propulsion: (Default)
tony stark. ([personal profile] propulsion) wrote in [community profile] faderiftooc2021-05-18 03:08 pm

research plot: Automatic Rift/Rifter Indicator Via Early Detection system.



WHAT: On the revelation that Solas is the antagonist, or at least one of them, in popular video game Dragon Age: Inquisition, Riftwatch is in the process of forming up its own ability to locate rifters swiftly, and bring them to safety and not left to capture by the Venatori or being eaten by bears.

After many months of monitoring, research, data collection, and development, the nerds have fabricated a device called the Veil attenuation network echo (or, a VANE, or just a vane, don't shout) that can monitor wide geographic areas and measure the levels of Veil-thinness in that area. Once Fadeiation levels have reached a certain critical point, the vane will send a signal back to a sending crystal switchboard housed in the Gallows that will prompt a rescue team to travel out and intercept the coming rift, narrowing it down using thaumoscoping devices.

This plot will pick up when the instalment of the Automatic Rift/Rifter Indicator Via Early Detection (ARRIVED) system is in the process of deployment, a network of vanes across, initially, the Free Marches, branching out further. Now that they can confirm that rifters seem to emerge where large deposits of lyrium exist, they can begin to build up the network itself.

HOW: This is kind of a sprawling project that can't be represented in a single log, and so there isn't going to be one. Instead, if you volunteer to assist in this project, you will be given a task IC to carry out. It is up to you to complete this task sometime in the next two months, however you see fit. You are encouraged to integrate it into your normal day to day role play, maybe use it as an excuse for a CR-building road trip, or just chat about it in inboxes, really any way you like. By the end of the quarter, I'll ask the task-leads to come together to form up a report that represents how their individual tasks progressed the instalment of the ARRIVED system.

Tasks will be tailored by me to the people involved, and can involve anything from convincing a local landowner access to their territories so Riftwatch can build there through to scouring an area for evidence of rumoured lyrium deposits. I will provide details, hooks, prompts that you can do what you will with. You are welcome to RP with each other, but I would anticipate you to RP about it with whoever you like. Only task-leads will collect AC rewards for their involvement, but if you partner up with someone else and they're heavily involved, let me know and I can check about it.

WHO: You! Hopefully. This is a very Research heavy operation so preference will be given to Research division members. Fill in the form below in the comments. I'll be in contact with tasks in the next week.
kantikoy: (best you've got to be the best)

[personal profile] kantikoy 2021-05-18 03:23 am (UTC)(link)
Player: Era
Character: Erik Stevens
Division: Diplomacy

Rank the following in order of IC preferred to least preferred: Action, diplomacy, construction, research, exploration, tourism.
Skills: The boy is an engineer. Put him to work, Tony.
Bad time: like an 8 on the bad time scale? something goes awry but he gets the intel they need.
Rift closure: Erik has an anchor shard but has never tried closing a Rift with it
clawings: (Then you crumble and blow away)

[personal profile] clawings 2021-06-30 06:48 pm (UTC)(link)
The group uses Negotiation. It's hopefully successful. Erik himself would have had enough coin on hand to pay for a meal for everyone in Kirkwall (because that's what he was expecting to do once they were done). He's not against fighting though, if negotiation goes sour.
innerharbor: (00201)

[personal profile] innerharbor 2021-05-18 03:24 am (UTC)(link)
Player: Pel again
Character: Amos Burtonelli
Division: Research

Rank the following in order of IC preferred to least preferred: Construction, exploration, research, action, tourism, diplomacy.
Skills: Amos is a spaceship mechanic, generally strong engineering knowledge tho fitting that into Thedas level tech is a Process, he's learning quick. In general, he's very solution oriented and likes any busywork with his hands that can keep him, well, busy.
Bad time: 7.
Rift closure: Yes. He keeps it in his elbow.
heirring: (Default)

[personal profile] heirring 2021-05-18 03:27 am (UTC)(link)
Player: Abby
Character: Wysteria
Division: Research

Rank the following in order of IC preferred to least preferred: Research, exploration, tourism, action, construction, diplomacy.
Skills: Knows a thing or two about rifts; good at math and engineering (designing) if not the actual building. Has a fully upgraded anchor shard and some can detect magical/enchanted fields. I've been looking for an excuse for Wysteria to use her spell breaking abilities to punch holes into some magical barriers etc, so if that potentially comes up then rad but I'm not actually that demanding.
Bad time: 5, but I'm flexible.
Rift closure: Yup.
heirring: (Default)

[personal profile] heirring 2021-06-17 12:09 am (UTC)(link)
Wysteria and Holden are going to be Indiana Jonesing their way through the caverns, looking for

- any evidence of actual lyrium veins
- any signs re: who the encampment belonged to or who may have warded the caves so thoroughly and (pipedream) why
- Thank god Holden's there or Wysteria might try to touch some raw lyrium for fun

Let me know if you need anything else from me/us! Thanks for pulling this together.
rezni: (Default)

Re: SIGN UPS

[personal profile] rezni 2021-05-18 03:29 am (UTC)(link)
Player: eppy

Character: Nikolai Lantsov
Division: Research

Rank the following in order of IC preferred to least preferred: Diplomacy, research, exploration, action, construction, tourism
Skills: High charisma, high intellect, quick decision making, opportunities to utilize any of these things would be appreciated.
Bad time: 5/6 ish. A moderately bad time.
Rift closure: Yes

Character: Ellis
Division: Forces

Rank the following in order of IC preferred to least preferred: Construction, exploration, action, diplomacy, research, tourism
Skills: High strength, good with a mace, useful for heavy lifting.
Bad time: Anywhere from 7-9, if it's on the cards.
Rift closure: No.
acreage: (} something worthwhile)

[personal profile] acreage 2021-05-18 12:36 pm (UTC)(link)
Player: z
Character: holden
Division: research

Rank the following in order of IC preferred to least preferred: Exploration, action, research, construction, tourism, diplomacy.

Skills: he can be great at talking to and building bridges with people, big on trying even if the situation seems ???, a tried and true history of touching artifacts/weird shit he probably shouldn't.
Bad time: also open to the 7-9 range
Rift closure: yes
Edited 2021-05-18 12:57 (UTC)
acreage: (} we've been on the planet like 2 mins)

[personal profile] acreage 2021-06-16 07:50 pm (UTC)(link)
holden will be bringing along gabranth for the purpose of focusing on rifts, demons, and looking to see if they need to be installing a vane; in tandem with margaery, petra, and nikolai focusing more on dealing with the magistrate and village.

something jim and gabranth are going to be doing is spending some time mapping where they find rifts, run into demons, etc in order to scope out kind of central areas from which activity might be emanating and/or obvious hotspots. additionally, he and gabranth will be scoping out the damaged water mill mentioned in your reply to cookie.

lmk if you need any more level of detail or info to determine what they might find!
youwonscience: (Default)

[personal profile] youwonscience 2021-05-18 12:41 pm (UTC)(link)
Player: Ammmy
Character: Cosima
Division: Research

Rank the following in order of IC preferred to least preferred: research, exploration, tourism, diplomacy, construction, action
Skills: Scientific observation, background research on/familiarity with lyrium, general PhD in evolutionary biology skillset
Bad time: ~ 3? Some minor challenge is good but I'm not gearing up for her to have a real bad time yet. (Open to discussion tho)
Rift closure: Y
youwonscience: (Default)

[personal profile] youwonscience 2021-06-21 05:08 pm (UTC)(link)
BELATEDLY just saying this is still on my radar after June kicked my ass. I think her initial approach will be to go over the documents pretty finely (say during June/Justinian) with an eye to picking one or two likely sites to go measure in person in July/Solace.

Given her experience with fieldwork, she'd probably prefer to go out with at least one person capable of defending them if unexpected combat comes up, and/or another sharbearer for rift-closing purposes if they encounter one. I don't have particular people in mind offhand, though I can beat the bushes for interest if necessary. Or if you know that someone's looking to team up, hit me and I can adjust. Cosima's laid back enough she'll easily work with almost anyone.
radicans: (Default)

[personal profile] radicans 2021-05-18 02:41 pm (UTC)(link)
Player: Cass

Character: Maud
Division: Diplomacy
Rank the following in order of IC preferred to least preferred: Diplomacy, tourism, research, exploration, construction, action.
Skills: Good at relating to/potentially familiar with minor nobles of the inner Marches, general problem-solving and academic stuff, but nothing in particular I'm desperate to show off here.
Bad time: 3-6 (but flexible)
Rift closure: No, which is a secret. But she'd privately admit her anchor's fake to Tony rather than let a team get out to a rift expecting her to be able to close it for them.

Character: Hugo
Division: None but I may finally sign him up if it matters. Probably Forces.
Rank the following in order of IC preferred to least preferred: Tourism, diplomacy, exploration, construction, action, research.
Skills: His IC preferences aside, I'd be happy to see him have to do some manual labor or provide combat-y assistance. Very good at animal wrangling. Medium good at noble-wrangling.
Bad time: 4-6 (but also flexible, really open to whatever)
Rift closure: Yes
Edited 2021-05-18 14:43 (UTC)
nonvenomous: (Default)

[personal profile] nonvenomous 2021-05-19 08:12 am (UTC)(link)
Player: rock
Character: dick
Division: research

Rank the following in order of IC preferred to least preferred: research, exploration (might refuse outright to push beyond sight of an eluvian especially into a jungle biome), tourism, action, diplomacy, construction
Skills: Observation, documentation, sneaking, healing, problem-solving curiosity, his friends call him whiskers
Bad time: 5-9
Rift closure: yes
nonvenomous: (Default)

[personal profile] nonvenomous 2021-06-15 06:08 am (UTC)(link)
i am likely just going to integrate aspects of this into an open post. richard will spend some time out there alone to see how long he can go before anchor pain drives him back and then parcel out more responsible excursions in earnest. his approach to opening and closing the rift will be pretty standard, nothing special -- he will just aim to have a couple of martial folks there to hold off demons and shades while attempting to rush it closed with another shard-bearer or two.

after finding corpses floated up in the process, he'd search the humanoid bodies and try to ID them + post a watch over the area for a while longer to gauge whether or not someone else had been fucking around with the rift previously to open or close it. if he can't ID the humanoid corpses he will likely dissect one of them to try to gauge if it might have been a rifter or fade-corrupted or what.

i think that is all, apart from standard sample-taking of muck and monsters, dissections, etc.
molineux: π•“π•’π•Ÿπ•˜π•‘π•’π•£π•₯π•ͺ (pic#14890988)

[personal profile] molineux 2021-05-24 03:37 am (UTC)(link)
Player: Cookie
Character: Margaery Tyrell
Division: Diplomacy

Rank the following in order of IC preferred to least preferred: Diplomacy, exploration, tourism, research, action, construction.
Skills: Communication, observation, organization, charm, and morale-boosting.
Bad time: 5-7? I trust you!
Rift closure: Hasn't tried yet.
molineux: π•“π•¦π•”π•œπ•ͺ𝕓𝕖𝕒𝕣 (pic#14890958)

[personal profile] molineux 2021-06-15 01:50 am (UTC)(link)
Margaery would like to bring along Madame de Cedoux and Nikolai to speak to the Magistrate.

And while the Magistrate is distracted by Diplomacy 3x, Holden will go ahead and survey the area as much as he can (with Gabranth's help).

There will be a set time for them to check in with each other via crystal so as not to jeopardize their individual missions, but the real information relay will be handled with an in-person discussion.

I hope this is enough info? Please let me know if there's anything else you'd like to know!
notathreat: (77)

[personal profile] notathreat 2021-05-24 04:05 am (UTC)(link)
Player: Charlie
Character: Ellie
Division: Scouting

Rank the following in order of IC preferred to least preferred: Action, exploration, construction, research, tourism, diplomacy.
Skills: Stealth, combat, traversing hostile territory and using the environment to her advantage. Not great at noble-level diplomacy but would be quick to help out vulnerable people.
Bad time: Some difficulty's fine but I'm not trying to fuck her up when we just got to the party.
Rift closure: Yep, and she's used it once.
notathreat: (Default)

[personal profile] notathreat 2021-08-13 03:04 am (UTC)(link)
Ellis and Ellie are the more combat-oriented of the three, and with Ellis included, stealth won't be that much of an option. Ellie will often scout ahead and circle back on places where they find signs of other people, and will try to keep her folks away from major showdowns or soldiers. They'll be polite to any civilians they come across.

If they find smaller threats, or come across any enemies unexpectedly, they'll fight like hell.

Ellie's an artist, so she'll check out the potential build sites and sketch mock-ups of the areas to bring back, so more tactical-minded heads than hers can decide how they want to take advantage of the lay of the land.

Ellis Inbox: Link
Hugo Inbox: Link
Edited 2021-08-13 03:05 (UTC)
wythersake: (Default)

[personal profile] wythersake 2021-05-25 01:32 am (UTC)(link)
Player: k2
Character: Isaac
Division: Research

Rank the following in order of IC preferred to least preferred:
Exploration, action, research, tourism, diplomacy, construction.

Skills:
Magic nonsense, magic biology, not looking to show off anything in particular but hmu if that's actually unhelpful and you need ideas.

Bad time: 3-7, but I'm easy. If you need a 1 somewhere in there, cool.
Rift closure: Nope!