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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderiftooc2017-09-08 12:09 am
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MOD POST ↠ September Event

PLOT: THE SEAS SHALL RISE & DEVOUR

For our next event, we'll be looking northeast—all the way off the continent, when reports of suspicious activity on a small island far off the coast of Rivain will coincide with Solas' prediction that the next group of rifters will appear nearby. Hoping to kill both birds with one stone, Inquisition members will sail out on two Inquisition ships to investigate.

PART ONE: RIFTERS & RED SERPENTS

In the first open log, participating characters will sail from Kirkwall into the Amaranthine Ocean and locate a small tropical island west of Llomerryn. The journey will be largely uneventful, other than some choppy seas, but after arriving they'll find a contingent of Qunari from Par Vollen already present to investigate the same rumors. The Qunari won't be hostile, but they will be wary, and the couple who speak Common will be disinterested in small talk.

The Inquisition team will have only a few hours to orient themselves before the predicted rift splits open and drops our new arrivals—right into the middle of the island's bay. Rowing out to retrieve them will initially look straightforward—other than the fact that being wet seems to make the demons a little angrier than usual—but the situation will be complicated when the fighting and thrashing attracts something entirely new. If you've ever wondered what might happen if you crossed a Red Lyrium Behemoth with sea serpents and octopi, then it will be your lucky day! It will not be your character's lucky day, however, as the presence of corrupted monsters in the bay will leave the Inquisition temporarily stranded on the island.

In this log, potential activities include:

  • Sailing for adventure on the big blue wet thing.
  • Sailing for adventure in a scary storm.
  • Beach camping.
  • Trying not to give the Qunari the impression that the South needs an intervention.
  • Rescuing our new rifters from demons and red lyrium sea monsters.
  • Recuperating, healing, and assessing the situation afterwards.
  • Hunting for the source of the red lyrium sea monsters

    PART TWO: RUINS & RUM

    The second open log will focus on exploring the island, escaping it, and then making port in Llomerryn for repairs and supplies before heading home.

    Due to the continued presence of monsters lurking hungrily in the bay, leaving the island won't immediately be feasible. Some characters will be put to task finding a way around this obstacle, while others will need to take advantage of the time they have to search the island, all while preferably while avoiding too much attention from Qunari, who might want to stake a claim to anything that's found if they get there first. Scouting parties will be able to discover ancient ruins—some will be oddly elven, but also the site of a more recent human settlement.

    After a week stranded on the island, the Qunari, whose own ship is conveniently anchored on the other side of the island, will offer to assist the Inquisition in making it past the monsters in exchange for a full report on their findings there. Making it out of the bay will result in some damage to the ships, however, and between that and depleted supplies, the Inquisition team will need to detour to Llomerryn to recuperate.

    In this log, potential activities will include:

  • Hacking through jungle, maybe finding monkeys.
  • Exploring ancient elven ruins as well as the site of a more recent settlement, both mysterious.
  • Seeing gatlok in action.
  • Exploring Llomerryn, including its black markets, and possibly starting tavern fights with pirates. Or making friends. Or both at the same time.

    RECOMMENDED PLAYER PLOTS

    Over the course of the event there will be several unanswered questions or more in-depth plot threads that are available for players to take on and lead as miniature player plots or closed logs with their CR. We'll provide about a paragraph's worth of information about the parameters and what characters will be able to find or accomplish, but the rest will be up to you. Your options include:

  • Discovering the source of the red lyrium infecting the sea creatures.
  • Making the bargain with the Qunari for their assistance (and deciding how much to actually tell them).
  • Finding the artifact that drew attention to the island in the first place.
  • Making an alliance with a pirate armada in Llomerryn.

    If you're interested in taking on one of these things, comment here to let us know before midnight on SEPTEMBER 15. If more than one person wants something, we'll RNG. And if you have an idea for your own plot-within-the-event, you're more than welcome to drop it onto the plot request page.

    SCHEDULING & NOTES

    IC, this event will be forward dated to begin on Kingsway 20, and characters who go along can expect to return to Kirkwall by mid-Harvestmere. OOC, the first part will be posted as soon as rifter apps are all processed—so most likely tomorrow or Saturday—and the second part will be posted on September 22.

    You're welcome and encouraged to use this post to post plotting comments and make plans.

    And a final note: we strongly encourage people who want to participate but don't have a good reason for their characters to go along to just make one up. Maybe they're needed for manual labor. Maybe their boss thought they looked like sea air would be good for them. Maybe they were helping load supplies and a hammock looked really comfortable and they woke up at sea. Maybe their boss just wanted them out of the way for a while. Don't stress about it. It's cool.