faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderiftooc2015-11-08 12:28 am

PLOT POST ↠ The Fallow Mire, Pt. 1

THE FALLOW MIRE

The Fallow Mire is a region of Southern Ferelden that consists primarily of bog, rain, and the undead. The Inquisition sent a small contingent of scouts into the region not long ago, but lost contact with them after reports of a plague and infestation of undead. A new, larger force is now arriving to assist the locals and search for the missing scouts. The Inquisition will establish a primary camp near the village of Fisher's End and a smaller one in a rocky enclave approximately one day's walk to the south.

Cloud-cover is constant, leaving the area in a state of perpetual dusk at best. For some reason people actually chose to live here, but journeying between their small clusters of homes requires careful travel on narrow paths above the water level, some made of mud and others wooden walkways constructed along more common routes. Occasionally the path disappears. Clean socks are limited to what characters packed for themselves.

The undead are prevalent, and disturbing the water in any way is likely to wake more of them. These corpses are possessed by confused, violent spirits who will attack on sight. They are clever enough to use weaponry but not to be reasoned with in any way. They are particularly vulnerable to fire.

The game map for this location can be found here and can serve as a general guideline for where things are located relative to one another, but the landscape is less condensed than in the video game and no one is expected to adhere to the map 100%. Traversing between the Inquisition's two outposts should take the better part of a day, and reaching the fortress (not yet ICly known to belong to the Avvar) at least one more. Additionally, the area expands into explorable wilderness on all sides.



Open Quests

These activities are "free-for-all" quests that any and all characters can participate in at their leisure. While we are always happy to answer questions, we will not provide NPCs or plot progression information for these quests--they can be as simple or as complex as you want to make them. You can form your own teams for these, or respond to this comment if you would like an Inquisition officer to pair you with a random person and give you a job to do.

Light Beacons: The Fallow Mire is a much larger area than the limited game map in DA:I depicted, and while the forward scouts have mapped much of it, there are significant portions still uncharted. Teams will be sent out to fill in these gaps, and to find and light the rest of the veilfire beacons scattered around the swamp. (Lighting a beacon requires a mage or an already-lit veilfire torch.) This will involve trudging around the swamp sketching maps and fighting off any attacks by undead. Explorers may also discover mysterious veilfire runes near the beacons.

Patrol: The Inquisition's camp is far from impregnable, and regular watches are set to guard against attack. This mainly involves trudging in set routes around the camp or manning one of two small "watchtowers," which are a roofed platform and a tall rock, respectively.

Gather Resources: The Fallow Mire isn't called 'fallow' for nothing, but there are resources to be found and the Inquisition can't afford to turn up its nose at anything. Gathering of plants and minerals like Blood Lotus, Blue Vitriol, and the rarer Dawn Lotus and Summer Stone is an ongoing project. Despite this originally being a fishing community, fishing around here seems like a recipe for disaster, so teams are sent hunting. Some deer remain in the area along with smaller prey, and the large, dangerous bogfisher, who provide gristly meat and thick hides.

Aid the Locals: Tiny settlements are dotted all across the Mire, and while many have been abandoned, that is not true of all. Between the undead, the demons, and the plague, some people have barricaded themselves in their homes or are unable to leave. Houses have been marked on a communal map, and teams will be sent to check each one and to report back on the status of the occupants and to help treat or evacuate them as necessary.

Tend to the Sick: There are a dozen or so sick villagers to care for, and collecting others from their homes scattered around the swamp so that they can all be tended to by Inquisition healers at the camp is an ongoing process. Now some of the Inquisition forces who have closely interacted with the infected villagers are beginning to fall sick as well. Between that, agents injured in the field, and the non-plague illnesses caused by spending time in a cold wet place, healers have their hands full. (PCs coming down with the plague is allowed, but it only takes about 10 days for it to run its course and at present there is no cure to save the infected from death. So, you know. Make sure you think that through carefully!)

Dispose of the Dead: You may have noticed that there are quite a lot of corpses in the Fallow Mire. Between the recent plague, the undead, and demon attacks, deceased both recent and ancient abound. Inquisition teams will be tasked with disposing of the dead, which involves collecting the bodies, checking them for any identifying information or objects of power, providing basic last rites, and burning them in batches, as that is the only known way to prevent the undead from returning.

Limited Quests

These quests are open for up to four characters each. (More may be invited to participate as quests progress.) To sign up, respond to this comment below, ranking the quests you're interested in by order of preference. We'll assign characters by RNG: characters will be put into random order and assigned their first available choice as we work down the list.

Groups will be given info packets about these quests when they are assigned and additional details based on how the characters decide to progress. Depending on the quest we may also provide NPCs or atmospheric comments.

(A) Where There's Smoke: Despite the swamp and the near-constant rain, a house has somehow caught on fire. A group of Inquisition members is near enough to see the smoke and go check it out. This quest has multiple parts that will be dispersed over three weeks (characters will have time to do other things in between) and will have opportunities for heavy combat and negotiation/investigation with NPCs. Parts 2 and 3 may be open to additional characters and more information will be provided after Part 1 is complete. LINK.

(B) Shun the Nonbeliever: There have been reports of a strange creature in the area and though the ever present fog has shrouded it from discovery, some believe it to be a large hart. A hunting party is put together to go find it and bring it down. Depending on character choices, this quest may have opportunities for light combat and/or investigation, and cool animals. LINK.

(C) A Little Down in the Mouth: The scouts were otherwise occupied, but upon arriving and discussing the plague with the locals, healers have already identified a possible source: the earliest afflicted all frequented the same secluded fishing hole, one of the few not yet overrun with undead. A team is dispatched to investigate the site and see if they can determine the source of the illness. This is a multi-part quest that will have opportunities for investigation and extreme exploration. (How long can you hold your breath?) Part 1 is particularly designed for healer characters involved in plague research and preference will be given to those characters for three of the four slots. LINK.

(D) O Brother Where Art Thou: In the time between his transmission and the arrival of additional Inquisition forces in the Mire, Scout Ned Henry and his team have disappeared. Finding them is high priority, and while everyone out and about in the swamp is asked to be on watch for any sign of them, several teams are specifically tasked with the search. This is a multi-part quest with space for up to three initial teams (twelve characters) and opportunities for tracking/surveillance for all characters and light combat for some. LINK 1, LINK 2, LINK 3.

(E) You Just Wiggle Your Fingers: There are several rifts spread across the Fallow Mire. One of these is relatively near to Fisher's End, and the demons are causing trouble along one of the few paths leading east. A team is sent to fend off the demons long enough for a supply delivery and a scout team to get through. This quest will primarily feature combat and is designed for characters with anchor shards, who will be asked to come along by an NPC mage, and preference will be given to those characters for three of the four slots. LINK.
ungovernable: (Default)

[personal profile] ungovernable 2015-11-08 07:22 am (UTC)(link)
Can Benny smuggle a small live frog or something equally slimy back to Skyhold in a pouch. It's for Dorian he definitely wants her to do it.

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Re: QUESTIONS

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kremdelacreme: (Default)

[personal profile] kremdelacreme 2015-11-08 07:25 am (UTC)(link)
TENT/ASSIGNMENT both if possible.

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dalishious: (Default)

[personal profile] dalishious 2015-11-08 07:23 am (UTC)(link)
A
D
B
Edited (i've made up my mind i swear) 2015-11-08 07:29 (UTC)

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ungovernable: (010)

[personal profile] ungovernable 2015-11-08 07:25 am (UTC)(link)
benevenuta is going to go along and dispose of some dead, because she has a professional interest. in the dead. and maybe there is something interesting to learn about corpses in the south, you never know. does anyone want to be on a team with me for this!! it would probably be sensible to have someone more field experienced with her??
paperwing: (the ones that were left behind)

[personal profile] paperwing 2015-11-10 05:29 pm (UTC)(link)
ALRIGHT SO child of a mortalitasi meets actual mortalitasi, stuff happens, probably have disagreements about Nevarran customs and the dead etc etc, y/n

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gatheringstorm: (stoic)

[personal profile] gatheringstorm 2015-11-08 08:30 am (UTC)(link)
For random assignments, Korrin will be most interested in lighting beacons, patrolling and aiding locals. And since she's taller than most, she'll do her best to fish people out of the dank should they get in over their heads. Want to ride her shoulders? If you're small/light enough, she'll consider it.
Edited 2015-11-08 08:30 (UTC)
arlathvhen: (Default)

[personal profile] arlathvhen 2015-11-08 06:08 pm (UTC)(link)
Beleth would appreciate getting to hitch a ride out of the muck, and can probably shoot corpses from Korrin's shoulders...?? She'll even let them count against Merrick for the contest.

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dalishious: (pic#9653827)

[personal profile] dalishious 2015-11-08 08:55 am (UTC)(link)
Merrick is going to love killing corpses so much that he'll probably want to make a game out of it. Who wants to race to see who can get the most?

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foxsays: (While some folks row way up to heaven)

[personal profile] foxsays 2015-11-08 09:07 am (UTC)(link)
Araceli has plenty of experience fighting in water and slippery/wet/treacherous water-based terrain, she'll be more than happy to give a few pointers to those less used to it. Patrolling, lighting beacons and dealing with locals would interest her most.
ombranera: (Default)

[personal profile] ombranera 2015-11-08 08:28 pm (UTC)(link)
How do you NOT fall into bogs and nearly drown yourself while stalking the undead? how? Teach Zevran your wiley ways.
savethecat: (Default)

[personal profile] savethecat 2015-11-08 09:12 am (UTC)(link)
Gorse is actually familiar with the Fallow Mire so he will be hella resources guy, as well as aiding the locals and helping the healers with making various potions and poultices and whatever else is needed. As he is a big strong sort and hardy sort he'll also be helping in disposing of the dead.
gatheringstorm: (curious)

[personal profile] gatheringstorm 2015-11-08 01:49 pm (UTC)(link)
Korrin and Gorse, aiding locals together?

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wontforgetyou: (aye)

[personal profile] wontforgetyou 2015-11-08 10:08 am (UTC)(link)
Jamie is probably going to wind up wandering into the water at least once like you do, so undead fighting will be a thing if that happens. Otherwise for random assignments if you need someone who is up for trudging through the muck and hitting things when necessary, he can be talked into joining any of the open quests. Lighting beacons, aiding locals or gathering resources would be great, but he's also willing to do whatever's needed while he's out in this lovely part of Thedas.
gatheringstorm: (we fight on)

[personal profile] gatheringstorm 2015-11-08 01:48 pm (UTC)(link)
Korrin can always go with him and make sure he survives!

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equanimiti: (☾ The Sincerity of a Dynasty☽)

[personal profile] equanimiti 2015-11-08 12:29 pm (UTC)(link)
Knight-Commander Sauveterre will undoubtedly be trying to rid Fallows Mire of the Undead horde with the aid of others. The Templars aren't running the show here but they are most likely going to be leading the defense here. Therefore, feel free to threadjack combat logs featuring Alayre and the other Templars.
slipshot: (derpface 07)

[personal profile] slipshot 2015-11-08 03:41 pm (UTC)(link)
Gavin Ashara will be running off to the Fallow Mire ahead of everyone else and probably getting stuck in a bog so people will need to come and rescue him, probably... He'll be getting in a bit of trouble after that, but he'll probably still be able to help with random assignments. :'|
Edited 2015-11-08 15:41 (UTC)

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mythalenaste: (tread softly when you leave)

[personal profile] mythalenaste 2015-11-08 03:50 pm (UTC)(link)
Pel Ashara will be on beacon assignment, not only lighting the veilfires (mage) but studying the veilfire runes in detail and taking notes galore. She'll need to come along with an explorer team since she's really not at all a cartographer, but here in her capacity as an elf historian type.
nofury: (Default)

[personal profile] nofury 2015-11-08 10:44 pm (UTC)(link)
Interested in a fighter-type coming along withe the beacon lighting?

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dreadinquisitor: (listen)

[personal profile] dreadinquisitor 2015-11-08 03:50 pm (UTC)(link)
K. So, Maxwell's dealing with some stuff and will be doing so by working.

Really interested in scouting/mapping and collecting/disposing of the dead, if anybody's down for wet, grimy work with him. :3
savethecat: (Default)

[personal profile] savethecat 2015-11-08 04:00 pm (UTC)(link)
Hard work to work through problems for the win?

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nofury: (Default)

[personal profile] nofury 2015-11-08 03:58 pm (UTC)(link)
Maria is going to be primarily focused on Light Beacons, Aid Locals, and Disposing of the Dead. Having a mage in the team for any/all of these would be fantastic, as well as scouting types and other heavy hitters.
paperwing: (wear the crown)

[personal profile] paperwing 2015-11-10 05:31 pm (UTC)(link)
Maria, would like you like a Warden mage who (gasp) actually likes Templars?? let's be friends

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colecomfort: (Default)

Cole & Sherlock Holmes

[personal profile] colecomfort 2015-11-08 03:59 pm (UTC)(link)
Cole will be creeping around, contributing to Open Quests and poking his head into peoples' open threads. I'll be looking around for people who I plotted with in the CR meme first, but you never know for sure where the ghost boy will show up ;)

Sherlock is signed up for closed questing and I'll most likely be keeping him to that stuff, but if anyone wants him elsewhere, gimme a shout.
gatheringstorm: (neutral)

[personal profile] gatheringstorm 2015-11-08 04:29 pm (UTC)(link)
Cole's welcome to pop in on any of Korrin's threads! She still doesn't know what to make of him, so more exposure is good.

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Re: Cole & Sherlock Holmes

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amygdalae: no more murderbots natch (you've got me there)

[personal profile] amygdalae 2015-11-08 04:03 pm (UTC)(link)
Bruce won't be in the Mire just yet since he's sticking around in Skyhold to hold the fort for all the healer types that are going off, but he will be there eventually to aid the healers and surgeons in better researching the plague once things move on and the Inquisition has established a stronger presence in the area. So he's not going to be around for at least the early part of plot stuff and will mostly be doing the free for all things.

Main plans are: herb collection, a little bit of exploring if its safe enough and pulling dead bodies out of the water for science to investigate them further.
Edited 2015-11-08 16:05 (UTC)
nadasharillen: (Default)

[personal profile] nadasharillen 2015-11-08 06:25 pm (UTC)(link)
In it to win it with herb collection. ^5

Nari is looking for seeds for the garden specifically, and has pouches prepared to store them :3

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eolasemah: (Default)

[personal profile] eolasemah 2015-11-08 05:08 pm (UTC)(link)
Similarly, Sina's health keeps her back at Skyhold. But she'll miss you. bring her herbs
snarksman: (Default)

[personal profile] snarksman 2015-11-08 05:41 pm (UTC)(link)
Cullen is sadly staying in Skyhold and supervising from there. Bring those Inquisition kids back home, made your dad proud!

Clint, on the other hand, is getting sent here because I'm mean. He's signed up for some of the closed assignments, but he's up for doing anything with anyone, because he's friendly like that. He doesn't like zombies, however, so he will be shooting a lot of those.
Edited 2015-11-08 17:41 (UTC)
equanimiti: (☾In all of the Empire's Splendor☽)

[personal profile] equanimiti 2015-11-08 05:45 pm (UTC)(link)
Can Clint and Alayre bond over zombie killing? The Knight-Commander has an extreme disgust for the Undead. He'll cringe a little but he will kill those shambling corpses dead-er.

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serannas: serious (Default)

[personal profile] serannas 2015-11-08 05:42 pm (UTC)(link)
Ellana will be gathering resources and fending off the undead. She will be available for rescuing PCs from the corpses using her magic.

Christine will be tending to the sick while careful not to catch the plague from them.

I'm up for any meet ups and banding together that you want to do.
Edited 2015-11-08 18:23 (UTC)
ombranera: (Not a bad look for you!)

[personal profile] ombranera 2015-11-08 06:39 pm (UTC)(link)
Zevran will be a miserable, sodden little Antivan assassin scouting what needs scouting, tracking what needs tracking, killing what needs killing, and trying not to think of the last time he handled so many undead. Why. Why is this happening again?

Adelaide will be tending to the Inquisition's injured and researching the plague while attempting to maintain a careful distance as to not spread it around.

Both are up for random tent assignments and Zev for random assignments in general, so running into either of them or both of them is possible!
amygdalae: I'm the furthest thing from a doormat jsyk (yeah like I believe you there buddy)

[personal profile] amygdalae 2015-11-08 06:40 pm (UTC)(link)
SEND HIM LETTERS UPDATES ADELAIDE KAY?

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samahl: (Default)

[personal profile] samahl 2015-11-08 06:42 pm (UTC)(link)
Cyril is going to be checking the Mire out, so he'll be participating with the Patrol quest, as well as Gathering Resources.

He's also a sucker for helping people who need it, so he'll be doing what he can to Aid the Locals.

Felix is staying at Skyhold. He'll offer you all moral support when you get back.
amygdalae: remember that you are human (technology porn)

[personal profile] amygdalae 2015-11-08 06:46 pm (UTC)(link)
Come Felix let us continue to drink tea and brood over our imminent demise--

I mean

Let's enjoy each other's company before you go off and be all warden-y.

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arlathvhen: (39)

[personal profile] arlathvhen 2015-11-08 06:57 pm (UTC)(link)
Beleth will assume that bogs are just as easy to navigate as forests and spend a day or so getting hopelessly lost and turned around. Feel free to tag along as the chump that trusted the Dalish hunter to be able to tell large rocks from other large rocks, or the chump that has to fish her out of a bog and drag her back to camp. If all else fails, she'll show back up eventually, rather soggy and cranky but otherwise none the worse for wear.

She will also be hitching rides with tall people in an effort to get out of the muck. Plz help.

And of course she will be sticking arrows in corpses and collecting as much elfroot as she can.
el_tybs: Evan Antin (Default)

[personal profile] el_tybs 2015-11-08 11:36 pm (UTC)(link)
I volunteer Sam to get lost with Beleth. He trusts Beleth's navigation skills not for long.
paperwing: (the dark never enters)

[personal profile] paperwing 2015-11-08 07:29 pm (UTC)(link)
Sabriel will be disposing of the dead, because I mean, how could I not have her do that. She will also patrol (because she's a good Warden who willingly patrols) and when not burning the dead and muttering about how necromancy is bad and frowning at spirits that have passed through any rifts, she will also go out of her way to help the locals. What's that, citizen #1 doesn't want to leave because they refuse to vacate their home without this treasured item that's on the other side of the mire? She will go and get it, don't worry, because HELPING.

also I apologise to anyone who shares a tent with her since there'll be nightmares and a lack of actually laying down to sleep and probably shouting herself awake, sorry.

Harding will be everywhere. Well, no, but I will try to get her in everyone's business at least once, because Lead Scout Harding. Her priorities will be patrolling and making sure the healers have what they need to treat the locals, and also writing down every scrap of information she can find and sending it back to Skyhold. (And potentially assignments.) She will also shoot arrows at the dead with minimal complaint and might need some help crossing some of the mire, because, y'know, dwarf. Thanks guys.
Edited (typos) 2015-11-08 22:11 (UTC)
gatheringstorm: (Default)

[personal profile] gatheringstorm 2015-11-08 10:11 pm (UTC)(link)
Korrin will be happy to reunite with her Warden buddy and kick some ass together. And she'll help Harding across, if need be. Qunari are good for that!

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ancarrow: PB: Bridget Regan (Default)

[personal profile] ancarrow 2015-11-08 07:40 pm (UTC)(link)
Eirlys will be helping to treat/research the plague and to treat the Inquisition's wounded. She will also be on the lookout for local plants and herbs, and will especially want to go foraging for dawn lotus.
Edited 2015-11-08 19:42 (UTC)
ombranera: (Default)

[personal profile] ombranera 2015-11-08 08:29 pm (UTC)(link)
If she needs a guard whilst Gathering, Zevran will happily volunteer.
salvatore_underfoot: (Default)

[personal profile] salvatore_underfoot 2015-11-08 08:40 pm (UTC)(link)
Salvatore wants to study corpses - preferably while they're up and moving. Help him trap one! It's for research! Or try to convince him it's a very bad idea.

Necromancy is a perfectly acceptable skill. Lighten up, people.
paperwing: (i won't live in your fear)

[personal profile] paperwing 2015-11-08 10:10 pm (UTC)(link)
opens mouth closes mouth

Sal that's a very very very very bad idea also these people just died? Stop that.

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