As the Inquisition explores the elven ruins at the top of the peak, your character--and whoever you'd like to bring along—will be the one to discover an overgrown, half-collapsed passage to an underground chamber beneath the surface of the ruins. The walls of the chamber will have been carved out in the same style as the elven ruins above, made largely of obsidian and threaded through with very thin strands of what appears to be lyrium. It's not enough to be dangerous, but enough to make the whole area glow faintly blue.
Other than that, the most immediately noticeable thing will be the fact that this chamber is already occupied by a demon/spirit. The spirit will have a humanoid form that seems to shift, slowly, to take on different faces and forms over time, and it will be able to speak in full sentences—a strong indicator of how thin the Veil is here. It will introduce itself as Reminiscence. It will not be violent or attack unprovoked; if allowed to ask questions it will ask the characters where they are from and what it's like there, and if asked about the ruins or the people who previously lived there it will say that they were a long way from home and could never return. The spirit/demon does not have to be killed to explore the remainder of the chamber, as it will stand aside and allow characters to pass, but destroying it will break the hold the ruins may have on characters bewitched by the ruins above and make them safer to explore.
The second notable feature in the chamber is the floor, a massive mosaic. Examining the segments that are intact will show coastlines and mountains and, ultimately, a massive map of Thedas. Large sections will have been destroyed; most of the southern half crumbled, Nevarra and Tevinter patchy and missing tiles, and missing spots elsewhere. But the map will be crisscrossed by dozens of deliberately designed lines in green tiling, thin at their ends and thicker in their middles, some curving gently and others straight. They cross one another in many places, including two that cross at their thickest points directly over the spot on the map that corresponds to the island.
The third notable feature is the shattered remains of an Eluvian. Not all of the pieces can be found, but those that are found can be taken back to Kirkwall.
You can play this in an open log for anyone who wants to tag into, you can do it with just your CR, you can ask for volunteers on the OOC comm, or whatever else you'd like to do, as long as it is RPed in some form. You can add elements as you see fit—extra obstacles, wildlife that needs to be fought off, etc.—but anything that may have wider plot implications must be cleared with us in advance. IC, it should occur on Harvestmere 5 and can OOCly be forward-dated or backdated as needed. You should file a report to the appropriate project leader (Elven Artifacts, with maybe a word to the Rifts and the Veil project as well) as soon as possible but no later than October 31.
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Other than that, the most immediately noticeable thing will be the fact that this chamber is already occupied by a demon/spirit. The spirit will have a humanoid form that seems to shift, slowly, to take on different faces and forms over time, and it will be able to speak in full sentences—a strong indicator of how thin the Veil is here. It will introduce itself as Reminiscence. It will not be violent or attack unprovoked; if allowed to ask questions it will ask the characters where they are from and what it's like there, and if asked about the ruins or the people who previously lived there it will say that they were a long way from home and could never return. The spirit/demon does not have to be killed to explore the remainder of the chamber, as it will stand aside and allow characters to pass, but destroying it will break the hold the ruins may have on characters bewitched by the ruins above and make them safer to explore.
The second notable feature in the chamber is the floor, a massive mosaic. Examining the segments that are intact will show coastlines and mountains and, ultimately, a massive map of Thedas. Large sections will have been destroyed; most of the southern half crumbled, Nevarra and Tevinter patchy and missing tiles, and missing spots elsewhere. But the map will be crisscrossed by dozens of deliberately designed lines in green tiling, thin at their ends and thicker in their middles, some curving gently and others straight. They cross one another in many places, including two that cross at their thickest points directly over the spot on the map that corresponds to the island.
The third notable feature is the shattered remains of an Eluvian. Not all of the pieces can be found, but those that are found can be taken back to Kirkwall.
You can play this in an open log for anyone who wants to tag into, you can do it with just your CR, you can ask for volunteers on the OOC comm, or whatever else you'd like to do, as long as it is RPed in some form. You can add elements as you see fit—extra obstacles, wildlife that needs to be fought off, etc.—but anything that may have wider plot implications must be cleared with us in advance. IC, it should occur on Harvestmere 5 and can OOCly be forward-dated or backdated as needed. You should file a report to the appropriate project leader (Elven Artifacts, with maybe a word to the Rifts and the Veil project as well) as soon as possible but no later than October 31.