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[personal profile] sumptus2025-06-23 11:22 pm
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PLAYER PLOT: TEMPLE OF LEAVES

WHO: Anyone! Everyone!
WHERE: Temple of Zazikel, in the Grand Necropolis, Nevarra
WHEN: June 28 or July 5 depending how this week goes
WHAT: A group of Riftwatch agents take a field trip back into the Temple of Zazikel, to do a more thorough examination of the Gate now that they're not distracted by half the team disappearing.

Little do they know their presence and the thinness of the Veil in that location have drawn the attention of a warped Spirit of Freedom, who will build upon the temple's chaotic, labyrinthine nature to create a series of personalized physical and emotional obstacles the team has to overcome to escape, to teach them the value of freedom achieved through struggle.

This plot is open to as many characters as you feel like and sign-ups are not required! The team will know ahead of time that the Necropolis, Temple, and Gate are unpredictable, so while the main purpose is research, it makes sense to send scouts, fighters, and even diplomats to liaise with Mourn Watch.

DEETS WITHIN )

Questions? Come at me.
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[personal profile] cozen2024-12-14 07:03 pm
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player plot: merry & bright



Hello! This is advanced notice that on December 20 I'm going to put up a player plot in which our heroes are once again trapped in prolonged shared and overlapping dreams they have to struggle their way out of with the power of friendship. This time they'll be dreams of a happy and comfortable future. Whether this imaginary future is actually satisfying to your character in the innermost layer of their soul onion is up to you—and it's not only fine but encouraged for wrongness to seep in at the edges and turn it into something more sinister as it goes on—but the spirit behind it will be doing its best to design a world where no external threats or obstacles are standing between them and a happily ever after. Within those parameters you can do anything you want!

It'll be open to everyone who wants to participate, no sign-ups or commitments required! Just giving everyone a head's up so you can think and plot out what scenario(s) you want to use instead of feeling pressured to come up with them on the spot. And I realize that five days before Christmas may not be the ideal timing for everyone, but by design the plot will be disjointed and not something anyone can actually be late to ✌️ so hop in whenever.

If you have questions while planning you can ask them here!
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[personal profile] cozen2024-09-24 11:23 am
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player plot: jailbreak.

Hello friends & enemies. I'm running a player plot beginning September 29 wherein up to six lucky Riftwatchers will be captured, tossed in a fortress dungeon, maybe lightly tortured, and forced to try to escape while half-naked and hurt. Pretty straightforward stuff that is meant for CR development rather than moving any bigger plot point forward. Keywords: stealth, combat, hurt/comfort or hurt/suck it up dude we have to move.

To participate you have to agree to write one (1) NPC that everyone else might encounter during the escape. We'll also use a fortress map that I'll black out so the way out is revealed one room/space at a time as folks RP reaching those places, with dead ends possible. Aside from the info provided in advance on the map and my turn with an NPC I won't be GMing, so it'll require some willingness to take the available info and run with it.

Since I'm sending one of my guys, there are five other spots available. I'll backwards-engineer the specific purpose of the mission they were on when captured to suit the skills/makeup of the team, so anyone can sign up regardless of division or combat ability.

If more than five people are interested I'll RNG, with the non-random exception that characters who are already getting some delicious October trauma in Nina's body horror plot will be the first bumped off to make room if necessary. (Not players! Just individual characters. And characters can double dip in Bad Times if there's room left without RNG stepping in.)

Sign up by September 27! That's in three days. We're zipping.
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[personal profile] aberratic2024-09-06 06:51 pm
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player plot: the horror of sarrux's pass



Who: Ness, and up to 7 others
Open/Closed: Open
Where: Outside Wycome
When: Spooky Month (October 1)




let's get spooky y'all )
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[personal profile] sumptus2024-06-03 03:29 pm
Entry tags:

player plot: the walk-in

Hey it's Jenni again, back with a more flushed-out plot sign-up.

WHAT: Riftwatch agents are being sent to the Tevene-occupied border to meet with a potential defector who's interested in trading intel for safe passage out of Tevinter and a place in Riftwatch. Main goals will be:
  1. Find out what intel said defector has to trade
  2. Decide how much they trust him (and make a recommendation in their report to that effect, if they like)
  3. Convince said defector to trust them
  4. Get everyone in and out safely, somehow
HOW: Up to you! What we actually thread out is flexible. I have ideas for SPY INTRIGUE (sneaking into a fancy-ish Venatori party to discreetly meet with and extract Caius?), SPOOKY ACTION (escaping from Tevene guards and/or getting chased through a spooky cave?), and of course a ONE-ON-ONE(ish) thread to talk through recruiting Caius. Lmk what you're feeling on sign-up and I'll get some starters going.

WHO: 2-4 volunteers, though for a one-on-one thread I'd like to have one character take the lead so we can keep the thread moving (though other characters should feel free to chime in). Everything else can be a free-for-all. (And if it ends up just being me and Cami doing a thread that's fine too, I just want anyone else who wants to be involved to have a chance to!) Scouts, forces, and diplomats all have an obvious role here, but the intel Caius has is likely to be technical, so they could use a researcher to verify it if a nerd wants to sign up, etc.

When: Sssssoon?? I'd like to close sign-ups Friday June 7 in hopes of getting started this weekend, just so I can start rping more widely in a timely fashion.
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[personal profile] cozen2024-01-27 06:33 pm
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player plot | meanwhile, in orlais,

WHAT: While the Orlesian court winters in Halamshiral, a contingent from Riftwatch has been invited to spend a week visiting a potential financial supporter (an old friend of Alexandrie, Byerly, and Bastien) and her collection of academics and artists, where they can engage in whatever combination of philosophical conversation, fancy-dress dancing, hunting for sport, and sneaking around that suits them.

WHO: Anyone. We tried to include reasons for anyone from any division to tag along. The Diplomacy angle is obvious, but for Forces there's the need for protection on the road (and in the Bard- and Chevalier- and now ghost-infested city). For Research, the Baroness is a big supporter of the University who will also have some professors &c. come around as well, so it's a chance to befriend both her and her circle of friends for nerd network reasons. And for Scouting, Halamshiral in the winter is a great place to snoop around and/or steal things.

HOW: You can go here for an open log, no sign-ups required. You can use it as a lowkey hangout log if you want to just write your character getting lost in an ice maze (non-dangerous garden variety), or you can do something more serious with the local politics and Veil situation. That's the main thing.

There are two other things you can do:

1. Reply here to receive a custom scenario for your character to have to deal with. You can incorporate it into your RP to whatever degree you want (play it out, reference it in another thread) or just reply to us OOC to tell us how your character would respond, so we can take it into account when writing the report about how Riftwatch went over with everyone during the visit. (These are closed! But feel free to invent your own scenarios of a similar kind.)

2. If your character has their own thing you want them to get up to in Halamshiral -- like if they have relatives to visit, or if you'd like them to steal an eluvian or otherwise do something of notable consequence -- and you want to use this plot as a backdrop and excuse for them to be in the area, you can! Just submit your own plot or info requests as needed. (Dropping in on a cousin to say hello: no plot request needed. Your character uncovering an enemy conspiracy in Orlais: plot request needed. If you aren't sure if what you want to do needs its own plot request you can ask us in the comments.)

WHEN: Now. No preplanning we die like men.
Entry tags:

Player Plot: The Hard Way Home

I smell backstory (animated gif). and I love backstory (animated gif).


Hello, all, I am kicking off 2024 by finally running a player plot I've been vaguely mentioning for months.

WHAT (OOC): Essentially a companion quest for Vanya, so best for people who want to deepen (or possibly complicate) CR with him, or a hook for people who might want to get to know him better but find his normal polite demeanor hard to get at under normal circumstances. I'm anticipating more talking than action, though we can work out details depending on who signs up.

WHAT (IC): Vanya has received word from a Nevarran family that is trapped in occupied Hasmal. They're currently hiding with a friendly local contact, but are trying to get to any unoccupied port to bounce to Rivain. He's asked permission to go and retrieve the family, with a bit of backup if any can be spared. If all goes well, this is going to be a covert mission and no one will know they were ever there (except the presumably grateful Nevarrans they're getting out).

WHO: I'm picturing 1-3 in addition to Vanya. Open to anyone. In the unlikely event I have hugely more signups than slots, preference given to Forces or Scouting members.

WHEN: Sign-ups open through Jan. 4 (Thursday), with a log to go up the 6th or 7th. Report tentatively due Feb. 4, with possible minor adjustments depending on when I get the initial log up.
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[personal profile] cozen2023-10-09 07:16 pm
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Public Record of Gratitude.

Hello!

As discussed here, a portion of Riftwatch is scheming to display from gratitude for the folks who rewrote time to save various lives. But since that plot already had like seven posts and we're about to go into a mod plot and Satinalia, we're going to skip trying to do an IC party/mingle/etc. and handle this OOC instead.

So in the comments you'll find:

(1) A top-level for the thankers to note what they are giving to/doing for the thankees.

(2) Free for all comments if people want to register anything else of note, like if characters sought out one specific person to thank privately, or someone is mad about being thanked for some reason and stormed away about it.

Reply to whatever you want to discuss whatever you want. And if you find yourself in the position of wanting to thread something for real, go do that.
heirring: ([131])
[personal profile] heirring2023-10-08 12:34 am
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LYRIUM EXPERIMENTS - OOC INFO

Hey there! For anyone involved in lyrium experiment hijinks, below is a summary of the general semantic details of the study and what will ultimately be discovered.

WHAT: A study on lyrium and its effects on Rifters and native shard bearers.

HOW: A catch-all mingle log is posted HERE, and covers a somewhat nebulous time across fantasy!October and fantasy!November. I encourage you to house any lyrium study or lyrium study adjacent threads here, that way I don't have to track down a bunch of disparate log and invoice links when I eventually write a report.

This log space doesn't HAVE to be just for the survey activities themselves. If your characters have an argument in the hallway about it, or take this opportunity to secretly touch some raw lyrium off the clock, it can go here as well. The report I eventually write will be strictly about the survey results, most of which is in an ooc form already below.

WHO: Anyone who signed up for the study (or expressed interest at an earlier date) + the nerds running the survey + various subject matter consultants + various medical personnel + honestly if you want to back date your sign up and show up, then go for it.

WHEN: Now, until the end of actual!November. I'll file a report in early December for the sake of having the fantasy paperwork on record for Fade Rift generations to come.

WHAT THEY'LL LEARN: The experiment will be divided into three stages. The study will primarily be overseen by Wysteria and Viktor, although certain Research Division participants (such as Wysteria herself) may play dual roles of both Scientist and Subject. Probably not a conflict of interest at all.

One of Riftwatch's healers (probably Derrica, but if you have someone working in the clinic who wants to say they're on lyrium watchdog duty then feel free to pile in) will be on hand during all stages of the study. The study's base of operations will be the old Felandaris Project office.

That said, this summary covers ONLY the official above the board aspects of the experiment. If your characters choose to go off book and do something naughty with dangerous magical substances, then more power to you. However, if you have questions regarding things that fall outside the boundaries of the below results, I don't have answers - please reach out to the mods with an info request.

CLICK HERE FOR HOT LYRIUM GOSSIP )
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[personal profile] cozen2023-08-18 06:03 pm
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ooc wrap up for when my time comes around

Yaaay we did it. We're done. Thank you all for letting me take over the whole game with this for so long, and apologies to the dead-character-players who were left without much to do for longer than I originally anticipated. A few wrap-up notes:

1. In the "corrected" timeline, there will be no physical evidence of the sad timeline—no scars, no lingering aches, no reports or letters or anything else.

2. I'm leaving it up to players of dead characters to decide whether they want their characters to have had a sense of there being an afterlife or not. If you'd like them to have a sense that their existence continued after life in some way, though, it will be a very vague and formless way, like when you wake up in the middle of a dream and instantly can't remember anything about it. If you'd prefer for them to have a sense of nothing, that is also fine. And either choice might be factually wrong. We just don't know!

3. There's now a wiki page for this event here with a chronological list of links at the end. I'll flesh it out more soon, but everyone else is more than welcome to edit it to add any details and links of their own that they would like to be easy to reference in the future.

4. If you want/need to do some OOC coordination regarding what your character did in the "corrected" timeline, which we are mostly handwaving, you can do that in this post! See the comments.

5. If you have any last questions for me, you can also do that in this post, below.

6. If you would like to volunteer to write a report for any of this (how the time machine was created, what happened at Granitefell for intel purposes, etc.) then you can also do that below. Otherwise I will write one even though it doesn't fully make sense for my character to be the one to do it.
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[personal profile] cozen2023-07-15 11:54 am
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Player Plot | RIP. Actual plot name TBD.

Hello I am running another plot. The initial log for this will go up on July 21 and sign-ups are due by July 20.

In a nutshell: a chunk of Riftwatch and a number of innocent civilians will be wiped out in a surprise attack (which will include a dragon & co, so even the most powerful and cool people have no excuse not to bite it). While the rest of Riftwatch mourns, a crack team will be able to use notes/info from previous encounters with time magic and their own ingenuity to figure out a way to maybe, possibly, undo it. An additional crack team will have to run a dangerous errand to get the necessary materials for the attempt, and a limited number of people will be able to go back in time for a brief, finite period to warn Past Riftwatch what's coming and let them avert it, restoring everyone to life. Everyone will keep their memories of the Bad Timeline as well, because that's how it works here.

There are five different things you can potentially sign up for here.

The first is DYING. Unlimited quantity. If you sign up you're in. Dead characters will be dead for a few weeks, but you'll be able to tag the log where they die together + backtag other things in the meantime. If you sign up a character to die you can't sign them up for the other things.

Characters who are not dying can sign up for any of the following four things. (Signing up for none of them and doing your own mourning thing is also an option.) When you sign up, you can list every option you're interested in, in order of preference. You can potentially have more than one thing, depending on how many people sign up, but I'll RNG by player and prioritize giving everyone their top available choice first before going back to dole out seconds.

A. SURVIVING. A maximum of 5 characters can be at the attack but survive it to report back on what happened and how and potentially be traumatized and all that great stuff.

B. IMAGINEERING. A maximum of 3 characters can be responsible for collaboratively coming up with the idea and plan for traveling back in time to save everyone. (They'll have access to prior info on time magic shenanigans to help.) There are some necessary components of this plan that are already set in stone, but I'll also talk to the folks involved here about anything they'd like to add to the magi-science that's in their characters' wheelhouse. These characters should ideally be dweebs who already have a handle on things—it isn't going to be something someone who's never invented something in their lives could just stumble into without background knowledge/skills.

Note: any number of characters can assist with tinkering, math, construction, adding small improvements using their own powers/skills, etc., after the overall plan is hatched. You don't have to sign up for that. I just can't juggle incorporating too many different people's magi-science ideas into the basic steps of the solution, so only a few people can be the ones who actually come up with the plan.

C. RETRIEVING. Maximum 7 characters. The solution will require, at a minimum, blood from an elusive and potentially extremely dangerous Great Dragon, plus maybe some other things, so characters who aren't nerds who want to do time magic equations or whatever can make themselves useful by going on a quest.

D. TIME TRAVELING. Maximum 3 characters, due to IC constraints on energy/magic/etc. They'll be the ones who go back in time for a short period of time to warn people what's coming, then promptly hop back into the present.

If you have questions, ask me! And if you want to participate, sign up by July 20.

UPDATE: Teams! I was able to give everyone their first choice (with a little fudging to include 4 people instead of 3 in idea-ing) and randomized a list order to give out the remaining spots in Surviving and Retrieving to folks who had expressed interest in those.

  • Surviving: Florent, Peter, Julius, Yseult, Tiffany
  • Imagineering: Viktor, Strange, Wysteria, Tony
  • Retrieving: Ellie, Derrica, Erik, Peter, Yseult, Bastien, Matthias
  • Time Traveling: Mobius, Gela, Benedict
  • heirring: (Default)
    [personal profile] heirring2023-06-24 01:38 am
    Entry tags:

    PLAYER PLOT: SUPPLY AND DEMAND



    Hey! I'm looking for a small group (2-3, not including Wysteria) for a little player plot involving going to go do a run of the mill new Rifter pickup that goes terribly wrong.

    What this will look like: a log post, probably next weekend after I hopefully escape work whirlind. Action, adventure, DRAMA; facing off with Venatori; getting some poor npc killed (oops)!

    If you're interested, sign up in the comments below. Slight preference for one or two characters who can close rifts just for semantics purposes since Wysteria is just there to do Rift science, but otherwise first come first serve.

    In the sign-ups, you'll also find an opportunity to nominate a canon castmate character not currently in the game; you can nominate a character even if your own isn't going to be involved and you just want to seed some drama. Spoilers: the npc rifter isn't going to make it, so now's your time to give your character some angst over the shock of a pointless death of someone they knew.

    (And if no one nominates a character, I'll make up a rando rifter).
    cozen: (Default)
    [personal profile] cozen2023-06-13 10:01 pm
    Entry tags:

    player plot: castaways! + additional player plot interest check/forewarning.



    What's up party people. I am cannonballing back into RP with one player plot happening soon with sign-ups and one bigger player plot happening later with an interest check.

    First: CASTAWAYS. I am looking for 7 or fewer characters with minimal outdoor survival skills/experience whose players would enjoy them being stranded at sea on a raft and then on a deserted island for a brief period of time in late Justinian/June. They'll arrive there via a Crossroads mishap on their way back from a low-key nonviolent mission. The point of this is to make characters who would normally never do this kind of wilderness survival thing on their own have to figure it out. (Though they will have their sending crystals, so they can get survival tips from the mainland.) (And also let everyone know they're alive and eventually help coordinate their own rescue.) (Fake death is for later.)

    This plot will be mainly about CR building and ideally mild to moderate chaos. And, again, minimal outdoor survival skills. Not no survival skills, because Riftwatch is full of generally competent people who aren't going to endlessly slapstick their way through everything, but not enough for this to be easy for them. We are aiming for indoor cats accidentally locked outside in a rainstorm vibes.

    If you want to sign up, do it here by June 20.

    Second: FAKE DEATH BUT REAL THIS TIME. In mid to late July I'm going to run a plot where any number of people—if you sign up you're in, no cut-off, drama for everyone who wants it—will tragically perish in a surprise attack, and everyone else will have to mourn them for about two weeks before figuring out a way to bring them back with Time Magic. (Due to back- and forward-dating and backtagging and so on, this will not mean those people can't RP for two weeks.) The details are still being worked out because DA's Time Magic Rules are confusing a surprise, but I wanted to give everyone plenty of warning since depending on how many people participate in the death part it could be a significant distraction/derailment from other plot or CR plans.

    Dead characters will get to do some CR building via dramatically dying together, other people will do some mourning and some magic science + related quests to achieve a time warp, and everyone will remember all of it even after it has been undone because, I don't know, gestures to the Inquisitor remembering meeting Fiona even after Alexius had gone back and prevented that. So any character or relationship development that happens won't be sucked into a memory-erasing time vortex, promise.

    I'm doing a preliminary interest check here because it will be a very different plot if people want two characters to die vs. if they want twenty to die, so I need a ballpark figure. Indicating or failing to indicate interest is not a binding contract, but please check in with your CR as needed and indicate interest by the end of June if you can!
    cozen: (Default)
    [personal profile] cozen2023-03-22 12:24 pm
    Entry tags:

    CALL FOR SUBMISSIONS

    As originally discussed here way back in October, Bastien's putting together an anthology of Rifter tales/legends/histories to try to have published in Orlais. They'll be edited to make them understandable/relatable and come with little introductions comparing them to different Thedosian works or historical events, with an overall goal of underscoring that rifters are interesting but not, like, demons, and their cultures are not really that different from Thedosian ones.

    If you want your character to submit something, fill out this short form. If they're submitting the plot of a book/movie/etc. that already exists (for real or in their canon) and has its own wiki page or something somewhere, you can link to that rather than recapping it from scratch. If it's something you're making up, you can just give me the gist. If they'd make any changes (renaming characters, making the bad guy the good guy, etc.) that is good and hilarious.


    Bastien might also include some things he picked up on his own during Riftmas, finger guns.

    If you want your character to help another way, such as by taking a pass at editing the manuscript (please, Bastien can't spell), helping review for anything that could be used as ammunition by the "rifters are scary demons" camp, etc., you can fill out this short form:


    This will all mostly take place via a report that just says what was in the book, who helped, and whether or not the effort was successful at all—that's up to the mod who is not me—but I am also happy to RP about it if anyone wants!

    The deadline is March 31.
    katabasis: ([015])
    [personal profile] katabasis2022-09-29 12:35 am
    Entry tags:

    PLAYER PLOT(s): MOVERS AND SHAKERS



    WHAT: A series of mixed-division/mixed-project, more or less official Riftwatch business assignments dealing with some of the mage-templar-chantry politics in the aftermath of the kiboshed Conclave attempt.

    These are odd-job style assignments that are meant to be done by a small number of characters (2-3), or styled as mingle logs for ease of play.

    HOW: You'll be provided with a brief overview of the goals/stakes/potential complications of each mission, but will otherwise be expected to set up their logs/conduct the missions as you see fit. If presented with a choice of A path or B path, the selection won't affect the success of the mission itself, but it may weigh the scales for Conclave Pt.2 so make your decisions wisely.

    WHO: All y'all. Each mission has preferred character types noted, but I'm really just using these suggestions as flavor guidelines so a) don't feel tied down by them, and b) please don't hold the respective divheads/project leads personally responsible for any of my half baked hijinks.

    WHEN: OOC sign-ups close EOD Saturday, Oct 1st. Groups will be finalized and additional details distributed in the next 48-ish hours. This sign-up period is purposefully short to make sure all business is settled before Conclave Pt.2. ICly, you're welcome to date these however is convenient or interesting so long as it occurs pre-Conclave Pt.2 (whenever that happens), so don't be worried about this overlapping with any IC obligations/feel free to sign up for multiples if you have the time and interest.

    Reports for these mini-plots will be due by October 31st. Don't make me hunt you down. [knife emoji]
    exequy: (Default)
    [personal profile] exequy2022-07-07 08:53 pm
    Entry tags:

    player plot: full circle

    Hi! Player plot time! This one's for mages, rifters, a Templar/Seeker or three, and anyone else with Circle opinions.

    In mid-Solace (July), Riftwatch's mages will get wind of a sneaky plot by some (but hashtag not all) Loyalists, Lucrosians, and conservative-leaning Aequitarian mages to reconvene the College of Magi, such as it is. Their plan is to develop a proposal regarding the identification and education of mages (so, Circles) to send the Divine as the "College's" official recommendations.

    Fiona and her rebel mages were mysteriously not included in this plan. There won't be time for them to travel from the front to Cumberland in time to intervene.

    But Riftwatch has griffons! Read more... )
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    [personal profile] unshut2022-06-22 12:25 am
    Entry tags:

    Player Plot: Marcus Rowntree and the Templar of Doom



    Late in Justinian, Tsenka alerts the Division Heads that Marcus and Julius had been attacked by Templars while on the road in Wildervale and that Marcus is now being carted off toward Val Chevin in their custody. A rescue party is being scrambled to track down Julius, and to attempt to pick up the trail from where they were attacked in order to locate Marcus and the Templars.

    The aim will be to a) recover Riftwatch's people, b) figure out exactly why Marcus was magenapped and by whom (suspicions officially abound as to whether they're legitimate Templars or not), and c) resolve the issue in a manner appropriate to whatever truths they shake out.

    WHO CAN COME
    Sign-ups are open; if an excess of sign ups are received, we'll curate the final rescue party roster based on what makes most IC sense according the divhead's meeting. Some general recommendations:

  • Griffon Riders
  • (Ex-)Templars or Chantry affiliated folks
  • Mages who can restrain themselves from murdering Templars on sight
  • Characters who have a reputation for being reliable/level-headed in a crisis
  • Combat experience

  • HOW WE'RE DOING THIS
    Rather than worrying about rping the actual action to see what happens (which might involve a lot of npcing), we're looking to reach an ooc consensus regarding the approach so we can sort out the immediate effects and skip the boring Wrestling With An NPC part.

    Instead, focus will be CR building stuff as well as interrogating those involved to figure out how all of this came to be.

    WHEN ARE WE DOING THIS
    Sign-ups open now and close at 11:59pm Saturday, 6/25. From there we'll coordinate as a group (or groups depending on how many folks are coming along) and get a log going soon after.
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    [personal profile] satinet2022-05-12 10:49 pm
    Entry tags:

    PLAYER EVENT: Thedas Model UN




    Congratulations everyone, you've all been selected for the 9:47 Model United Nations! I hope you're all excited to rationally and camly debate the most pressing subjects of the Age with your colleagues!

    Once everyone has safely returned from Antiva and has had time to recover from their various poisonings and stabbings (aka around Fantasy!May 25th), the Gallows will be hosting a compulsory diplomatic exercise for all members of Riftwatch. Everyone will be assigned the role of familiar country/notable organization/famed rabble rousing entity, then given a list of things they want and things they don't want, and tasked with doing some pretend wheeling and dealing to achieve as many of their make believe goals as possible. No points to anyone if the only thing you all successfully accomplish is starting World War Whatever (although Cassius may assign points for style).

    ICly, this is mandatory, but if you don't want to participate OOCly that's totally fine. There will be two different "mock conference" days, handwaved and not-handwaved, so anyone who doesn't participate in the log can just say they were in the offscreen session and no one got punched. And if you want to say your character would absolutely refuse to participate, that's also fine. But let me know so they can be put on Cassius' naughty list.

    There is an IC announcement for anyone who wants to bitch, moan, or congratulate Cassius on his genius.

    If you do plan to participate in the log, please sign up in the comments below no later than 5/21 so I have time to come up with everyone's assignments before the log goes up.
    cozen: (Default)
    [personal profile] cozen2021-12-31 03:44 pm
    Entry tags:

    player plot: holiday spirits



    On Wintermarch 5-6, a number of Riftwatchers traveling back to Kirkwall from the north will be caught by a blizzard in the mountains and take shelter in a foreboding castle that's chock full of spirits. Spirits of regret, specifically, who will show echoes of the things both the current visitors and prior inhabitants of the castle might wish they could have done differently. Due to ✨magic✨, the only way out of the castle will be to go deeper into it to find and defeat the powerful demon at its center.

    WHO CAN GO

    Anyone! It'll be an open log. The contrivance for getting a lot of varied people into a remote castle is: several different traveling parties returning from a several different errands or small jobs further north will coordinate their schedules and meet up on the road before crossing the mountains to reach Kirkwall, for safety in numbers. That larger traveling party will wind up in the castle together. You can make up what your characters were doing and with whom prior to the plot, or you can keep it vague.

    TIMELINE

    Characters will be trapped in the castle from Wintermarch 5-6, though it might feel longer on the inside. The log will go up on January 2. Obviously it's a weird time of year, so late arrivals and backtaggers should feel even more welcome than usual.

    BASIC SETTING

    To help with plotting: this will all be taking place in a dark, cold castle, while it snows heavily outside. Though unoccupied, the castle won't look long-abandoned, with furniture intact, minimal dust, firewood stacked in helpful places, food and wine stores fit for guests, etc. There will be outdoor, wall-enclosed courtyards, if you want characters to touch snow, but the walls will be impossible to climb. The doors and windows that might let them out of the castle entirely will be sealed and unbreakable until they've defeated the final demon that's making all of the weird stuff happen.

    GHOSTS

    The spirits in the castle are focused on regret and will attempt to provoke that feeling. They'll come in a few different strength levels and varieties:

    The weak spirits, located around the outskirts of the ground floor, will only be able to make disembodied sounds or briefly appear in reflections or dark spaces as they reflect back snippets of regretful memories. They won't be very creative and will show things as they happened (or as characters remember them happening, if their memories are faulty), albeit in flashes and fragments that might be too short for other people to understand. They might take on the form/voices of people from your characters' pasts or of your characters themselves.

    As characters progress inward and/or upward through the castle, they'll encounter progressively stronger spirits that we'll call medium spirits for ooc clarity, which will be visible for longer periods of time and potentially indefinitely. They'll begin translucent and be able to physically alter the environment or touch people only in poltergeist-like bursts, but they'll seem more solid and more physically powerful as people move toward the central source of the haunting.

    These spirits will take on the forms of people from your character's memories. They might recognize and respond to your character as if your character is part of the memory they're playing out—so a pair of spirits mimicking your character's parents could speak to your character as if she's their daughter. Or a third spirit could be there mimicking your character as well. Whatever you prefer.

    Spirits on the weak end of the spectrum might be stuck on-script and continue saying their historically-accurate lines regardless of what your character says or does in response. But the stronger ones will be able to do some improv, and will in fact seem to want to. If your character regrets rejecting a proposal, a spirit imitating their would-be fiance might ask them to marry him again—or several more times—until they finally say yes, then respond as they might imagine the fiance would have responded if they’d accepted. Or if your character says no yet again, the spirit might go off on them about what a terrible choice that is, even if the fiance in reality accepted it gracefully.

    On the upper floors of the castle's high tower, characters will begin to experience time more like they're dreaming/sleepwalking. The strong spirits they'll encounter here will be a lot like the medium spirits, except they'll seem very realistic—prone to some weird perception stuff, but in a way that seems solid, with characters' abilities to discern what's real and what's not hampered by the final boss demon's proximity and mental influence. These spirits will be doing their damndest to mesmerize PCs with visions of how great their lives could have been if they'd made different choices. Ultimately, some of them will be trying to lower people's guards enough to possess them via promises that they'll be able to make these happy lives a reality; others might be more aimlessly malignant and try to get away with physically harming them somehow, such as luring them near a ledge they can be pushed off of.

    The weak, medium, and strong spirits are more of a spectrum than three distinct categories. You can mix and match their capabilities or have some medium spirits be stronger or weaker than others. Whatever's fun.

    The final boss demon at the center of the haunting will attempt to persuade a small group of PCs that he can give them a real chance to correct their mistakes, if they let him. See below if you're interested in your characters being the ones to tell him to fuck off.

    ADDITIONAL GHOST NOTES

    WARPING: The spirits' physical appearances might be warped by memory or lack thereof; spirits reenacting scenes from a character's childhood might be larger than life, to reflect what it felt like to look up at people as a child, or those whose faces characters can't quite remember may be featureless, smudgy, or shifting in appearance. They may exaggerate facial expressions or sounds to reflect how things felt. If your character remembers being frightened by someone who shouted at them, the spirit's voice might be supernaturally loud and their face unnaturally contorted to reflect that subjective experience.

    CROSSOVERS: Whenever two or more PCs are dealing with spirits at the same time, there's a chance that the spirit will try to include them both. It might co-opt an onlooker into an ongoing scenario—if the spirit is mimicking one character's mother, for example, it might start addressing the second character as their father. Or it might recognize them for who they really are but try to retcon them into the scenario as if they were there. Or it might try to deal with both of their regrets at once by finding something general they have in common (daddy issues, dead friends, etc.) and becoming a face- and voice-warping mishmash of the specifics as it tries to make them both sad at the same time. Or other things. Go wild.

    RANDOM STRANGERS: Some spirits will still be hung up on the worst regrets of the castle's previous occupants. They'll be reenacting those scenarios instead of anything to do with the PCs, though they'll still try to address the PCs directly as if they're the person whose memory the regret came from. There will be examples in the log, so you can use those or make up whatever melancholy horrors you want and mix them in.

    HOW TO KEEP SECRETS

    You don't have to give away your character's deep secrets on a silver platter. Other options include:

    • Keep things vague and fragmented enough that people won't understand what they're seeing (or will have to ask your character about it later to get it).
    • Have your character deal with both their own regrets and NPCs' regrets so it's impossible for onlookers to know what's their own memory and what's not.
    • Have your character lie and say their own memories must have come from the castle's prior occupants.
    • Use the alternate scenarios the spirits will act out to only show what didn't happen so no one knows what really did.

    Or whatever else you can come up with.

    Silver platters are also a valid choice, though.

    FINAL BOSS LOTTERY

    In the end, two or three characters will find the powerful demon at the center of the haunting, help each other reject its final offer, and destroy it. This will entail resisting some pretty serious direct mental influence and its attempts to convince them that they can for-real change the past and correct their mistakes if they let it help them. This won't be NPC'd, but I'll tell you the gist and you can NPC for each other. If that sounds fun to you, you can sign up as a pair/group with the people you'd like to do it with, and I'll RNG.

    Anyone who doesn't win the lottery can still do similar threads about using the power of friendship/love/stubbornness/spite to help each other resist being drawn in and possessed by the other spirits who will waylay them as they get closer to the central demon. That CR opportunity is not exclusive to the RNG'd group. They're just the ones who get to do it the very last and most difficult time and heroically end the haunting for good.
    vangelis: (Default)
    [personal profile] vangelis2021-10-10 03:32 am
    Entry tags:

    PLAYER PLOT: RESCUE, ROAST, RECONNAISSANCE, RIFTWATCH


    who is gonna be good cop and who is gonna be bad cop?
    WHAT Marcus Rowntree has received word from someone of great personal importance that help is needed in escaping the Venatori across the Free Marches! Volunteers are needed in the sudden rescue effort, which will take members of Riftwatch to just north of the Vimmark Mountains where they will encounter a small group of Venatori agents hot on the tail of Tsenka Abendroth and Myron Florus, both seeking to flee their previous circumstances and join Riftwatch.

    Upon returning to The Gallows after the rescue, or perhaps even along the way back, Myron will come forward with the information that he has defected from the ranks of the Venatori and would like to help Riftwatch in taking Corypheus down. Knowing full well that as a former Venatori himself he can't just join Riftwatch, he agrees to being investigated however they see fit and will be staying in the dungeons until the process is completed.

    So, there will be a couple of people from this point who will be interrogating him to ensure that he is trustworthy and to collect information that can be cross-referenced for confirmation with two other teams, one of which will be collecting gossip and the other that will be investigating his house (which might also be under Venatori investigation if you wanna punch people) while in Minrathous conducting some other communication or affair (unrelated to this investigation). Those conducting the investigation will also have the opportunity to learn firsthand some information that he has brought to Riftwatch to attempt to curry favor with the organization alongside the fact that he aided in the escape of an elven mage that had been held prisoner by the Venatori.

    Tsenka is totally cool, A-OK, absolutely fine - Marcus can vouch - so she won't be going through as rigorous of an induction process. Please reach out to Libby if there's any plotting stuff you wanna do with her regarding her arrival.

    After all of the information regarding Myron has been confirmed, congrats! Riftwatch will have another new member.

    WHO For the rescue: 3-4 people (Scouting/Forces-leaning), Interrogation: 2 people (Scouting/Forces-only), Gossip Train: 2 people (Diplomacy-leaning), Breaking & Entering in Minrathous: 2 people (Scouting-leaning) - Depending on sign-ups, anything marked "-leaning" will be open to people from other divisions as long as at least one person on the team is from the specified division. Marcus, Tsenka, Myron, and NPCs (as needed) will be involved throughout the plot as well.

    HOW For organization and ease of documenting/finding info, it's all going to be in one log with top levels for each individual aspect of this plot. I can also set up a discord chat if people would like - feel free to add me at subjectredacted#6534 and lemme know if you wanna do that!

    WHEN Sign-ups will be open until 10/16 so that details can go out ASAP and a log can be posted on the 17th.

    SIGN UP FORM