closure: yes
no subject
It will take several days, even weeks, to properly canvas the area entire, so delegation and parcelled out excursions should factor in to the planning, i.e., Richard won't be expected to comb this section of forest by himself, but oversee the logistics of the exhibition. Over time, they will be able to determine a central point of Veil thinness that could use with rift opening/closure to strengthen it, and note a thicc proliferation of deep mushroom growths in the midst of the forest. This area will also, strangely, be densely vegetated, while also showing signs of decay.
In the course of attempting to strengthen the Veil by opening/closing a rift in this area, the rift that opens will be more or less normal, but seems to have a strange effect on the immediate landscape. Where Fade energy forks out in green lightning bolts as usual, it converts the ground into bubbling black ichor, also as usual, except this side effect appears to be significantly worse and wider spread. In a wide radius, the seemingly sturdy earth beneath their feet will disintegrate into tar-like mud, trapping them amongst the thick root systems just beneath, which seem to passively yet with intent hinder their mobility. It will become evident, too, that several creatures have succumbed to this fate, with half-decomposed elk, birds, and even a couple of human beings churned up in the muck.
This effect will slow and stop once the rift is closed.
Let me know how Richard and friends may wish to approach this, and I can supply more information as to his success.
Refer to this note for additional guidance.
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after finding corpses floated up in the process, he'd search the humanoid bodies and try to ID them + post a watch over the area for a while longer to gauge whether or not someone else had been fucking around with the rift previously to open or close it. if he can't ID the humanoid corpses he will likely dissect one of them to try to gauge if it might have been a rifter or fade-corrupted or what.
i think that is all, apart from standard sample-taking of muck and monsters, dissections, etc.
no subject
Closing rifts will all go as standard, as will demons and their dying, and taking samples of the muck will (fortunately) not come back with anything Taint-y. It seems to be just a massive decomposition of earth and plant life and the odd substance that seems to form whenever a rift is spitting out demonic energy that interacts with the material world.
What Richard can conclude is that this particular area has been Veil-thin for a long time, with localised rifts opening and collapsing for what is likely a period of years, and gone unnoticed for that long due to being fairly remote. The presence of demons and Fadeiation leakage has brutality affected the environment. Besides just this generation of swampy grossness, the plant-life in the immediate vicinity has a Fade-touched quality that makes it behave in strange ways, mostly overgrowing while decaying, and with a root system that passively but at an accelerated rate gorges on hapless creatures that wander into this area at the wrong moment.
There are no particularly identifying features of the two corpses that he finds, with their clothing mostly disintegrated and effects lost in the demon-bog. An autopsy will determine that they were both rifters, one male and one female, with one more significantly decomposed than the other. They seemed to be human.
So that's a good time. Let me know if you need anything further!
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Character: Margaery Tyrell
Division: Diplomacy
Rank the following in order of IC preferred to least preferred: Diplomacy, exploration, tourism, research, action, construction.
Skills: Communication, observation, organization, charm, and morale-boosting.
Bad time: 5-7? I trust you!
Rift closure: Hasn't tried yet.
no subject
The village is actually part of an independent rural community called Brunswick-on-Planes over which Starkhaven has no official authority, but it was the high offices of Starkhaven that contacted Riftwatch on its behalf due to its involvement. The Magistrate of this community had requested assistance from the crown rather than speak to Riftwatch, but that is who Margaery will have to make contact with to gather more information about the demons.
Margaery, as a newbie, will be accompanying Holden of the Research division. He will oversee this task primarily but will be concerned in surveying the area for the purposes of installing a vane. Margaery, as a representative of the Diplomacy division, will be there to speak with the Magistrate and convince them to allow Riftwatch to assist them, and build a vane if Holden can determine its necessity. Negotiations and charitable outreach are the name of the game.
Let me know how Margaery and friends may wish to approach this, and I can supply more information as to her success.
Refer to this note for additional guidance.
no subject
And while the Magistrate is distracted by Diplomacy 3x, Holden will go ahead and survey the area as much as he can (with Gabranth's help).
There will be a set time for them to check in with each other via crystal so as not to jeopardize their individual missions, but the real information relay will be handled with an in-person discussion.
I hope this is enough info? Please let me know if there's anything else you'd like to know!
no subject
Despite this collective charm, they will find it hard to get an appointment with the Magistrate immediately. The Magistrate is a beleaguered individual named Tyme Roak, very much a serf with an administrative office of authority more than a lord.
They will quickly work out that the fact that everyone involved is a rifter will make for an additional obstacle, at least to begin withβthey will have been asked directly of their place of origin. Fortunately, Roak won't seem to maintain any belief that you're all secretly demons. The wariness seems to be a mix of this being a community who prides themselves on their independence, as well as caution that getting involved with Riftwatch (and by extension, the Inquisition) might somehow mean getting mixed up in the broader conflicts of the wide world.
Likely, Holden and team Diplomacy will find out the same point of particular recent hurt, through their respective methods: a very old but sophisticated watermill has been completely destroyed thanks to an encounter with some rage demons, and several people dead in the village nearby. There are several other structural repairs they've had to make over the past several months that they've all struggled to share the cost of.
Feel free to have dug up all of the above info through talking to community members as well as the Magistrate himself, who will really only open the door to a proper meeting if Riftwatch is offering something tangible. If they were just closing rifts, that'd be easy to just do and leave, but Holden will find they do need to build a vane in this area, which the Magistrate will balk at.
Let me know if you have any questions or if this is enough to inform discussions for now. Once there are more decisions/actions on your end, I can illustrate the outcome.
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Character: Ellie
Division: Scouting
Rank the following in order of IC preferred to least preferred: Action, exploration, construction, research, tourism, diplomacy.
Skills: Stealth, combat, traversing hostile territory and using the environment to her advantage. Not great at noble-level diplomacy but would be quick to help out vulnerable people.
Bad time: Some difficulty's fine but I'm not trying to fuck her up when we just got to the party.
Rift closure: Yep, and she's used it once.
no subject
Ellie will be supplied with a map of prospective places for build sites and the instruction to carefully check them out. She will be provided with, at minimum, Hugo and Ellis, but she is free to recruit whoever else she likes, including more folks from Scouting. While Research's priority amounts to 'is it too dangerous to build out here, and are there places we could hide a build site if so', Riftwatch could probably use a report on current enemy presence in this area.
Danger levels fluctuate, depending on approach. Let me know how Ellie and friends may wish to handle this, and I can supply more information as to her success. (I will let Ellis and Hugo players know of their involvement, but consider this task as being led by Ellie, as a Scouting representative.)
Refer to this note for additional guidance.
no subject
If they find smaller threats, or come across any enemies unexpectedly, they'll fight like hell.
Ellie's an artist, so she'll check out the potential build sites and sketch mock-ups of the areas to bring back, so more tactical-minded heads than hers can decide how they want to take advantage of the lay of the land.
Ellis Inbox: Link
Hugo Inbox: Link
no subject
Character: Isaac
Division: Research
Rank the following in order of IC preferred to least preferred:
Exploration, action, research, tourism, diplomacy, construction.
Skills:
Magic nonsense, magic biology, not looking to show off anything in particular but hmu if that's actually unhelpful and you need ideas.
Bad time: 3-7, but I'm easy. If you need a 1 somewhere in there, cool.
Rift closure: Nope!
no subject
Isaac is being tasked with investigating the area, confirming presence or lack of deep mushroom growths, and 'stress testing' the vane itself. He will be provided with the machinery itself and some general instructions on how to test its responsiveness in an area where we have already seem some strange phenomenon. He is encouraged to invite at least one of those that went to the Bierstagg mission before (Wysteria, Joselyn, Richard, or Tony) so that they can advise on any changes to the area due to their firsthand experience.
At minimum, there will be a mutant moose.
Danger levels fluctuate, depending on approach. Let me know how Isaac and friends may wish to handle this, and I can supply more information as to his success.
Refer to this note for additional guidance.
additional guidance;
It also expected your character will have help in accomplishing their tasks, so please reach out to whoever you like, whether they signed up for their own task or not!
Please hit me up for any amount of detail you might need, such as NPC details, setting, outcomes to actions, and so on, to help enable whatever aspects you wish to RP out. If some GM'd or NPC'd threads would be useful, we can definitely look into doing a little something.
The deadline, such as it is, is the end of July. This deadline just asks that this task have been RPed about by then. If there are more aspects to this task or you have to arrange your IC schedule in such a way that it has to take place after this point of time, that is entirely fine, just make sure to RP about it in the next two months and report on your IC progress/intentions. I'll be requesting a volunteer to put together a report that creates a broad overview of the progress of the network project entirely.
For information on what the technology actually is, consult this section of the Research page on the wiki. If you have any questions at all about this tech, the build, and the system itself, please don't hesitate to ask.