cozen: (Default)
Bastien ([personal profile] cozen) wrote in [community profile] faderiftooc2023-03-24 06:02 pm
Entry tags:

WAR TABLE: Landsmeet!



ASSIGNMENT: Landsmeet!

WHO: Anyone with relevant skills (diplomacy and sneaking). Maximum five participants. Diplomacy Division and Jeshavis members get preference if there are more sign-ups than slots.

WHAT: Queen Anora has been under pressure for some time to marry, and Riftwatch has previously acquired evidence–via semi-prophetic dreams, nothing they can actually tell her about–that her chosen husband, whoever he is, may be allied with the Venatori. She seems likely to come to a decision after the upcoming Landsmeet, so Riftwatch is heading in to acquire solid proof of which of these would-be prince-consorts–who include a charming Rivaini, a familiar Fereldan, a pious Ostwickian, a too-clever Orlesian, and one of Byerly's awful relatives–is secretly in league with the enemy.

WHEN: Sign up by March 28, and we'll distribute information and put up the discussion log on March 29! (And huge apologies to Hope because we were supposed to do this in, like, December, and I have been MIA.)

WHERE: Denerim.

HOW: Participants will each be given one or more candidates to investigate–some by sneaking around sneakily, some by talking, etc. You'll get a write up of what your character will find out, including one or more choices they'll have to make along the way that might have fallout for them later. You'll be entirely welcome to pair up and RP the investigations or general hobnobbing/Denerim tourism if you choose to do so, but you can also handwave it; the required log will be everyone reporting back about what happened and deciding which of these potentially evil men deserves to be the focus of final bout of investigation to confirm their suspicions. If that log hits a minimum number of tags, the team will have a bonus diplomatic achievement on top of just averting disaster.
dastardly: (Default)

[personal profile] dastardly 2023-03-24 11:42 pm (UTC)(link)
CHARACTER: Josias di Jaconissa
TALKER OR SNEAKER? Either/Both.
NOTES: Honestly everyone will think he's actually useless for this so I can only think it'll happen by proximity but will he actually be useless? A mystery! (no).
dastardly: (Default)

[personal profile] dastardly 2023-04-06 02:13 pm (UTC)(link)
Josie's gonna for for B + hey think you could put in a good word for Riftwatch endeavours sometime? Seeing as I'm being such a cool dude about eavedropping on you.

However, he will also be sliding a request for Bella Avonal's phone number in there too /bats lashes.
altusimperius: (Default)

[personal profile] altusimperius 2023-03-25 08:01 pm (UTC)(link)
CHARACTER: Benedict
TALKER OR SNEAKER? talker
NOTES: A good hobnobber, speaks Orlesian semi-fluently and is somewhat familiar with its politics, knows enough about Rivain to have a conversation about it, an expert at snitching directly to Byerly about anything of note.
bouchonne: (arch)

[personal profile] bouchonne 2023-04-01 02:35 am (UTC)(link)
Benedict has been asked to find out more about Duc Jean-Laurent Libert de Verchiel.

Prior knowledge: A cousin of Empress Celene, the Duc de Verchiel is known to be clever and could be an asset to the crown as a sharp advisor, if he were won over by the compliment of being consulted. He's seemed fairly hands-off about the possibility of marrying Queen Anora, acting a bit bemused to be in the running at all and fine with whatever happens. However, Riftwatch will also have it on extremely good authority that he's an entrenched Game player who has had at least one rival murdered by bards.

Further investigation: Accessing the Duc himself would provide little useful information–he's too careful, extremely unlikely to let anything slip. Rather, you'll have to keep an eye on him from a distance well enough to identify a woman frequently in his company and make an opportunity to speak with her alone at his lodgings while he's elsewhere. Her, you can charm into speaking to you. She'll even invite you inside his minimally-staffed temporary residence to hang out with her. Riftwatch! Fascinating.

Katerina, an Orlesian ex-pat who's been living in Denerim for over a decade since having a spot of trouble with some Chevaliers, is reserved in manner and seemingly careful in how she talks, yet a bit foolish and overly trusting–someone who might have been bubbly and open, if she'd been raised differently, but is instead trying to play-act a cynicism she doesn't actually have. She'll require minimal explanation of who you are and why you're there, and only asking if you're right that you saw the Duc de Verchiel around here will be enough to get her to start talking–she's very proud to know him. She'll say the Duc is a friend of her father's who's looking out for her here, and that won't seem to be a euphemism; with minimal prompting, she'll say she loves him dearly but his sexual proclivities are a little edgy for her tastes, as she doesn't like pain, and he's had no trouble finding plenty of people who do.

She'll also say that since he's been in Ferelden, she's been his tour guide in Denerim and the surrounding countryside, and list off many of the places she's taken him. He's been terribly interested and taken a lot of notes, because he's brilliant! That nine out of ten places in her list are points of political or strategic military interest does not seem to occur to her. (And it could be nothing! Maybe he's just doing his homework in case he becomes king.)

During this visit, Katerina will need to leave to attend to personal matters (the bathroom) exactly once, and you'll have five minutes to do some more hands-on investigation of the Duc's residence without her supervision. That's enough time to search one of the following areas:

a. His study.
b. His bedroom.
c. The kitchens.

If a: In his study you'll find more to examine than you could possibly manage in the time you have before you hear signs of Katerina's return. Bills and correspondence, ledgers, drawers, books that might be hollow and hiding secrets. As little time as you have to review them, a hasty flip through various documents will suggest a man far more interested in the outcome of Queen Anora's decision than he's appeared: he's calling in favors, he's sending out thinly-veiled bribes, he's gathering information on his competitors for the Fereldan Crown. There will, however, be nothing at all to indicate he's a Venatori.

If b: Pristine. Checking the usual hiding places (beneath his mattress, in various drawers) will turn up nothing at all; he's only visiting here, and he seems to be confining his mess to somewhere else. However, he is reading a book of poetry propped open on a bedside table–patriotic poetry, specifically, in Orlesian–and tucked into the pages will be three letters from men and and a woman he knew, all of whom who wrote to him from Orlesian encampments prior to the Battle of Ghislain. Judging by the fact that he's kept those specific letters, it's easy to guess they're the last ones he ever got.

If c: You can nab a tasty Orlesian cookie.

You could attempt both A and B, but only at the expense of being caught in the act by Katerina, who is not foolish enough to believe any excuse you make at that point. She won't try to detain you but she will tell you she's going to inform the Duc.

Assuming you aren't caught, Katerina will resume her conversation where it left off and eventually wander off into completely irrelevant subjects–how much she misses Orlais, whether you enjoy Fereldan food, etc.--until you manage to excuse yourself.

Additional Notes: The choices and outcomes described can be taken exactly as they are or used more as guidelines for the Realm of Possibilities. You're free to combine the potential outcomes–start with A before going with B instead, etc.–or personalize them a bit depending on your character's behavior/rapport with the target. If you want to instead do something that's utterly unaccounted for here (like headbutting your target and running away), drop us a note and we'll give you further info.

We're going to put up a log shortly. The only required thread in that log will be everyone meeting to discuss what they've learned about their targets and to decide which of these men is the likely Venatori, as well as what to do about the information they've learned about everyone else. If we hit a minimum of 20 tags in that long (amongst all of us, not each) the team will also get to say they were sufficiently charming to earn Riftwatch some good deals on a few Fereldan exports and permission to occupy or otherwise use a small fortress on Brandel's Reach, if they can evict the raiders currently living there.

You'll also be able to RP other aspects of visiting Denerim and hanging out on the edges of the Landsmeet, if you want to do so! But that's optional.
bouchonne: (oooh girl)

[personal profile] bouchonne 2023-04-01 04:22 pm (UTC)(link)
Benedict has also been asked to investigate Bann Richars Rutyer.

Prior information: He’s thrown his hat into the ring, so to speak, but isn’t really being considered by anyone as a serious contender: the Rutyer family is wealthy and powerful, but their loyalty to the crown is uncontested, they don’t have any major alliances with other nations, and they have a reputation for producing insane offspring. But here we are, investigating Richars nevertheless. Hm. Wonder why. Surely it doesn’t have anything to do with his relationship with the Ambassador…

Further investigation: Richars is easy to get close to: all you need is to give him a letter of introduction from his cousin Byerly. Sounds great in principle, except that he makes you sit there while he reads that letter, and his smile is - Well, you kind of wonder what’s written in that letter, when Richars smirks like that.

Anyway. Richars has a home in a fashionable district of Denerim, near a number of other courtiers. It’s a lovely one, too, quite splendid - oddly splendid, given how he’s not that wealthy. But you’re only in his house for a few minutes - and then Richars is taking up his coat and bringing you along to - what else? - meet his elven mistress, who lives just a few blocks away and is wearing jewelry with a monogrammed ER, even though the mistress’ name is Violet. Giving a lady someone else’s jewelry! Classy!

It becomes pretty quickly clear that Richars - either through his own incorrect assumptions or as a result of that damned letter of introduction from Byerly - is viewing you as more of a lackey than an honored guest. He invites over a few friends and a few sex workers, and he orders (orders!) one of those sex workers to flirt with you, but that’s where the nice treatment stops: not even an hour goes by before he’s ordering (ordering!!) you to find something to entertain him.

It’s ten-thirty in the morning, by the way. Just so you know.

You choose to…

a. Offer to grab some drugs from his back office. Surely he has drugs in his back office. And while you’re back there, search that office!
b. Flip him off, march out, and find Byerly to give him a piece of your mind for making you deal with this shithead.
c. Offer to go out to find some drugs to bring back, but actually go to Richars’ house to sniff around.

If a:
The back office of a man’s mistress’s flat? Yeah, that’s going to be where the juicy stuff is. And indeed, it’s there, and almost insultingly easy to find: Richars doesn’t even keep the letters from his debtors in a locked drawer, but spread across his desk. You don’t have direct evidence of what he’s done to land himself in this much debt, but you can certainly speculate: his main home is in far too fashionable a district for a man of his moderate income, and so’s this flat, for that matter, and also high-end champagne and drugs and women don’t pay for themselves. Still, it seems like maybe there’s something more… Anyway, you collect a few of these letters, find some drugs, and bring them out to Richars, and then endure a few more hours of Richars’ glowing wit and lovely company.

If b:
You return to Byerly and demand to know what was in the letter. Byerly, of course, acts perfectly innocent, claiming it was nothing more than a slightly embellished version of the truth, and perhaps he put a gloss on some of your more adventurous activities - he certainly didn’t think you’d be offended. His manner turns a little more brittle when it becomes clear that you’ve returned without evidence, and that you’ve furthermore ruined your usefulness as someone who can get information on Richars - he will not, Byerly explains, allow you back into his presence now that you’ve stood up to him. Byerly’s disappointment in you is palpable. You have not done yourself or your career any favors today.

If c:
You slip out the door and are back at the Rutyer residence in just a few minutes. The butler lets you in; at first he’s startled to find you alone without Richars in tow, but then gives a sigh of sympathy when you explain you wanted to escape that shitty party.

The servants fucking hate this guy, so it doesn’t take too much effort to get them to talk. When you talk to them, you find out a few things. First, he hits his servants - and hits them hard, for small slights. This isn’t illegal, but is embarrassing. Second, he sometimes is quite late on his payments, in a way that might be due to indifference but (the servants think) is more characteristic of someone who doesn’t have the money to hand out. The third thing you find out isn’t solid, just a rumor, but one of the footmen says he found a letter once that hinted that someone was wringing money out of Richars. That Richars had some secret that he was willing to pay to keep.

Whether you return to the party or not is up to you - either way, that’s all you find out.
fairforce: (Default)

[personal profile] fairforce 2023-03-30 03:51 am (UTC)(link)
CHARACTER: Tiffany Hart
TALKER OR SNEAKER? talk
NOTES: she is ostensibly pious for a connection with Mr. Ostwick AND she's the Ferelden daughter of a little country lord so she definitely has some ill-used but still existent connections there.

(sorry it's EOD march 29)
bouchonne: (oooh girl)

[personal profile] bouchonne 2023-04-01 02:36 am (UTC)(link)
Tiffany has been asked to find out more about Lord Aled Penvennan.

Prior knowledge: He seems harmlessly dull and earnest and pious. Marrying him would bring Ferelden closer ties to a Marcher ally, which could come with naval support to protect the Waking Sea coast/trade in this era of increased pirate/Tevinter activity. He seems sturdy, reliable, hard-working, reasonably accomplished as a knight, strapping. Not a political threat, someone who will just keep his head down and do what he's told while looking nice on official occasions.

Further investigation: You get close to Lord Aled by attending the morning’s services at the Denerim Chantry. Lord Aled has, up to this point, been a rather quiet man, you’ve noticed; in your chance meetings with him so far, he hasn’t had much to say, and what he has contributed has been pretty trite and uninspired. (Yes, Lord Aled, Fereldan cheese is different in flavor from the cheese in Ostwick. Well-observed.) But when you engage him in matters of theology, the man comes alive. He knows much about the Chant and is genuinely excited to talk about it with a willing ear.

Assuming you don’t balk at being forced to listen to the history of the early Chantry, Lord Aled will invite you out to the tavern for a late breakfast. With the application of just a little charm, he’ll open up enough to talk to you about his aspirations: he’s courting Anora because he feels like he is even closer to his faith down here in Ferelden. After all, this is the place where Andraste was born, where she lived and raised her armies, where she made her Great Promise.

(He gives that last phrase particular emphasis. He moves on too quickly for you to inquire what exactly he means, but it sticks out to you.)

He says that Riftwatch has some influence over Anora and her decision-making. You’re charming and persuasive, and you have her trust, he says. And so if you advocate for him to the Queen, he’ll give you, personally, a token of his appreciation. And he shows you what it is – an amulet, very finely wrought in gold and emeralds, that hums with some enchantment. He doesn’t know what the enchantment is, he says, but it’s a lovely piece, isn’t it?

You can…

a. Refuse the bribe.
b. Take the bribe, then go back to the others and tell them that Lord Aled is clean, no problem, all good here.
c. Take the bribe and pretend you’re on his side but actually investigate further, you clever little sneak, you.

If a: Lord Aled turns quiet when you refuse the bribe. The rest of the meal is cordial, and he bids you a friendly (if somewhat disappointed) farewell once the meal is over. You don’t see him again before you meet back up with the rest of the group.

If b: Lord Aled is delighted when you take the amulet. It’s quite lovely. If you sell it, you get a few gold for it – sweet! If you keep it, though, you’ll later get it evaluated and find out that the enchantment on it is one that allows someone else, somewhere, to listen in on what’s being said in the amulet’s proximity. But you won’t find that out till you’re firmly ensconced back in the Gallows. Way to go, hero.

If c: Lord Aled is delighted when you take the amulet. He remains relaxed and chatty through the meal. At one point, he gets up to go use the privies, and you take that opportunity to investigate the satchel he’s left behind - only to find that, along with his prayer book, it holds odd, mismatched rings and trinkets that clearly bear religious imagery. What’s weird, though, is that the religious imagery isn’t consistent – it’s all Andrastean, but some things look Northern, some look Anders, some look Orlesian… And there are bits of fabric stitched with constellations that you may be able to recognize as those of ancient Tevinter.

You sneak back to your seat before Lord Aled returns. You part with handshake. You presumably get the enchantment on that lovely amulet inspected - and find out that it allows someone else, somewhere, to listen in on what’s being said in the amulet’s proximity. Cool.

Additional Notes: The choices and outcomes described can be taken exactly as they are or used more as guidelines for the Realm of Possibilities. You're free to combine the potential outcomes–start with A before going with B instead, etc.–or personalize them a bit depending on your character's behavior/rapport with the target. If you want to instead do something that's utterly unaccounted for here (like headbutting your target and running away), drop us a note and we'll give you further info.

We're going to put up a log shortly. The only required thread in that log will be everyone meeting to discuss what they've learned about their targets and to decide which of these men is the likely Venatori, as well as what to do about the information they've learned about everyone else. If we hit a minimum of 20 tags in that long (amongst all of us, not each) the team will also get to say they were sufficiently charming to earn Riftwatch some good deals on a few Fereldan exports and permission to occupy or otherwise use a small fortress on Brandel's Reach, if they can evict the raiders currently living there.

You'll also be able to RP other aspects of visiting Denerim and hanging out on the edges of the Landsmeet, if you want to do so! But that's optional.
sprent: (is rising)

[personal profile] sprent 2023-03-30 04:15 am (UTC)(link)
CHARACTER: Gela
TALKER OR SNEAKER? talker
NOTES: nothing else; she has no personal stake in this whatsoever and will therefore pour all of her energy into the workkkk