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faderiftooc2016-01-25 01:22 am
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CLOSED QUESTS ↠ EMPRISE DU LION, PT. 1
QUEST SIGN-UPS: EMPRISE PT. 1
Quests for Emprise du Lion will be split into two phases. This is the first phase, which is focused on action-adventure. Depending on the outcomes of these quests, the involved locations will become available for open RP and exploration afterwards--we'll add new top-level comments to the Emprise du Lion post as that occurs. The second phase of quests, which will be posted in February, will focus on new discoveries and consequences/resolution in the areas that are opened up through these first-phase quests. Characters can participate in both phases.
Sign-ups for this phase will close on January 29 at 11:59 pm EST. Quests will be distributed via RNG if there are more volunteers than slots. All plot logs will be posted simultaneously and forward-dated to the listed IC dates. (Look, we have a calendar!)
Breach Valeska's Watch
Valeska's Watch is a Grey Warden outpost that was built into the ground directly on top of an entrance to the Deep Roads that was used by the darkspawn during the Third Blight. Since the Wardens withdrew to the Western Approach, it's been locked and left empty. Your characters will be asked to find a way inside to see if any useful information or supplies were left behind, as well as to check the structural integrity of the walls blocking the Deep Roads entrance.
IC DATE: Guardian 13
PARTICIPANTS: One team of four, with up to two slots reserved for Grey Wardens.
LOGISTICS: The team will need to decide in advance how to access the fortress. From there, we'll provide a mod-written starter that outlines the setting and what the characters will face, as well as at least one additional GM comment once they've progressed through the first area.
Destroy the Red Lyrium Quarry
The Inquisition's prompt arrival in the region has caught the Red Templars off guard and unprepared. Their attempt to mine the red lyrium infesting Emprise du Lion is still in its early stages, with the focus primarily on carving through the rocky hillside to access deposits rather than removing and shipping them out. Stopping this endeavor before it gets too far is a high priority. So is securing the release of the imprisoned villagers who are being used to mine the red lyrium and slowly dying of overexposure to both the lyrium and the elements.
IC DATE: Guardian 18
PARTICIPANTS: One team of four or two teams of three, depending on interest.
LOGISTICS: The team(s) will need to decide in advance between an open assault on the mines or a stealthier approach. We'll provide a mod-written starter that outlines the setting and the forces the characters will face, as well as at least one additional GM comment when the characters reach the center of the quarry.
Take Suledin Keep
The bulk of the Red Templars' forces are occupying Suledin Keep, an ancient elven fortress. They're taking orders from a suspicious man in plain clothes and holding a number of giants captive. After the attack on the quarry, they will pull into the fortress and fortify their defenses. The bulk of the Inquisition's forces will be participating in the assault on the Keep (with an open post for anyone who wants to be in the fray); the closed aspect of this quest is for three specific pieces of that assault.
IC DATE: Guardian 23
PARTICIPANTS: Three teams of three, with a guaranteed spot for Michel de Chevin if he wants it.
LOGISTICS: The three teams will each be given a different Important Task to accomplish during a broader assault on the Keep. We will provide periodic GM comments to aid in coordination, NPC the surrounding Inquisition forces and opponents, and keep things moving.
DRAGONS!
The dragons on the other side of Drakon's Cleft (we know) are a menace to both the Inquisition's forces and to the routes that the Inquisition is clearing in order to restore access to Sahrnia. Please go take care of them--preferably without destroying the ruins they're occupying.
IC DATE: Guardian 28
PARTICIPANTS: Three teams of four. At least two of these teams will need to consist of characters capable of fighting a dragon directly; a third may be set aside for characters who might want to come up with an indirect approach, depending on interest.
LOGISTICS: Each team will simultaneously take on a single dragon--the thinking being that this will keep them each too distracted to come to one another's aid. We'll provide mod-written starters that set the scene and a brief OOC summary of the dragons' behavior and tactics, then leave controlling the dragons to the players. At player request, we're also happy to run RNG for the right to the final blow.
ASSIGNMENTS
Assignments are listed here! Please make sure to get in touch with your group mates either on plurk (if you have everyone added there) or via the linked comments soon, even though these events are forward-dated, so you can coordinate and ask us any questions that arise in advance if possible.
Valeska's Watch | Red Lyrium Quarry | Suledin Keep | DRAGONS! |
Notes: We had more volunteers than slots this time, so unfortunately not every character is included. Please keep in mind that there will be additional opportunities for involvement, including a second phase of quests focused on exploration and discovery once the dust has settled in these four areas! The dragons were in particularly high demand, so for future dragons we'll make sure people who haven't had a chance yet get preference.
We did manage to include every player at least once. (We had to add an extra slot to do it and can't guarantee it will work out in the future, but this time it was only one additional player, yay!) If you volunteered multiple characters and want to swap your unselected character into your current character's quest slot, we can do that, but we can't shuffle anyone between quests or allow you to trade spots with other players. If you do want to swap characters, let us know here ASAP.
DESTROY THE RED LYRIUM QUARRY
Team Two (West): Cade, Varric, Anders
Information: We've split you into two groups: one to approach the quarry from the east, the other from the west. The quarry is a half-circle, so the two groups will meet in the middle, where we'll provide another GM-style tag. Before we write your starters, we need to know:
IC, this will occur on Guardian 18. OOC, we'll put up the log and starters as soon as possible after we have this information from you--just reply to this comment to let us know the answers. (We hope this will allow you plenty of time to RP everything out, but if anything is incomplete as of March 1, we'll ask you to hammer out a resolution with us OOC so we can move on with the second phase of plots as you backtag.) You're welcome to reply to this comment to plot and discuss amongst yourselves. If you need our attention, please use the QUESTIONS comment.
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Kas will suggest the sneaky route but he'll go with what the other two choose.
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Evie has a lot of weapons hidden in her coat; specifically for this, due to sneaky, she will opt for throwing knives (as many as possible which she'll try to reclaim, no more than fifteen at this time however), her palm sized knife
for assassinating, and her canesword, though she won't be using that unless they blow cover and there's no other options. She'll also have her lock-picking tools, a single potion, and a detailed plan that they absolutely in no way will deviate from.no subject
He'll have a basic staff, a lyrium potion or two depending on availability? as well as a few health potions and bandages for when he gets exhausted or when others are free to help with those sorts of tasks.
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Norrington will have:
- Healing potions.
- Lyrium potions, for himself and for And-WE MEAN DETLEF.
- His silverite sword (which I am going to stick a rune in as soon as I can afford one.)
- Templar shield.
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Sorry in advance that Detlef will be unapologetic about Norrington taking the brunt of everything...
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