
SCOUTING MISSION: OPENING DOORS
The Scouting division is running two missions to finalize eluvian access to enemy capitals in order to pave the way for future operations in those cities. These missions will be run at overlapping times, so while you can sign up for both if you like, characters will only be able to participate in one or the other. These missions are
open to all Riftwatch agents, though preference may be given to members of the Scouting Division and/or those with suitable skills.
WHEN: Get your sign-ups for these plots in by end of day EST on
Tuesday, March 2. The plot will ICly be taking place in the first half of Drakonis (March), and anyone signing up should be willing and able to RP the bulk of it and submit a report by the end of the month.
The AnderfelsWHAT: The good news: an intact and usable eluvian has been located within reasonable distance of the Anderfels' capital of Hossberg. The bad news: the elven ruin it's in is now sunk beneath a lake. A team will be sent through the eluvian, tasked with removing it from the underwater ruin and finding somewhere in Hossberg that it can be installed for future use. This plot will involve some underwater peril and environmental hazards, as well as some operating in disguise in enemy territory and scouting certain aspects of the city.
HOW: Players will be provided with additional information about the location of the eluvian, a few key tasks that need to be completed in order to accomplish the overall goal, and potential hazards they may encounter along the way. It will be up to players to decide the specifics of how they approach accomplishing those goals (which will likely include dividing the team up at certain points), and which parts they want to RP.
WHO: 4-6 agents, sign-ups open to all, with preference given to members of the Scouting Division and anyone who is familiar with the Anderfels and/or can convincingly pose as Ander. Rifters and others with anchors would be warned of the particular risks of capture, and would have to be willing and able to hide their anchor and pass for natives.
TevinterWHAT: A previous mission ran into a perfect storm of problems relocating a Minrathous eluvian, and agents were forced to leave it hidden in a less-than-secure location. The good news: offscreen efforts have determined precisely where the eluvian is now and it does not seem to have fallen into Venatori hands. The bad news: it is being kept in an underground vault. A team will be smuggled into Minrathous, where they will have to tunnel into the vault to secretly remove the eluvian. This plot will involve a lot of lying low in close quarters, hard labor in difficult conditions, and whatever sort of playacting the group finds necessary to avoid scrutiny.
HOW: Players will be provided with additional information about the location of the eluvian, key tasks that need to be completed in order to accomplish the overall goal of getting it installed somewhere usable, and potential hazards they may encounter along the way. It will be up to players to decide the specifics of how they approach accomplishing those goals and which parts they want to RP.
WHO: 3-6 agents, sign-ups open to all, with preference given to those who can convincingly pose as Tevinters (or something near enough to be plausible) and those who will in some way be useful at tunneling into a vault. Rifters and others with anchors would again be warned of the particular risks of capture, and would have to be willing and able to hide their anchor and pass for natives.