Fade Rift Mods
16 October 2021 @ 07:32 pm
WORK STUFF!

PROJECTS ANNOUNCEMENT

First off, we want to announce that we're bringing back project membership. We hope it will renew some interest in and focus on projects and help players/characters feel more engaged with projects again, with a better sense of how they fit, what they're doing, and who they're working with. So effective immediately, characters can once again choose to become members of one or more of Riftwatch's projects. More information about what this means, project overviews, and reasonable limitations (please don't join more than 2 per character max) is available here.

How do you sign up? Go to the relevant Project wiki page and add your character to the Personnel list you'll find there. If you're not sure what to put in the 'Focus' section yet, that's fine! You can always change it later (and the next section of this post might help figure it out). That's it! Signing up on the wiki adds your character to the official membership list for that project; we won't be tracking this information elsewhere.

As a reminder, to join the wiki you just create a free wikidot account and then use the password available on the Contact page to join.

QUESTIONNAIRE

This is a Riftwatch work questionnaire! (It's totally optional, we just didn't put it on the meme comm because we wanted to announce project stuff too.) It's meant to encourage everyone to work through the available information about their characters' jobs, nail down what characters do all day and then share it with the class and see where they might overlap with others. You're free to tag around if you want to use people's answers to handwave interactions or plan CR, but we're also posting a banter meme geared toward developing CR with the people your character works with day to day.

Here are some resources to help you figure out your answers:

  • A general overview of how Riftwatch and its work is organized. We've added a lot to this page in the last few days.
  • Division pages, which each have a rundown of division priorities and the types of daily/routine work characters would be doing in the background.
  • Project pages, which have an overview of what each project is focused on, plus the lists where you can sign up to be a member.
  • The Jobs board, a list of claimable small tasks of the sort Riftwatch members would be doing regularly. (If you don't want to claim one now, you can still use it as more inspiration for the general kinds of things your characters might be doing.)
  • A roster of current Riftwatch leaders.
  • The Housing sheet, showing division workroom desk assignments, offices assignments, and other shared Gallows spaces.

The Titular Questionnaire

Player:
Character:
Division:
Leadership Role: If any! You can delete this if your character doesn't have one.

Routine: Does your character spend a lot of time at their desk? Are they more frequently out in the field and/or working elsewhere in the Gallows, such as the infirmary or armory or on the training grounds? What kind of hours do they keep?

Demeanor: Are they chatty? Do they like to collaborate and get other people's input on what they're working on, or do they keep to themselves? Does it annoy them if other people make noise in their vicinity? Do they have any annoying habits people at neighboring desks might notice?

Space: What does their desk or office look like? Neat vs messy, things on the surface, drawers locked or accessible, any decor, completely untouched and gathering dust, etc.

Typical Division Work: What kind of work do they routinely do? What do they try to avoid when they can? If you don't know or need inspiration, check the page for your character's division for a list of routine work. These are the kinds of tasks we handwave everyone is doing in the background all the time. (For Division Heads, it is fine for the answer to this to just be Management! But they can also routinely take on some other tasks themselves instead of delegating, if you want.)

Project(s): Is your character involved in any projects? Or—since we're revamping the projects and trying to make people participate more in the future—would they like to be involved with any going forward? Do they have any skills relevant to the project's work?

Other Work: What kind of work does your character do outside their division? While division work and any formal IC leadership role they have will fill up the bulk of your character's time, Riftwatch is a small organization in a big fortress, so it's common (but not required) for people to pitch in on things like caring for the griffons or horses, translating rarer languages for any division in need, maintaining armor and weaponry, taking shifts in the guard rotation, working in the herb gardens, etc.

Good For: Pick 1-3 things your character might be known among Riftwatch for being useful for, like knowing where every file is, being able to translate documents, lifting heavy objects, being good with the horses, having a hook-up for a particular good or service, whatever. Things that their colleagues would know to say "go ask X" about if someone needed the thing done.

Bad For: Pick 1-3 things your character would be known to be bad at, might need assistance with, or could use more training on. These can be things from the routine division work lists that your character doesn't know how to do yet, or they can be smaller/sillier.

Leadership Style: How do they handle leading? How hands-on are they? Is their attitude more commanding or collaborative? This question isn't only for official IC leaders; any character could be put in charge of a team for a one-off mission or short-term project.

Subordinate Style: How well does your character take orders (either in general or from their division head specifically, if you've interacted enough to know)? Do they check in with their superiors frequently with updates or questions, or do they prefer to be left alone with their assignments until they're done? Would they be perceived to have an attitude or nah? (Division Head players can remove this question, since they do not have bosses, unless it's fun for you to answer in a hypothetical way.)