Fade Rift Mods (
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faderiftooc2018-07-17 09:17 pm
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MOD PLOT: SHOULD GLORY COME AT SUCH A PRICE
MOD PLOT: SHOULD GLORY COME AT SUCH A PRICE
OPEN LOG
The open post for characters going to Minrathous is up here! There's no required sign-up form for your character to go to Minrathous, but you should add their name to this spreadsheet, to record their rooming assignment. Rooms will be assigned, so you can place your character with a random stranger, but characters who know each other can also get lucky and assigned to room together and/or swap rooms with other people as desired.
As a reminder, each player can send one character into Minrathous. This is because Tevinter wouldn't be down with a hundred foreign military members hanging out in its capital, so limiting everyone to one character will keep the number a little more reasonable while allowing everyone to participate.
Mages, elves, rifters, etc., are all welcome to participate, but as a prerequisite for attendance, your character must be able to behave or convincingly promise that they will. If you aren't sure if your character would be allowed to go, you can ask here. All characters who do go will be warned that it is of the utmost importance that they behave themselves and that the consequences if they do not will be severe. So if your character, looking deep into their own heart, can't honestly say that they can go to Tevinter and talk to people without slapping anybody or otherwise causing a ruckus, no matter who Wrong that person may be, they should probably not go.
Anyone who does go and does cause problems for the Inquisition while there can expect IC consequences. If you do decide that the character you're sending is going to cause a problem, let us know here so we can let you know what the consequences would be in advance and let you make informed choices about what to do.
PLAYER-LED PLOTS
We have a number of player-led plots available. For those of you who are new to FR, these are plots where a few paragraphs of information are provided by the mods to a player, who then runs with it on their own within the parameters given. Each of these will be assigned to one character, who can bring along a partner or small team to help at their discretion.
The following three plots take place outside of the city, and preference for these will be given to characters who aren't participating in the Minrathous part of the plot:
1. Closing a rift in a Tevinter village. (Must have or bring people who have anchors.)
2. Locating a few key refugees who were displaced into Tevinter following the Ander invasion of Nevarra and Orlais.
3. Assisting a Tevinter team with excavation of ruins in the Silent Plains.
The remainder will take place inside the city and must be assigned to characters participating in the Minrathous part of the plot:
4. Visiting the Minrathous Circle to acquire sensitive information.
5. Three assassinations, for three different people/pairs.
6. Formally meeting with the Archon to discuss his reasons for inviting them to the city.
You can sign up for these plots here. Please sign up by the end of the day on July 21 so we can get everyone additional information!
PART II
The more action-oriented Part II of this plot will go up in about a week, so plan your tag load accordingly.
QUESTIONS
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Asking for a friend.
Also a real question: If I wanted to do an open post during this event (as Loki) that includes say, Frigga or Odin, would it be alright to play them in my tags or should I make one or the other a Side Character officially?
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You don’t need to make Loki’s parents side characters—we actually don’t allow canon characters as side characters, whether they’re AU or not—and it’s fine to play them as NPCs in logs as necessary.
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He's going to try to keep it super hush-hush within the Inquisition because it's hugely embarrassing for just about everyone involved, he doesn't want his family on the Inq's shitlist, etc.
OOCly I intend it to be resolved on a personal level without including anyone who isn't directly involved, but I figured a heads-up was in order just in case!
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Hanzo has been 'on the run' from Tevinter for a decade now, but the Shimadas are still present. They're described in his app as being more black market-esque mages, getting involved with the Venatori and so on. My question is then - would you consider there to be significant risk to Hanzo being in Tevinter? He's going, but he's going to be as elusive and sneaky as possible, which given his training should be okay-ish.
I just wanted to check in and see what kind of assumptions I could make about Hanzo's position in Tevinter society before I go ahead and just assume that people would be after him; he's likely not as well known now as he was before, even if members of his family might want him back, so it could make for an interesting mini-plot with him at some point!
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PLOT SIGN-UPS
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PLOT(S): Visiting the Minrathous Circle, Three Assassinations
NOTES: Loki would have studied at that circle so he is already familiar with the location and, presumably, a good number of the staff. Whether they like him or not is up for debate (they do not) but could aid the mission.
As for assassinations well he likes the stabby. How better to celebrate coming home than stabbings?
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Northern Powers project.
WHAT: Kill Diciena Maion, the adult daughter of a magister, who is surrounded by her close friends and a bevy of servants at all hours of the day, and is happily engaged in a passionate affair and so impervious to seduction. Unfortunately for her that affair is with Larissa Garridus, a confirmed member of the Venatori. A zealous convert, Diciena has been using her position to fund and promote the Venatori cause very effectively, and has reportedly become an important asset in their efforts to gain followers in Minrathous. Her death must appear to be the result of a tragic accident of some kind, with bonus points if it's a bit embarrassing, to dent her status.
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PLOT(S): Formally meeting with the Archon to discuss his reasons for inviting them to the city.
NOTES: he has the Worst Hat and Thranduil needs to see it with his own eyes.
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PLOT(S): Visiting the Archon!
NOTES: This is his bread and butter and probably the only reason he came-- also although he has likely never met the Archon in person (or was a child), it would make sense if his house name is familiar.
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PLOT(S): Three assassinations, visiting the circle
NOTES: He’d probably get away with visiting the circle but it would be a risk for him / the Inquisition finding out about his past properly.
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PLOT(S): If you're interested in more than one, list them in order of preference.
NOTES: Formally meeting with the Archon, Visiting the Minrathous Circle
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WHEN: On the last day of the first log/first day of the new log
WHAT: About a week into the visit, the Archon will invite Herian and up to three Inquisition representatives (Herian gets to choose who) to meet with him privately to discuss his reasons for inviting them there and, presumably, the terms of a potential partnership in light of the chaos originating from the Anderfels.
HOW: Additional information will be provided to you when the second log goes up, including a starter for the team, during which there might be some light GMing. All you need to do right now is find a team, and make sure you tell them that it might influence their participation in the remainder of Part 2, Whatever It Is. Afterwards, make sure that you file a report at some point with the relevant project or division — in this case, the Diplomacy Division.
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PLOT(S): Closing rift, locating refugees
NOTES: N/A!!
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Forces division.
WHAT: Your character and their team has been tasked with locating and escorting to Skyhold a family of refugees displaced by the invasion. An Inquisition agent has had word from an important contact that he and his wife and children have been forced to flee to Tevinter, where they've taken refuge in a village outside Nessum. On arrival, the team will discover that this "contact" is not in fact the crucial research asset that was described, but a simple farmer—the Inquisition agent's brother, Louis. The agent lied in his reports in an effort to get the Inquisition to use its limited resources to escort his brother and family to Skyhold more rapidly.
The team will need to decide whether to leave them in Nessum, where they have been taken in by a family of Tevinter farmers who are clearly struggling to accommodate the additional boarders but insist they are happy to continue, or to escort them to Skyhold, skirting the warzone and traveling through the now-dangerous, bandit-prone areas that have popped up along its edges with an assortment of civilians ranging in age from their 60s to a toddler. The family will fairly desperately want to go with the team, fearing stories of Tevinter and the possibility of being taken captive by slavers despite the apparent lack of immediate danger.
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PLOT(S): Excavating the Silent Plains
NOTES: she already owns an appropriate desert archaeology wardrobe
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Corypheus' History project.
WHAT: The research team that the team is sent to join was excavating Inghirsh ruins a day's ride into the Plains, where rather than the team, they will find some signs of a struggle. Tracking in a dusty desert isn't easy, but with careful searching they can pick up a trail, symbols made of rocks and twigs, presumably left for them by the missing researchers. It ends in an area of the plains where the land splits into a narrow canyon, curving away into the distance. The team will have to figure out a way down, where a search will allow them to pick up the trail once again.
If you'd like to include combat, they may be ambushed at this point by a group of cultists and—notably—darkspawn, wearing the same clothes and appearing to fight in cooperation with those cultists, responding to shouted orders and occasionally shouting a few words of their own. You can scale how many attackers are present to fit the size of the group, if you opt to include this fight, but all of them will fight to the death.
Whether they're attacked or not, the team should then find the entrance to a cave system nearby, and follow elaborate carvings on the walls to what appears to be a temple, where the research team has unfortunately been sacrificed. It's up to you whether or not there are somehow one or two survivors, and whether the cultists are present to be killed or already gone. (The only thing off the table is taking one of the cultists alive.) A hurlock will have been left behind, apparently mortally injured. He will do his best to trigger a trap meant to kill the intruders, but will fail, and he will not respond to attempts to speak to him except with scornful looks. He will repeat No words of desire may sway His will, no cry of valor may stand against Him, for His Silence conquers all, over and over, until he finally dies. Touching him would be inadvisable.
Anyone well-versed in such things can recognize the temple as dedicated to the Old God Dumat, and there are signs that the place has been in use for centuries, perhaps longer. It would take another research expedition to fully explore and explain the cave temples, but if they have time to search, the team can bring back with them a number of extremely old-looking scrolls written in Ancient Tevene, and a chest of relics containing things like pieces of bone, vials of...who knows what, a single claw from a high dragon, and other odds and ends.
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PLOT(S): Formally meeting with the Archon, Visiting the Minrathous Circle
NOTES: He knows how to behave with the Archon, and knows the value of sensitive information whether it's against the Imperium, the Venatori, or the Inquisition.
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PLOT(S): Three Assassinations
NOTES: like he's an assassin so do you want this job done well or do you want it effed up. also his auto alibi is his identical twin brother who will also be in the city.
(also also if he could end up assassin cooperating with his long time collaborator Caspar Perakis that would be ideal thanks, if Caspar signs up)
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Northern Powers project.
WHAT: Kill Antoninus Forlan, a blacksmith and prominent member of the Minrathous chapter of the anti-establishment/anti-mage rebels. He is currently locked in a battle for leadership of the organization, with him representing the faction that sees the unrest the Venatori are causing as a plus, and advocates working with them to undermine and destabilize the Archon. (His rival for the role still believes in toppling Tevinter's government, but refuses to get in bed with the Venatori to do so.) Forlan's death will cause his particular faction of the rebel group to fall apart, as long as the death appears to be the fault of someone or something other than his rival.
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PLOT(S): Assisting a Tevinter team with excavation of ruins in the Silent Plains
NOTES: he also owns an appropriate desert archaeology wardrobe and if you don't let him go he will throw an actual tantrum
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PLOT(S): Closing the rift
NOTES: She has an anchor, so she'll just need to bring people to help her curbstomp the demons.
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Rifts & the Veil Project.
WHAT: Rifts have only recently begun appearing within Tevinter's borders, and one causing particular trouble is located in a fishing village southeast of Caiman Brae, where a rift recently erupted over the river and caused the village's entire population of about thirty people to abandon their homes and set up a camp beyond the demons' usual range. In their absence, the village has been largely destroyed by roaming demons. Your character and their team are tasked with closing the rift only, and the demons they face can be up to you. The entire enterprise will be somewhat complicated by the fact that the rift is too far away from the river bank to reach from land, and the water is too quick-moving and in some places too deep to easily wade out to handle it. Creative problem solving involving ropes and boats might be necessary. (Build a ferry! Ford the river! Caulk the wagons and float!) And remember that it takes more than one anchor to close a rift, so Resa will need to bring a couple of other folks with anchors to get the job done!
Whether they also linger to help with clean-up is up to the team. Among the villagers there's one mage—a child—and a couple of slaves belonging to the village's wealthiest family, which also owns most of the land, but otherwise the villagers are poor fishermen and their families. They’ll all be fairly curious about rifters and Southerners, in that order, and grateful for any additional assistance provided.
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PLOT(S): Assisting a Tevinter team with excavation of ruins in the Silent Plains, Three assassinations, for three different people/pairs.
NOTES: He is strong - a quality that might be appreciated for the excavation. And, like any Arda Elf, he has excellent senses/balance. If there are tough places to enter, he can do it. As for the assassinations, he has experience in that department and he can see it done quickly and quietly.
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PLOT(S): Three assassinations, locating refugees
NOTES: Is an assassin back home (unless sending a rifter assassin is a bad plan) but equally also very good living out in the wilds so she'd be helpful with that
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Northern Powers project.
WHAT: Kill Caius Forinus, a laetan mage who has been identified as a Ventori enforcer responsible for blackmailing and intimidating members of the Magisterium into voting with the growing Venatori bloc. Before he began working for the Venatori, he freelanced for a number of criminal organizations in Minrathous, and Bronach would be ordered to stage the death to look like one of them is responsible (and provided with some minimal info about their methods/symbols to assist her). The biggest obstacle will be catching Fornius unawares--he's a formidable and brutal fighter, and is very wary, knowing that he is unpopular with a number of powerful people.
Re: PLOT SIGN-UPS
PLOT(S): Visiting the Minrathous Circle, Formally meeting with the Archon
NOTES:
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WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Corypheus' History project.
WHAT: Audra's task is twofold. The first is straightforward: an Enchanter in the Minrathous Circle sympathetic to the Inquisition has invited them to visit to see a demonstration of advanced Creation-based healing techniques by his students, during which he'll also surreptitiously slip one of them the design for a Stout Rune to add to the Inquisition's runecrafting capabilities.
While they have access to the Circle, however, the team will also be asked to act on a tip previously acquired by Skyhold that a small group of mages operating out of the Circle has been committed to proving that Corypheus is not, in fact, an ancient Tevinter magister—and thus preserving a bit more of their reputation, such as it is, and ability to claim Tevinter did not truly start the Blight—and has accumulated a great deal of research in the process regarding not only Sethius Amladaris, but his contemporary priests and potential co-conspirators in the effort to breach the Golden City. Getting an opportunity to look at that research will require either having a few individuals sneak away from the group or creating a distraction sufficient to cover for all of them, but either way it's imperative that the Minrathous Circle not be made to regret its hospitality.
The research itself, if it's successfully reviewed, will primarily be in ancient Tevene, but notes taken in the trade tongue will list a number of family names and include a timeline of sightings of talking darkspawn, including these notes and a bare-bones description of the Architect and his plots to infect Thedas with the taint and to cure darkspawn somehow, apparently obtained from a drunk Warden in a tavern some years ago. It would also be possible to take a few pages of the Tevene without necessarily risking notice, since the notes are scattered and the researchers do not appear to be particularly organized, but between the archaic language and the handwriting, they'll need to be translated later.
Re: PLOT SIGN-UPS
PLOT(S): goin' with Closing a Rift :U
NOTES: seems safest tbh