Fade Rift Mods (
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faderiftooc2018-07-17 09:17 pm
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MOD PLOT: SHOULD GLORY COME AT SUCH A PRICE
MOD PLOT: SHOULD GLORY COME AT SUCH A PRICE
OPEN LOG
The open post for characters going to Minrathous is up here! There's no required sign-up form for your character to go to Minrathous, but you should add their name to this spreadsheet, to record their rooming assignment. Rooms will be assigned, so you can place your character with a random stranger, but characters who know each other can also get lucky and assigned to room together and/or swap rooms with other people as desired.
As a reminder, each player can send one character into Minrathous. This is because Tevinter wouldn't be down with a hundred foreign military members hanging out in its capital, so limiting everyone to one character will keep the number a little more reasonable while allowing everyone to participate.
Mages, elves, rifters, etc., are all welcome to participate, but as a prerequisite for attendance, your character must be able to behave or convincingly promise that they will. If you aren't sure if your character would be allowed to go, you can ask here. All characters who do go will be warned that it is of the utmost importance that they behave themselves and that the consequences if they do not will be severe. So if your character, looking deep into their own heart, can't honestly say that they can go to Tevinter and talk to people without slapping anybody or otherwise causing a ruckus, no matter who Wrong that person may be, they should probably not go.
Anyone who does go and does cause problems for the Inquisition while there can expect IC consequences. If you do decide that the character you're sending is going to cause a problem, let us know here so we can let you know what the consequences would be in advance and let you make informed choices about what to do.
PLAYER-LED PLOTS
We have a number of player-led plots available. For those of you who are new to FR, these are plots where a few paragraphs of information are provided by the mods to a player, who then runs with it on their own within the parameters given. Each of these will be assigned to one character, who can bring along a partner or small team to help at their discretion.
The following three plots take place outside of the city, and preference for these will be given to characters who aren't participating in the Minrathous part of the plot:
1. Closing a rift in a Tevinter village. (Must have or bring people who have anchors.)
2. Locating a few key refugees who were displaced into Tevinter following the Ander invasion of Nevarra and Orlais.
3. Assisting a Tevinter team with excavation of ruins in the Silent Plains.
The remainder will take place inside the city and must be assigned to characters participating in the Minrathous part of the plot:
4. Visiting the Minrathous Circle to acquire sensitive information.
5. Three assassinations, for three different people/pairs.
6. Formally meeting with the Archon to discuss his reasons for inviting them to the city.
You can sign up for these plots here. Please sign up by the end of the day on July 21 so we can get everyone additional information!
PART II
The more action-oriented Part II of this plot will go up in about a week, so plan your tag load accordingly.
no subject
WHEN: During the first week of the Inquisition's visit to Tevinter
HOW: While you're required to RP about this in some form, you can choose how to do it. You can post open sign-ups on the OOC comm or invite a person or three of your choice to help; you can write a multi-part log, zero in on one scene you think would be the most fun and only write that, handwave the mission itself and instead do a crystal post about the aftermath, or whatever else seems fun and a good fit for the assignment. And make sure that afterwards you file a report at some point with the relevant project or division — in this case, the Rifts & the Veil Project.
WHAT: Rifts have only recently begun appearing within Tevinter's borders, and one causing particular trouble is located in a fishing village southeast of Caiman Brae, where a rift recently erupted over the river and caused the village's entire population of about thirty people to abandon their homes and set up a camp beyond the demons' usual range. In their absence, the village has been largely destroyed by roaming demons. Your character and their team are tasked with closing the rift only, and the demons they face can be up to you. The entire enterprise will be somewhat complicated by the fact that the rift is too far away from the river bank to reach from land, and the water is too quick-moving and in some places too deep to easily wade out to handle it. Creative problem solving involving ropes and boats might be necessary. (Build a ferry! Ford the river! Caulk the wagons and float!) And remember that it takes more than one anchor to close a rift, so Resa will need to bring a couple of other folks with anchors to get the job done!
Whether they also linger to help with clean-up is up to the team. Among the villagers there's one mage—a child—and a couple of slaves belonging to the village's wealthiest family, which also owns most of the land, but otherwise the villagers are poor fishermen and their families. They’ll all be fairly curious about rifters and Southerners, in that order, and grateful for any additional assistance provided.