Fade Rift Mods
08 November 2015 @ 12:28 am
THE FALLOW MIRE

The Fallow Mire is a region of Southern Ferelden that consists primarily of bog, rain, and the undead. The Inquisition sent a small contingent of scouts into the region not long ago, but lost contact with them after reports of a plague and infestation of undead. A new, larger force is now arriving to assist the locals and search for the missing scouts. The Inquisition will establish a primary camp near the village of Fisher's End and a smaller one in a rocky enclave approximately one day's walk to the south.

Cloud-cover is constant, leaving the area in a state of perpetual dusk at best. For some reason people actually chose to live here, but journeying between their small clusters of homes requires careful travel on narrow paths above the water level, some made of mud and others wooden walkways constructed along more common routes. Occasionally the path disappears. Clean socks are limited to what characters packed for themselves.

The undead are prevalent, and disturbing the water in any way is likely to wake more of them. These corpses are possessed by confused, violent spirits who will attack on sight. They are clever enough to use weaponry but not to be reasoned with in any way. They are particularly vulnerable to fire.

The game map for this location can be found here and can serve as a general guideline for where things are located relative to one another, but the landscape is less condensed than in the video game and no one is expected to adhere to the map 100%. Traversing between the Inquisition's two outposts should take the better part of a day, and reaching the fortress (not yet ICly known to belong to the Avvar) at least one more. Additionally, the area expands into explorable wilderness on all sides.

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