MOD ANNOUNCEMENTS: NOVEMBER
OOC & ADMINISTRATIVE UPDATES
Upcoming Dates- Native Applications: Open until 11/24 at 11:59pm US Eastern (when our Mod Holiday Hiatus** begins)
- Rifter Applications: Closed until further notice
- CR Meme: December 5
- Next TDM: November 20
- Next Deadline for IC Leadership Applications: November 24
Our
Calendar is now once again mostly accurate. Please make sure you add any assignments or player plots with plot impact/wide relevance to it!
** See below.
The
Game Updates post has also been updated! You might notice that it's missing IC news updates. This is because we are now forcing a PC to read IC news via crystal, to allow people to react or ask questions. That will be up later this month! Any member of Base Operations may ICly volunteer (or OOCly ask to be ICly ordered) to take a turn presenting the news.
Rule ClarificationsBelow are a couple clarifications on game rules/policies. Despite the length, these aren't huge problems, because you guys are all amazing like that. They're just small problems we want to make sure don't turn into bigger ones in the future.
NPC USEA few notes about NPCs! As mentioned elsewhere, the Gallows is home to a small, indistinct, largely faceless blob of Inquisition NPCs like cooking/cleaning staff, guards, the ferryman, etc., who are there to do the work that no one really wants to RP about (and who can be easily disposed of if someone
does want to app a ferryman). It's fine for everyone to use these NPCs, name them as needed, give them quirks, etc., to facilitate their other RP.
Beyond that, we ask everyone to exercise as much restraint as possible with the invention and use of permanent Inquisition NPCs or NPCs who are at PCs' personal disposal. In addition to wanting a more dynamic and less isolated setting, a big part of the reason we uprooted the game and made everyone move to Kirkwall was to cut down on the number of NPC coworkers who had to be accounted for all the time—resulting in people wondering why only our weird assortment of PCs were vocal on the crystals, in it making no sense for relatively inexperienced newcomers to be given responsibilities over a dozen seasoned NPC professionals, and in us needing to always scale plots and crises to take into account thousands of NPCs who could probably handle things with or without PCs' help. We'd like to avoid sliding back into those problems via the proliferation of player-invented NPC additions to the Kirkwall outpost's resources.
There are some things—like sailing a pirate ship—that just can't get done without a fair number of NPCs to assist, and that's okay. We have no desire to outlaw (ha ha) pirate ships. It's also obviously fine for your character to have friends, family, contacts, employees, etc., who are useful or facilitate plots. But there are a few things we need everyone to keep in mind:
1. Keep groups of NPCs like the blob of anonymous Inquisition personnel, your character's employees or networks of contacts, etc., limited to the minimum plausible number. It's fine for your character to lead a mercenary group or have a spy network, but don't say they have a hundred people under their command where five will do. If you want to claim your character has more than five NPCs under their command, or has any NPCs with significant useful abilities at their disposal, and that wasn't already specified in your app when we approved it or cleared through prior contact with us, please submit that to us for approval via the Mod Contact.
2. Outside the anonymous blob of Gallows staff doing boring work, NPCs can't join the Inquisition (at the Gallows outpost, anyway) or otherwise be directly involved with it—they have to go through your character. Your character's NPC cousin can send war-relevant information to your character, but he can't move into the Gallows and join the Forces Division, won't be issued a sending crystal, and can't be authorized to act as an Inquisition representative on his own.
3. We try to give people control over their own individual NPCs to whatever extent possible, but at the end of the day, all NPCs are ultimately under our control. We won't swoop in and kill or control them or whatever else without talking to you and trying to work out alternatives first (unless you want them killed), but if there's a situation where plot plans are hindered by the existence of NPCs, it will be your responsibility to either get them out of the way/explain why they're unavailable/etc., or to let us drop rocks on them if we tell you we need to.
4. Remember that all NPCs in the game should be doing the boring things necessary for PCs to go do cool things, never solving problems independently or stealing anyone's thunder, no matter how much sense it might make. Please don't jump in offering to have your NPCs be the sources of information that other players might want their own characters to figure out, don't take an assignment where the entire point is to find a piece of information (rather than finding information leading to something else more interesting to RP) and say the NPCs would just do it for you, that sort of thing. Even if the NPC is already in the area and it's sort of implausible for PCs to trek across the continent to do something, the whole point is to let PCs do something, so give the NPC the flu or whatever you have to do to make it work. Using NPCs as a shortcut so that PCs can get to the good stuff is great! Offering them as a solution that eliminates the need for PCs to do something cool is not.
We'll be adding some of this to the FAQ for reference.
PLOT SIGN-UPS AND INTERPERSONAL CONFLICTSNot everyone in FR gets along, and that’s okay. It’s going to happen whenever a large group of people with diverse personalities has to deal with one another for a prolonged period of time. If you have a conflict that goes beyond just not liking somebody much and want to fully avoid contact with them IC and OOC, you have two options:
1. You can tell the player yourself that you would rather not play with a given character or have contact OOC, then take the initiative to remove yourself from situations or IC mission teams where you may need to interact in ways you don’t like. (We take a pretty loose “work it out, we’re not your mom” approach to interpersonal conflicts, but we
don’t take a loose approach to people ignoring lines once those lines have been clearly drawn. If someone persists in contacting you when you’ve explicitly asked them not to, let us know and we will handle it.)
2. You can formally ask us to make sure you aren’t matched with a given player or character in plots, with the understanding that whenever both of you are chosen by RNG, the person asking not to be matched with someone else will be the person who isn’t selected. We’ll never bump anyone out of a plot because someone else has asked not to RP with them. If we have two people who have both asked not to play with each other, we’ll flip a coin.
These are the only options you have. One option you definitely don’t have, in particular, is contacting IC leaders’ players to ask them to choose or change the teams for assignments based on who you would like or not like to play with. Division Heads and Project Leaders are not mods, they are players who have volunteered to handle some OOC work in order to help create and facilitate RP for others, and it is not their job to have to manage interpersonal conflicts between players.
We will make sure any formal requests (option 2 above) are honored when IC leaders dole out assignments and handle it if you let us know we missed something and made a mistake. But if you've chosen not to make such a request formally in writing via the Mod Contact, and you’re matched with characters you don’t want to play with, or think there’s a chance you might be and don’t want to risk it, your
only option is to withdraw from participation yourself. That’s it. Anyone who tries to influence team selections under the table by approaching Project Leaders or Division Heads and asking them to avoid or create certain combinations will get an automatic strike.
The exception to this is IC leaders themselves, who who are required to play with everyone else in the game if it relates to their sphere of leadership. That doesn’t mean they have to play with everyone else all the time; if you have an IC leadership role and don't want to RP with a player or character for whatever reason, you’re welcome to limit your interactions to plot-related RP or OOC discussions, and you can limit the methods people can contact you about your character’s IC job to
easily found and accessible OOC or IC inboxes if you prefer. (We ask that all project or similar plot related plotting posts and sign-ups go on the OOC comm, anyway, so no one is required to add everyone else on Plurk or Discord to be an IC leader.) You can also make arrangements for an IC assistant or someone else to handle communication with given characters on your character’s behalf when possible.
What you can't do is wall off or exclude any player or character from fully participating in the division or project that your character oversees because you don’t get along OOC. This is a requirement you all agreed to when you applied for the position, and anyone who finds they can’t comply with that requirement will need to work with us to have their character removed from their role.
Mod Hiatus/Holiday ACMOD HIATUSEach year around the holidays, we mods take our Holiday Hiatus, a wonderful and astoundingly short month-ish period in which we do absolutely zero modwork. No apps, no posts, no plot requests, no answering questions, no AC,
nothing. It's a necessary break to allow for holiday travel, and to recharge our batteries to continue running the game for a fourth year.
The hiatus officially runs from December 1 to January 5, but in order to make sure we can get everything squared away before we retreat into our caves for a long winter's nap, the deadline for new requests/questions/apps/etc. is 11:59pm Eastern on November 24th. Anything received before that deadline will be handled before we go.
Once the clock ticks over onto November 25, native apps will be closed, and we'll ask that you please refrain from submitting new plot requests/questions until we resume work on January 6. (Even if we don't
have to answer things right away, seeing them pile up while we're trying to take a break can be stressful, and the urge to to just discuss them or handle a couple while we have a minute can be overwhelming, and then before you know it we're not really taking a break.) We'll post reminders when the deadline approaches, but this is your formal heads up to please keep this in mind as November winds down and make sure you plan in advance for any plots you want to run in December or early/mid January.
HOLIDAY ACThe good news for you is that our hiatus includes giving K2, our incredible and incredibly overworked list mod, a month off from processing AC. Everyone must submit AC as usual for November by November 30, but there is no AC requirement for the month of December. Threads RPed in December can still be counted for AC rewards as usual.
IC & PLOT UPDATES
Firstfall Mod PlotInformation and sign-ups for this month's upcoming plot, focused on a major battle between Corypheus forces and those of Orlais and the Inquisition, have been posted
here! The structure and sign-up method for this plot is a little different than our usual fare, so make sure you take a look and sign up before
November 10 to avoid winding up with something you don't like.
The War TableReminder to turn in reports by the 10th for any plot-relevant assignment or player plot if you want the results taken into account in the mod plot. If you don't turn in a report by the 10th for any mission that requires it, we will assume that work wasn't done before the battle.
On the Horizon: Divine ElectionOne of last month's assignments for Chantry Relations involved acquiring the names of likely candidates for Divine since, in Fade Rift, Leliana and Cassandra will be declining the position due to the Inquisition's continued need for their leadership. The Divine Election will be a plot point in the first half of 2019, and we'll be doing our best to make the outcome dependent on player plots and project/division initiatives. We'll provide more guidance on that in the near future, so please hold off on making any grand plans for now, but since it's a big effing deal, we wanted to draw your attention to it early so you can start thinking about how your character might feel and what they might want to do. There's a post (closed to Chantry Relations project members, so IC your character may not have access to the information yet) about the candidates
here, with further info in the report and linked assignment details!
And before anyone gets too worried, while the Chantry's choice of Divine will potentially have a huge influence on the game, it won't dictate the outcome of the Circle debate, future of elven rights, or other social issues the way the selection or Leliana, Cassandra, or Vivienne can singlehandedly determine the future in the video game. Characters will be able to continue to pursue goals and impact the far-future resolutions of those issues regardless of who is elected, but who is chosen may change precisely how steep various uphill battles are and what kind of work—playing to the sympathies of a conflicted Divine, pushing a stubborn one, or openly opposing her—is required to make gains.
Leadership AppsWe have no new appointments to announce this month! We do have some new and recent vacancies; read
this post and check
this list if you're interested in applying for an IC leadership role in the future. Due to our December hiatus, the deadline for IC leadership apps this month is
November 24, rather than the end of the month, so we can process them before we disappear.